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		<id>https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1277</id>
		<title>Crashes and Softlocks</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1277"/>
		<updated>2023-04-01T19:29:40Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer.&lt;br /&gt;
&lt;br /&gt;
A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting.&lt;br /&gt;
&lt;br /&gt;
There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files.&lt;br /&gt;
&lt;br /&gt;
==Crashes and Freezes==&lt;br /&gt;
===Save Crash===&lt;br /&gt;
Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses.&lt;br /&gt;
&lt;br /&gt;
===Walking While Talking Portrait Unload===&lt;br /&gt;
If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error.&lt;br /&gt;
&lt;br /&gt;
===Canvas Overflow Glitch===&lt;br /&gt;
If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation:&lt;br /&gt;
* Cursed Zones&lt;br /&gt;
* The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse&lt;br /&gt;
* The ink-draining attack of the Tube Foxes&lt;br /&gt;
If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush ([https://youtu.be/q1NSMKG4WX0 Demonstration]).&lt;br /&gt;
&lt;br /&gt;
===ICB Scipted Fight Freeze===&lt;br /&gt;
If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. &lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast Brush Adventure Crash===&lt;br /&gt;
The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash.&lt;br /&gt;
&lt;br /&gt;
===Wawku Nechku Crashes===&lt;br /&gt;
If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash.&lt;br /&gt;
&lt;br /&gt;
If you perform Nechku Skip and defeat Lechku &amp;amp; Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear.&lt;br /&gt;
&lt;br /&gt;
===Wawku Fireburst Crash===&lt;br /&gt;
If you use first person camera and hold brush after the Great Tengu fight by the blizzard machine, you can draw fireburst on the first possible frame to melt the lever, which can crash the game.&amp;lt;br&amp;gt;&lt;br /&gt;
Example: https://www.youtube.com/watch?v=mOGcpWeOpTY&lt;br /&gt;
&lt;br /&gt;
===Title Screen Crash===&lt;br /&gt;
&lt;br /&gt;
The game may crash upon clicking the &amp;quot;start a new game&amp;quot; or &amp;quot;continue&amp;quot; options on the title screen (although this does seem to be slightly more frequent with the &amp;quot;start a new game&amp;quot; option).&lt;br /&gt;
&lt;br /&gt;
==Softlocks==&lt;br /&gt;
===Pinch Locks===&lt;br /&gt;
There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite [https://twitter.com/feIIstinger/status/1326073070847627265?s=20 (Demonstration)]. &lt;br /&gt;
* [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move.&lt;br /&gt;
* While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&amp;amp;height=1025 Demonstration]).&lt;br /&gt;
&lt;br /&gt;
===Box Locks===&lt;br /&gt;
There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable.&lt;br /&gt;
* Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor.&lt;br /&gt;
* During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable).&lt;br /&gt;
&lt;br /&gt;
===Origin Warp Locks===&lt;br /&gt;
Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine.&lt;br /&gt;
&lt;br /&gt;
===Constellation Locks===&lt;br /&gt;
If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work.&lt;br /&gt;
&lt;br /&gt;
This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon.&lt;br /&gt;
&lt;br /&gt;
This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary Elevator after Interior Clip===&lt;br /&gt;
If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary without activating any Mermaid Springs===&lt;br /&gt;
[[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take.&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine Origin Warp without KT's or Double Jump===&lt;br /&gt;
If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests.&lt;br /&gt;
&lt;br /&gt;
===Boss Fights without required Brush Techniques===&lt;br /&gt;
Fighting a boss without the required brush power will generally result in a softlock.&lt;br /&gt;
* Spider Queen and the Bandit Spiders cannot be damaged without Vine.&lt;br /&gt;
** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air.&lt;br /&gt;
* Crimson Helm cannot be damaged without Galestorm or Whirlwind.&lt;br /&gt;
* All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it.&lt;br /&gt;
* Ninetails cannot be damaged without Thunderstorm.&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins Single Skip Fight Trigger===&lt;br /&gt;
If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state.&lt;br /&gt;
&lt;br /&gt;
===Inferno Tutorial Lock===&lt;br /&gt;
In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun.&lt;br /&gt;
&lt;br /&gt;
===ICB Water Dragon Loop===&lt;br /&gt;
If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable.&lt;br /&gt;
&lt;br /&gt;
===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt===&lt;br /&gt;
If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock.&lt;br /&gt;
&lt;br /&gt;
===Delivering the Prayer Slips to Rao After Talking to Himiko===&lt;br /&gt;
&lt;br /&gt;
If you talk to Himiko before delivering the prayer slips to Rao (by way of [[Fire Tablet Skip]]), you will be softlocked into her room due to dialogue blocking your exit both ways ([https://clips.twitch.tv/GeniusEndearingPheasantRiPepperonis Demonstration]).&lt;br /&gt;
&lt;br /&gt;
===Blooming Kamui During the Kushi Sequence===&lt;br /&gt;
&lt;br /&gt;
If you bloom Kamui while the Kushi Sequence is still ongoing (aka before you finish Moon Cave), the screen will remain indefinitely on the tree. The exact causes are unknown, but it's theorized this may have something to do with the game being unable to turn it to daytime, given that the Moon Cave sequence takes place at night. It is also speculated that the same logic would apply towards other saplings, although this has not been tested yet.&lt;br /&gt;
&lt;br /&gt;
===Veil of Mist Softlock===&lt;br /&gt;
&lt;br /&gt;
If you skip the cutscene where you get Veil of Mist too quickly, there's a chance of softlocking on the brush test with Issun. Once you draw the Veil of Mist markings, the game will remain locked in cutscene mode, and you won't be able to move Ammy or draw anything else.&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1276</id>
		<title>Crashes and Softlocks</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1276"/>
		<updated>2023-04-01T19:28:25Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: added VoM softlock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer.&lt;br /&gt;
&lt;br /&gt;
A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting.&lt;br /&gt;
&lt;br /&gt;
There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files.&lt;br /&gt;
&lt;br /&gt;
==Crashes and Freezes==&lt;br /&gt;
===Save Crash===&lt;br /&gt;
Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses.&lt;br /&gt;
&lt;br /&gt;
===Walking While Talking Portrait Unload===&lt;br /&gt;
If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error.&lt;br /&gt;
&lt;br /&gt;
===Canvas Overflow Glitch===&lt;br /&gt;
If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation:&lt;br /&gt;
* Cursed Zones&lt;br /&gt;
* The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse&lt;br /&gt;
* The ink-draining attack of the Tube Foxes&lt;br /&gt;
If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush ([https://youtu.be/q1NSMKG4WX0 Demonstration]).&lt;br /&gt;
&lt;br /&gt;
===ICB Scipted Fight Freeze===&lt;br /&gt;
If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. &lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast Brush Adventure Crash===&lt;br /&gt;
The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash.&lt;br /&gt;
&lt;br /&gt;
===Wawku Nechku Crashes===&lt;br /&gt;
If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash.&lt;br /&gt;
&lt;br /&gt;
If you perform Nechku Skip and defeat Lechku &amp;amp; Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear.&lt;br /&gt;
&lt;br /&gt;
===Wawku Fireburst Crash===&lt;br /&gt;
If you use first person camera and hold brush after the Great Tengu fight by the blizzard machine, you can draw fireburst on the first possible frame to melt the lever, which can crash the game.&amp;lt;br&amp;gt;&lt;br /&gt;
Example: https://www.youtube.com/watch?v=mOGcpWeOpTY&lt;br /&gt;
&lt;br /&gt;
===Title Screen Crash===&lt;br /&gt;
&lt;br /&gt;
The game may crash upon clicking the &amp;quot;start a new game&amp;quot; or &amp;quot;continue&amp;quot; options on the title screen (although this does seem to be slightly more frequent with the &amp;quot;start a new game&amp;quot; option).&lt;br /&gt;
&lt;br /&gt;
==Softlocks==&lt;br /&gt;
===Pinch Locks===&lt;br /&gt;
There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite [https://twitter.com/feIIstinger/status/1326073070847627265?s=20 (Demonstration)]. &lt;br /&gt;
* [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move.&lt;br /&gt;
* While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&amp;amp;height=1025 Demonstration]).&lt;br /&gt;
&lt;br /&gt;
===Box Locks===&lt;br /&gt;
There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable.&lt;br /&gt;
* Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor.&lt;br /&gt;
* During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable).&lt;br /&gt;
&lt;br /&gt;
===Origin Warp Locks===&lt;br /&gt;
Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine.&lt;br /&gt;
&lt;br /&gt;
===Constellation Locks===&lt;br /&gt;
If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work.&lt;br /&gt;
&lt;br /&gt;
This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon.&lt;br /&gt;
&lt;br /&gt;
This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary Elevator after Interior Clip===&lt;br /&gt;
If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary without activating any Mermaid Springs===&lt;br /&gt;
[[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take.&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine Origin Warp without KT's or Double Jump===&lt;br /&gt;
If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests.&lt;br /&gt;
&lt;br /&gt;
===Boss Fights without required Brush Techniques===&lt;br /&gt;
Fighting a boss without the required brush power will generally result in a softlock.&lt;br /&gt;
* Spider Queen and the Bandit Spiders cannot be damaged without Vine.&lt;br /&gt;
** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air.&lt;br /&gt;
* Crimson Helm cannot be damaged without Galestorm or Whirlwind.&lt;br /&gt;
* All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it.&lt;br /&gt;
* Ninetails cannot be damaged without Thunderstorm.&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins Single Skip Fight Trigger===&lt;br /&gt;
If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state.&lt;br /&gt;
&lt;br /&gt;
===Inferno Tutorial Lock===&lt;br /&gt;
In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun.&lt;br /&gt;
&lt;br /&gt;
===ICB Water Dragon Loop===&lt;br /&gt;
If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable.&lt;br /&gt;
&lt;br /&gt;
===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt===&lt;br /&gt;
If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock.&lt;br /&gt;
&lt;br /&gt;
===Delivering the Prayer Slips to Rao After Talking to Himiko===&lt;br /&gt;
&lt;br /&gt;
If you talk to Himiko before delivering the prayer slips to Rao (by way of [[Fire Tablet Skip]]), you will be softlocked into her room due to dialogue blocking your exit both ways ([https://clips.twitch.tv/GeniusEndearingPheasantRiPepperonis Demonstration]).&lt;br /&gt;
&lt;br /&gt;
===Blooming Kamui During the Kushi Sequence===&lt;br /&gt;
&lt;br /&gt;
If you bloom Kamui while the Kushi Sequence is still ongoing (aka before you finish Moon Cave), the screen will remain indefinitely on the tree. The exact causes are unknown, but it's theorized this may have something to do with the game being unable to turn it to daytime, given that the Moon Cave sequence takes place at night. It is also speculated that the same logic would apply towards other saplings, although this has not been tested yet.&lt;br /&gt;
&lt;br /&gt;
==Veil of Mist Softlock==&lt;br /&gt;
&lt;br /&gt;
If you skip the cutscene where you get Veil of Mist too quickly, there's a chance of softlocking on the brush test with Issun. Once you draw the Veil of Mist markings, the game will remain locked in cutscene mode, and you won't be able to move Ammy or draw anything else.&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Yoshpet_Early&amp;diff=1219</id>
		<title>Yoshpet Early</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Yoshpet_Early&amp;diff=1219"/>
		<updated>2022-06-24T01:57:45Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trick}}&lt;br /&gt;
==Explanation==&lt;br /&gt;
Normally, to enter Yoshpet, one must obtain the Sewaprolo from Tuskle in Ezofuji. This causes the cliff-face in front of the loading zone to Yoshpet to disappear as Ammy approaches, similar to the wall in front of Sasa Sanctuary. It is possible to reach this loading zone without the key item, though this isn't currently useful in any major category. Yoshpet is already skipped via [[Wawku Early]] in every category besides Top Dog. In Top Dog, it is necessary to go through Wep'keer and Ezofuji normally to access the Snowball Area for a Stray Bead.&lt;br /&gt;
&lt;br /&gt;
This can, of course, be done easily via the [[KT Glitch]], jumping directly over the cliff-face. NG-wise, a variant discovered by legoerofeggos_ uses the vine near the Guardian Sapling to get out of bounds and subsequently trigger catapult jump from a ledge there. From then on, it's only a matter of tackle-jumping to the other side of the barrier (demonstration [https://www.youtube.com/watch?v=Tghk_GeGmx8 here]). &lt;br /&gt;
&lt;br /&gt;
==Older Method== &lt;br /&gt;
&lt;br /&gt;
Though it's much more difficult, Yoshpet can also be accessed early in NG through the use of [[Origin Warp]].&lt;br /&gt;
&lt;br /&gt;
First, one would warp to the Mermaid Spring in Kamui from any other spring, then jump on the first possible frame, and land within the water surrounding the spring. Move Ammy out of the spring itself (where Ammy's breath meter is removed and reset, so she never drowns), and allow her to drown. She will respawn at Kamui's origin, which is located below and behind the tunnel entrance to Kamui from Shinshu. She will then be launched upward onto the mountainous out-of-bounds collision. It is then a matter of carefully traversing the slippery collision all the way around the Western side of Kamui, up until the passage to Wep'keer. It is barely possible to perform a [[Air Ground Tackle|Sliding Ground Tackle]] across the path and to the Northern OoB mountains. From there, navigate behind the Yoshpet Entrance and do another Sliding Ground Tackle to get in.&lt;br /&gt;
&lt;br /&gt;
There are many points where one can easily fall into the void, and much of the collision is invisible, so practice would be needed to perform this trick consistently. Moreover, the large amount of OoB movement required means that this only saves about 1-2 minutes compared to getting the Sewaprolo and entering Yoshpet normally.&lt;br /&gt;
&lt;br /&gt;
Demonstration: https://youtu.be/o-kAk-mB4MA&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=User:Legoerofeggos&amp;diff=1218</id>
		<title>User:Legoerofeggos</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=User:Legoerofeggos&amp;diff=1218"/>
		<updated>2022-06-24T01:37:51Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: 🦵&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;🦵&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=User:Straybeads&amp;diff=1177</id>
		<title>User:Straybeads</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=User:Straybeads&amp;diff=1177"/>
		<updated>2022-03-17T19:30:11Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goes by &amp;quot;Astral&amp;quot; despite the username just to confuse everyone. Proud creator of the discord server's icon, alongside being an occasional emote-maker and helper :D I also put together a beginner-friendly guide to Okami Speedrunning, available [https://fastokami.carrd.co/ right here] (￣▽￣)&amp;quot;ﾉ ☀👑&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Main_Page&amp;diff=1176</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Main_Page&amp;diff=1176"/>
		<updated>2022-03-17T19:12:34Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Useful pages of the wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to the Ōkami Speedrunning Wiki! ==&lt;br /&gt;
&lt;br /&gt;
Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch!&lt;br /&gt;
&lt;br /&gt;
== Useful pages of the wiki ==&lt;br /&gt;
* [[Intro to Okami Speedrunning]]&lt;br /&gt;
&lt;br /&gt;
=== Category Explanations and Routes ===&lt;br /&gt;
*[[NG+ Any%|NG+ Any%]]&lt;br /&gt;
*[[NG+ All Brushes|NG+ All Brushes]]&lt;br /&gt;
*[[NG Any%|NG Any%]]&lt;br /&gt;
*[[NG Any% Beginner|NG Any% Beginner]]&lt;br /&gt;
*[[NG All Brushes|NG All Brushes]]&lt;br /&gt;
*[[Top Dog|Top Dog]]&lt;br /&gt;
*[[NG+ 2017]]&lt;br /&gt;
&lt;br /&gt;
===Other Links===&lt;br /&gt;
*[[Okami Glitches|List of Glitches]]&lt;br /&gt;
*[[List of active runners|List of Active Runners]]&lt;br /&gt;
*[[List of Marathon Runs]]&lt;br /&gt;
*[[Game Language]]&lt;br /&gt;
*[[Game Version]]&lt;br /&gt;
*[[Fight Strategies]]&lt;br /&gt;
*[[Crashes and Softlocks]]&lt;br /&gt;
*[[Reverse Engineering]]&lt;br /&gt;
*[[Place Names]]&lt;br /&gt;
&lt;br /&gt;
===External Resources===&lt;br /&gt;
** [https://www.speedrun.com/Okami/ Speedrun.com Page (Leaderboards)]&lt;br /&gt;
** [https://discord.gg/AQNKmMu Okami Speedrunning Discord]&lt;br /&gt;
** [https://fastokami.carrd.co/ Beginner-Friendly Guide to Okami Speedrunning]&lt;br /&gt;
** [https://dshepsis.github.io/OkamiMap/ Resource showing the precise locations of items/treasures and animals]&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Yoshpet_Early&amp;diff=1167</id>
		<title>Yoshpet Early</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Yoshpet_Early&amp;diff=1167"/>
		<updated>2022-02-14T16:28:18Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trick}}&lt;br /&gt;
==Explanation==&lt;br /&gt;
Normally, to enter Yoshpet, one must obtain the Sewaprolo from Tuskle in Ezofuji. This causes the cliff-face in front of the loading zone to Yoshpet to disappear as Ammy approaches, similar to the wall in front of Sasa Sanctuary. It is possible to reach this loading zone without the key item, though this isn't currently useful in any major category. Yoshpet is already skipped via [[Wawku Early]] in every category besides Top Dog. In Top Dog, it is necessary to go through Wep'keer and Ezofuji normally to access the Snowball Area for a Stray Bead.&lt;br /&gt;
&lt;br /&gt;
This can, of course, be done easily via the [[KT Glitch]], jumping directly over the cliff-face. NG-wise, a variant discovered by legoerofeggos_ uses the vine near the Guardian Sapling to get out of bounds and subsequently trigger catapult jump from a ledge there. From then on, it's only a matter of tackle-jumping to the other side of the barrier (demonstration [https://www.youtube.com/watch?v=Tghk_GeGmx8 here]). &lt;br /&gt;
&lt;br /&gt;
Though it's much more difficult, Yoshpet can also be accessed early in NG through the use of [[Origin Warp]].&lt;br /&gt;
&lt;br /&gt;
First, one would warp to the Mermaid Spring in Kamui from any other spring, then jump on the first possible frame, and land within the water surrounding the spring. Move Ammy out of the spring itself (where Ammy's breath meter is removed and reset, so she never drowns), and allow her to drown. She will respawn at Kamui's origin, which is located below and behind the tunnel entrance to Kamui from Shinshu. She will then be launched upward onto the mountainous out-of-bounds collision. It is then a matter of carefully traversing the slippery collision all the way around the Western side of Kamui, up until the passage to Wep'keer. It is barely possible to perform a [[Air Ground Tackle|Sliding Ground Tackle]] across the path and to the Northern OoB mountains. From there, navigate behind the Yoshpet Entrance and do another Sliding Ground Tackle to get in.&lt;br /&gt;
&lt;br /&gt;
There are many points where one can easily fall into the void, and much of the collision is invisible, so practice would be needed to perform this trick consistently. Moreover, the large amount of OoB movement required means that this only saves about 1-2 minutes compared to getting the Sewaprolo and entering Yoshpet normally.&lt;br /&gt;
&lt;br /&gt;
Demonstration: https://youtu.be/o-kAk-mB4MA&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Walking_While_Talking&amp;diff=1166</id>
		<title>Walking While Talking</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Walking_While_Talking&amp;diff=1166"/>
		<updated>2022-02-14T16:11:56Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Kusa */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trick}}&lt;br /&gt;
==Explanation==&lt;br /&gt;
'''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without &amp;quot;breaking free&amp;quot; via another cutscene, but allows pausing and the use of the brush and allows time to move type two.&lt;br /&gt;
&lt;br /&gt;
With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. Additionally, some NPCs' text appears have a strangely magnetic effect on Ammy -- she will constantly turn and skew toward the NPC in question while in proximity to them -- this even affects the trajectory of dashes.&lt;br /&gt;
&lt;br /&gt;
WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. &lt;br /&gt;
&lt;br /&gt;
WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome.&lt;br /&gt;
&lt;br /&gt;
==Areas where WWT can be Activated==&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
Before talking to one of the celestials, KT over the dialougue and fight any of the ark bosses. After defeating one of the bosses go back and activate the exiting dialougue and you will have WWT. This happens because the entering dialougue is never played so when you go back after defeating any boss the exiting dialougue is played at the same time as the entering. Currently no use for this.&lt;br /&gt;
&lt;br /&gt;
Demonstration: https://www.youtube.com/watch?v=-HCfXHOwioQ&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
After defeating Ninetales, you can fight the Kusa 5 - Fuse's canine warriors, in the room with the first Chimera in Gale Shrine. Before the fight, if you tackle one of the canine warriors, but jump just before they are hit, you can store their dialogue. If you then talk to Fuse, you will have WWT with the battle-start dialogue. There's no known use for this.&lt;br /&gt;
&lt;br /&gt;
Demonstration: https://youtu.be/ndq-ivva89c&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
See https://youtu.be/sU0_HONWo3g. Issun's text on attempts to draw a sun can be combined with the text triggered by letting the Moon Cave barrier hit you. Fairly limited, but still noteworthy. No method to draw a second sun and get free movement without KTs seems to exist as of now, so it is limited to type two for new game.&lt;br /&gt;
&lt;br /&gt;
===Kamiki===&lt;br /&gt;
Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen.&lt;br /&gt;
&lt;br /&gt;
If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this.&lt;br /&gt;
&lt;br /&gt;
===Shinshu===&lt;br /&gt;
DriftingPancake/ZLAMP reported that they performed WWT in Shinshu using Issun's intro text for the dojo, possibly via some effect of the [[Invisible Cherry Bomb Glitch]], but could not replicate it.&lt;br /&gt;
&lt;br /&gt;
===Agata===&lt;br /&gt;
It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU.&lt;br /&gt;
&lt;br /&gt;
This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPCs will T-pose, and Ammy will have no-clip and a locked height.&lt;br /&gt;
&lt;br /&gt;
During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely.&lt;br /&gt;
&lt;br /&gt;
Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward.&lt;br /&gt;
&lt;br /&gt;
===Tsuta===&lt;br /&gt;
In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room.&lt;br /&gt;
&lt;br /&gt;
===Kusa===&lt;br /&gt;
In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this &amp;quot;type&amp;quot;, including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not.&lt;br /&gt;
&lt;br /&gt;
There is also another variant on the cursed Kusa WWT that uses Susano's text combined with Issun's brush text; it can be found [https://youtu.be/QnvI2yxWzAs  here].&lt;br /&gt;
&lt;br /&gt;
===Sei-an Aristocratic===&lt;br /&gt;
Exiting the Eastern treasure room in Himiko's Palace just after opening Rao's secret tunnel from Ryoshima Coast for the first time with a day-night cutscene queued will interrupt Issun's text and allow WWT to be triggered. A day/night cutscene can be queued by entering an interior after drawing a sun or moon, or drawing one OOB from an interior. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. This WWT is particularly interesting and flexible -- a portion of the day/night cutscene will play before Issun's text comes up, and if this is instantly canceled, Issun's text will be &amp;quot;stored&amp;quot;, and expended on the next cutscene. This means it is possible to jump out of the treasure room again and get out of the palace while avoiding the guards and other sources of text and cutscenes. Day/night cutscenes may be used to enter type one or two WWT anywhere outside on the same map. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, while Benkei does have a fishing minigame here in restored Sei-an Aristocratic, due to the lack of animals on the map to feed, known methods of no-clip are impossible here.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
This video demonstrates the earliest known recorded instance of WWT: https://youtu.be/ndq-ivva89c&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1114</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1114"/>
		<updated>2021-09-16T14:25:22Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Kamiki Village */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|-&lt;br /&gt;
| Deep Abyss ||  ||  || &lt;br /&gt;
| Body of water where Kokari can be found fishing. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kokari, Karude, and Issun's dialogue.&lt;br /&gt;
* Indicated by the readable sign located where Kokari can be found fishing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Big Drawbridge || || ||&lt;br /&gt;
| Bridge allowing access to Ryoshima Coast.&lt;br /&gt;
|&lt;br /&gt;
* Mentioned by various NPC's in the area.&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Konohana || || || &lt;br /&gt;
| Name of Kamiki's Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in numerous dialogues, namely Mr. Orange's.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Deck ||  ||  || &lt;br /&gt;
| Platform where Mr. Orange performs the Konohana Shuffle, and canonical name for [[Uppy Thingy]].   &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in dialogues from Mrs. Orange, Kushi, and the Merchant. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Snowball Playground || || ||&lt;br /&gt;
| Area where Otter Mask and the snowball minigame can be found.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Labyrinth of Torment || || || &lt;br /&gt;
| Name given to the series of trials featured in the Tobi races. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Terraced Passage || || || &lt;br /&gt;
| Location of the second Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Saws || || || &lt;br /&gt;
| Location of the third Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Demonic Wheels || || || &lt;br /&gt;
| Location of the fourth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Chamber of Delay || || || &lt;br /&gt;
| Location of the fifth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Needles || || || &lt;br /&gt;
| Location of the sixth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|-&lt;br /&gt;
| Gojo Bridge ||  ||  || &lt;br /&gt;
| Bridge leading to the Aristocratic Quarters. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Benkei's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Moon Shrine || || ||&lt;br /&gt;
| Little shrine run by the priest Mika, located next to the Moon Cave pathway. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name on a sign located next to said shrine. &lt;br /&gt;
|-&lt;br /&gt;
| Lake Harami ||  ||  || &lt;br /&gt;
| Body of water located in Shinshu field and surrounding the Moon Cave.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Mika's dialogue.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nameless Man's Kiln ||  ||  || &lt;br /&gt;
| Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cherry Breeze || || || &lt;br /&gt;
| Name of Taka Pass' Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned on the sign located next to the big tunnel's entrance. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Moley's Treasure Trove ||  ||  || &lt;br /&gt;
| Name of the underground spring in which three treasures can be found. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| Laochi Lake ||  ||  || &lt;br /&gt;
| Lake in which the Ark of Yamato crashed. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kemu's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1113</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1113"/>
		<updated>2021-09-16T14:18:19Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* City Checkpoint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|-&lt;br /&gt;
| Deep Abyss ||  ||  || &lt;br /&gt;
| Body of water where Kokari can be found fishing. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kokari, Karude, and Issun's dialogue.&lt;br /&gt;
* Indicated by the readable sign located where Kokari can be found fishing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Big Drawbridge || || ||&lt;br /&gt;
| Bridge allowing access to Ryoshima Coast.&lt;br /&gt;
|&lt;br /&gt;
* Mentioned by various NPC's in the area.&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Konohana || || || &lt;br /&gt;
| Name of Kamiki's Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in numerous dialogues, namely Mr. Orange's.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Snowball Playground || || ||&lt;br /&gt;
| Area where Otter Mask and the snowball minigame can be found.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Labyrinth of Torment || || || &lt;br /&gt;
| Name given to the series of trials featured in the Tobi races. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Terraced Passage || || || &lt;br /&gt;
| Location of the second Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Saws || || || &lt;br /&gt;
| Location of the third Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Demonic Wheels || || || &lt;br /&gt;
| Location of the fourth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Chamber of Delay || || || &lt;br /&gt;
| Location of the fifth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Needles || || || &lt;br /&gt;
| Location of the sixth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|-&lt;br /&gt;
| Gojo Bridge ||  ||  || &lt;br /&gt;
| Bridge leading to the Aristocratic Quarters. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Benkei's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Moon Shrine || || ||&lt;br /&gt;
| Little shrine run by the priest Mika, located next to the Moon Cave pathway. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name on a sign located next to said shrine. &lt;br /&gt;
|-&lt;br /&gt;
| Lake Harami ||  ||  || &lt;br /&gt;
| Body of water located in Shinshu field and surrounding the Moon Cave.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Mika's dialogue.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nameless Man's Kiln ||  ||  || &lt;br /&gt;
| Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cherry Breeze || || || &lt;br /&gt;
| Name of Taka Pass' Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned on the sign located next to the big tunnel's entrance. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Moley's Treasure Trove ||  ||  || &lt;br /&gt;
| Name of the underground spring in which three treasures can be found. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| Laochi Lake ||  ||  || &lt;br /&gt;
| Lake in which the Ark of Yamato crashed. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kemu's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1112</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1112"/>
		<updated>2021-09-16T14:10:04Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Oni Island - Exterior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|-&lt;br /&gt;
| Deep Abyss ||  ||  || &lt;br /&gt;
| Body of water where Kokari can be found fishing. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kokari, Karude, and Issun's dialogue.&lt;br /&gt;
* Indicated by the readable sign located where Kokari can be found fishing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Konohana || || || &lt;br /&gt;
| Name of Kamiki's Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in numerous dialogues, namely Mr. Orange's.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Snowball Playground || || ||&lt;br /&gt;
| Area where Otter Mask and the snowball minigame can be found.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Labyrinth of Torment || || || &lt;br /&gt;
| Name given to the series of trials featured in the Tobi races. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Terraced Passage || || || &lt;br /&gt;
| Location of the second Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Saws || || || &lt;br /&gt;
| Location of the third Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Demonic Wheels || || || &lt;br /&gt;
| Location of the fourth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Chamber of Delay || || || &lt;br /&gt;
| Location of the fifth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Needles || || || &lt;br /&gt;
| Location of the sixth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|-&lt;br /&gt;
| Gojo Bridge ||  ||  || &lt;br /&gt;
| Bridge leading to the Aristocratic Quarters. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Benkei's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Moon Shrine || || ||&lt;br /&gt;
| Little shrine run by the priest Mika, located next to the Moon Cave pathway. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name on a sign located next to said shrine. &lt;br /&gt;
|-&lt;br /&gt;
| Lake Harami ||  ||  || &lt;br /&gt;
| Body of water located in Shinshu field and surrounding the Moon Cave.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Mika's dialogue.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nameless Man's Kiln ||  ||  || &lt;br /&gt;
| Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cherry Breeze || || || &lt;br /&gt;
| Name of Taka Pass' Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned on the sign located next to the big tunnel's entrance. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Moley's Treasure Trove ||  ||  || &lt;br /&gt;
| Name of the underground spring in which three treasures can be found. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| Laochi Lake ||  ||  || &lt;br /&gt;
| Lake in which the Ark of Yamato crashed. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kemu's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1111</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1111"/>
		<updated>2021-09-16T14:08:38Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Agata Forest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|-&lt;br /&gt;
| Deep Abyss ||  ||  || &lt;br /&gt;
| Body of water where Kokari can be found fishing. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kokari, Karude, and Issun's dialogue.&lt;br /&gt;
* Indicated by the readable sign located where Kokari can be found fishing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Konohana || || || &lt;br /&gt;
| Name of Kamiki's Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in numerous dialogues, namely Mr. Orange's.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Snowball Playground || || ||&lt;br /&gt;
| Area where Otter Mask and the snowball minigame can be found.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Labyrinth of Torment || || || &lt;br /&gt;
| Name given to the series of trials featured in the Tobi races. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Terraced Passage || || || &lt;br /&gt;
| Name given to the second Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Saws || || || &lt;br /&gt;
| Name given to the third Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Demonic Wheels || || || &lt;br /&gt;
| Name given to the fourth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Chamber of Delay || || || &lt;br /&gt;
| Name given to the fifth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Needles || || || &lt;br /&gt;
| Name given to the sixth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|-&lt;br /&gt;
| Gojo Bridge ||  ||  || &lt;br /&gt;
| Bridge leading to the Aristocratic Quarters. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Benkei's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Moon Shrine || || ||&lt;br /&gt;
| Little shrine run by the priest Mika, located next to the Moon Cave pathway. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name on a sign located next to said shrine. &lt;br /&gt;
|-&lt;br /&gt;
| Lake Harami ||  ||  || &lt;br /&gt;
| Body of water located in Shinshu field and surrounding the Moon Cave.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Mika's dialogue.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nameless Man's Kiln ||  ||  || &lt;br /&gt;
| Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cherry Breeze || || || &lt;br /&gt;
| Name of Taka Pass' Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned on the sign located next to the big tunnel's entrance. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Moley's Treasure Trove ||  ||  || &lt;br /&gt;
| Name of the underground spring in which three treasures can be found. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| Laochi Lake ||  ||  || &lt;br /&gt;
| Lake in which the Ark of Yamato crashed. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kemu's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1110</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1110"/>
		<updated>2021-09-16T14:07:09Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Sei-an City (Aristocratic Qtr.) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Name of the rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|-&lt;br /&gt;
| Deep Abyss ||  ||  || &lt;br /&gt;
| Name of the body of water where Kokari can be found fishing. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kokari, Karude, and Issun's dialogue.&lt;br /&gt;
* Indicated by the readable sign located where Kokari can be found fishing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Konohana || || || &lt;br /&gt;
| Name of Kamiki's Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in numerous dialogues, namely Mr. Orange's.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Snowball Playground || || ||&lt;br /&gt;
| Area where Otter Mask and the snowball minigame can be found.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Labyrinth of Torment || || || &lt;br /&gt;
| Name given to the series of trials featured in the Tobi races. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Terraced Passage || || || &lt;br /&gt;
| Name given to the second Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Saws || || || &lt;br /&gt;
| Name given to the third Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Demonic Wheels || || || &lt;br /&gt;
| Name given to the fourth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Chamber of Delay || || || &lt;br /&gt;
| Name given to the fifth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Needles || || || &lt;br /&gt;
| Name given to the sixth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|-&lt;br /&gt;
| Gojo Bridge ||  ||  || &lt;br /&gt;
| Bridge leading to the Aristocratic Quarters. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Benkei's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Moon Shrine || || ||&lt;br /&gt;
| Little shrine run by the priest Mika, located next to the Moon Cave pathway. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name on a sign located next to said shrine. &lt;br /&gt;
|-&lt;br /&gt;
| Lake Harami ||  ||  || &lt;br /&gt;
| Body of water located in Shinshu field and surrounding the Moon Cave.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Mika's dialogue.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nameless Man's Kiln ||  ||  || &lt;br /&gt;
| Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cherry Breeze || || || &lt;br /&gt;
| Name of Taka Pass' Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned on the sign located next to the big tunnel's entrance. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Moley's Treasure Trove ||  ||  || &lt;br /&gt;
| Name of the underground spring in which three treasures can be found. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| Laochi Lake ||  ||  || &lt;br /&gt;
| Lake in which the Ark of Yamato crashed. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kemu's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1109</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1109"/>
		<updated>2021-09-16T14:06:58Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Taka Pass - Healed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Name of the rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|-&lt;br /&gt;
| Deep Abyss ||  ||  || &lt;br /&gt;
| Name of the body of water where Kokari can be found fishing. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kokari, Karude, and Issun's dialogue.&lt;br /&gt;
* Indicated by the readable sign located where Kokari can be found fishing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Konohana || || || &lt;br /&gt;
| Name of Kamiki's Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in numerous dialogues, namely Mr. Orange's.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Snowball Playground || || ||&lt;br /&gt;
| Area where Otter Mask and the snowball minigame can be found.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Labyrinth of Torment || || || &lt;br /&gt;
| Name given to the series of trials featured in the Tobi races. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Terraced Passage || || || &lt;br /&gt;
| Name given to the second Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Saws || || || &lt;br /&gt;
| Name given to the third Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Demonic Wheels || || || &lt;br /&gt;
| Name given to the fourth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Chamber of Delay || || || &lt;br /&gt;
| Name given to the fifth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Needles || || || &lt;br /&gt;
| Name given to the sixth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|-&lt;br /&gt;
| Gojo Bridge ||  ||  || &lt;br /&gt;
| Bridge leading to the Aristocratic Quarters. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Benkei's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Moon Shrine || || ||&lt;br /&gt;
| Little shrine run by the priest Mika, located next to the Moon Cave pathway. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name on a sign located next to said shrine. &lt;br /&gt;
|-&lt;br /&gt;
| Lake Harami ||  ||  || &lt;br /&gt;
| Body of water located in Shinshu field and surrounding the Moon Cave.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Mika's dialogue.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nameless Man's Kiln ||  ||  || &lt;br /&gt;
| Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cherry Breeze || || || &lt;br /&gt;
| Name of Taka Pass' Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned on the sign located next to the big tunnel's entrance. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Moley's Treasure Trove ||  ||  || &lt;br /&gt;
| Name of the underground spring in which three treasures can be found. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| Laochi Lake ||  ||  || &lt;br /&gt;
| Lake in which the Ark of Yamato crashed. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kemu's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1108</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1108"/>
		<updated>2021-09-16T14:06:50Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Wep'keer Square */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Name of the rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|-&lt;br /&gt;
| Deep Abyss ||  ||  || &lt;br /&gt;
| Name of the body of water where Kokari can be found fishing. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kokari, Karude, and Issun's dialogue.&lt;br /&gt;
* Indicated by the readable sign located where Kokari can be found fishing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Konohana || || || &lt;br /&gt;
| Name of Kamiki's Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in numerous dialogues, namely Mr. Orange's.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Snowball Playground || || ||&lt;br /&gt;
| Area where Otter Mask and the snowball minigame can be found.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Labyrinth of Torment || || || &lt;br /&gt;
| Name given to the series of trials featured in the Tobi races. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Terraced Passage || || || &lt;br /&gt;
| Name given to the second Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Saws || || || &lt;br /&gt;
| Name given to the third Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Demonic Wheels || || || &lt;br /&gt;
| Name given to the fourth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Chamber of Delay || || || &lt;br /&gt;
| Name given to the fifth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Needles || || || &lt;br /&gt;
| Name given to the sixth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|-&lt;br /&gt;
| Gojo Bridge ||  ||  || &lt;br /&gt;
| Bridge leading to the Aristocratic Quarters. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Benkei's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Moon Shrine || || ||&lt;br /&gt;
| Little shrine run by the priest Mika, located next to the Moon Cave pathway. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name on a sign located next to said shrine. &lt;br /&gt;
|-&lt;br /&gt;
| Lake Harami ||  ||  || &lt;br /&gt;
| Body of water located in Shinshu field and surrounding the Moon Cave.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Mika's dialogue.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nameless Man's Kiln ||  ||  || &lt;br /&gt;
| Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cherry Breeze || || || &lt;br /&gt;
| Name of Taka Pass' Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned on the sign located next to the big tunnel's entrance. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Moley's Treasure Trove ||  ||  || &lt;br /&gt;
| Name of the underground spring in which three treasures can be found. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| Laochi Lake ||  ||  || &lt;br /&gt;
| Lake in which the Ark of Yamato crashed. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kemu's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1107</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1107"/>
		<updated>2021-09-16T14:06:40Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Wep'keer Square */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Name of the rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|-&lt;br /&gt;
| Deep Abyss ||  ||  || &lt;br /&gt;
| Name of the body of water where Kokari can be found fishing. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kokari, Karude, and Issun's dialogue.&lt;br /&gt;
* Indicated by the readable sign located where Kokari can be found fishing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Konohana || || || &lt;br /&gt;
| Name of Kamiki's Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in numerous dialogues, namely Mr. Orange's.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Snowball Playground || || ||&lt;br /&gt;
| Area where Otter Mask and the snowball minigame can be found.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Labyrinth of Torment || || || &lt;br /&gt;
| Name given to the series of trials featured in the Tobi races. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Terraced Passage || || || &lt;br /&gt;
| Name given to the second Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Saws || || || &lt;br /&gt;
| Name given to the third Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Demonic Wheels || || || &lt;br /&gt;
| Name given to the fourth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Chamber of Delay || || || &lt;br /&gt;
| Name given to the fifth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Needles || || || &lt;br /&gt;
| Name given to the sixth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|-&lt;br /&gt;
| Gojo Bridge ||  ||  || &lt;br /&gt;
| Bridge leading to the Aristocratic Quarters. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Benkei's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Moon Shrine || || ||&lt;br /&gt;
| Little shrine run by the priest Mika, located next to the Moon Cave pathway. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name on a sign located next to said shrine. &lt;br /&gt;
|-&lt;br /&gt;
| Lake Harami ||  ||  || &lt;br /&gt;
| Body of water located in Shinshu field and surrounding the Moon Cave.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Mika's dialogue.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nameless Man's Kiln ||  ||  || &lt;br /&gt;
| Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cherry Breeze || || || &lt;br /&gt;
| Name of Taka Pass' Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned on the sign located next to the big tunnel's entrance. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Moley's Treasure Trove ||  ||  || &lt;br /&gt;
| Name of the underground spring in which three treasures can be found. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| Laochi Lake ||  ||  || &lt;br /&gt;
| Lake in which the Ark of Yamato crashed. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kemu's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1106</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1106"/>
		<updated>2021-09-16T14:05:58Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Sei-an City (Aristocratic Qtr.) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Name of the rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|-&lt;br /&gt;
| Deep Abyss ||  ||  || &lt;br /&gt;
| Name of the body of water where Kokari can be found fishing. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kokari, Karude, and Issun's dialogue.&lt;br /&gt;
* Indicated by the readable sign located where Kokari can be found fishing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Konohana || || || &lt;br /&gt;
| Name of Kamiki's Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in numerous dialogues, namely Mr. Orange's.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Snowball Playground || || ||&lt;br /&gt;
| Area where Otter Mask and the snowball minigame can be found.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Labyrinth of Torment || || || &lt;br /&gt;
| Name given to the series of trials featured in the Tobi races. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Terraced Passage || || || &lt;br /&gt;
| Name given to the second Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Saws || || || &lt;br /&gt;
| Name given to the third Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Demonic Wheels || || || &lt;br /&gt;
| Name given to the fourth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Chamber of Delay || || || &lt;br /&gt;
| Name given to the fifth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Needles || || || &lt;br /&gt;
| Name given to the sixth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|-&lt;br /&gt;
| Gojo Bridge ||  ||  || &lt;br /&gt;
| Bridge leading to the Aristocratic Quarters. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Benkei's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Moon Shrine || || ||&lt;br /&gt;
| Little shrine run by the priest Mika, located next to the Moon Cave pathway. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name on a sign located next to said shrine. &lt;br /&gt;
|-&lt;br /&gt;
| Lake Harami ||  ||  || &lt;br /&gt;
| Body of water located in Shinshu field and surrounding the Moon Cave.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Mika's dialogue.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nameless Man's Kiln ||  ||  || &lt;br /&gt;
| Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cherry Breeze || || || &lt;br /&gt;
| Name of Taka Pass' Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned on the sign located next to the big tunnel's entrance. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Moley's Treasure Trove ||  ||  || &lt;br /&gt;
| Name of the underground spring in which three treasures can be found. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Name of the gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| Laochi Lake ||  ||  || &lt;br /&gt;
| Name of the lake in which the Ark of Yamato crashed. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kemu's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1105</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1105"/>
		<updated>2021-09-16T14:05:21Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Shinshu Field - Healed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Name of the rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|-&lt;br /&gt;
| Deep Abyss ||  ||  || &lt;br /&gt;
| Name of the body of water where Kokari can be found fishing. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kokari, Karude, and Issun's dialogue.&lt;br /&gt;
* Indicated by the readable sign located where Kokari can be found fishing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Konohana || || || &lt;br /&gt;
| Name of Kamiki's Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in numerous dialogues, namely Mr. Orange's.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Snowball Playground || || ||&lt;br /&gt;
| Area where Otter Mask and the snowball minigame can be found.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Labyrinth of Torment || || || &lt;br /&gt;
| Name given to the series of trials featured in the Tobi races. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Terraced Passage || || || &lt;br /&gt;
| Name given to the second Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Saws || || || &lt;br /&gt;
| Name given to the third Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Demonic Wheels || || || &lt;br /&gt;
| Name given to the fourth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Chamber of Delay || || || &lt;br /&gt;
| Name given to the fifth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Needles || || || &lt;br /&gt;
| Name given to the sixth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|-&lt;br /&gt;
| Gojo Bridge ||  ||  || &lt;br /&gt;
| Name of the bridge leading to the Aristocratic Quarters. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Benkei's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Moon Shrine || || ||&lt;br /&gt;
| Little shrine run by the priest Mika, located next to the Moon Cave pathway. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name on a sign located next to said shrine. &lt;br /&gt;
|-&lt;br /&gt;
| Lake Harami ||  ||  || &lt;br /&gt;
| Body of water located in Shinshu field and surrounding the Moon Cave.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Mika's dialogue.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nameless Man's Kiln ||  ||  || &lt;br /&gt;
| Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cherry Breeze || || || &lt;br /&gt;
| Name of Taka Pass' Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned on the sign located next to the big tunnel's entrance. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Moley's Treasure Trove ||  ||  || &lt;br /&gt;
| Name of the underground spring in which three treasures can be found. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Name of the gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| Laochi Lake ||  ||  || &lt;br /&gt;
| Name of the lake in which the Ark of Yamato crashed. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kemu's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1104</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1104"/>
		<updated>2021-09-16T14:04:52Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Shinshu Field - Healed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Name of the rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|-&lt;br /&gt;
| Deep Abyss ||  ||  || &lt;br /&gt;
| Name of the body of water where Kokari can be found fishing. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kokari, Karude, and Issun's dialogue.&lt;br /&gt;
* Indicated by the readable sign located where Kokari can be found fishing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Konohana || || || &lt;br /&gt;
| Name of Kamiki's Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in numerous dialogues, namely Mr. Orange's.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Snowball Playground || || ||&lt;br /&gt;
| Area where Otter Mask and the snowball minigame can be found.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Labyrinth of Torment || || || &lt;br /&gt;
| Name given to the series of trials featured in the Tobi races. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Terraced Passage || || || &lt;br /&gt;
| Name given to the second Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Saws || || || &lt;br /&gt;
| Name given to the third Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Demonic Wheels || || || &lt;br /&gt;
| Name given to the fourth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Chamber of Delay || || || &lt;br /&gt;
| Name given to the fifth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Needles || || || &lt;br /&gt;
| Name given to the sixth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|-&lt;br /&gt;
| Gojo Bridge ||  ||  || &lt;br /&gt;
| Name of the bridge leading to the Aristocratic Quarters. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Benkei's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Moon Shrine || || ||&lt;br /&gt;
| Name of the little shrine run by the priest Mika, located next to the Moon Cave pathway. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name on a sign located next to said shrine. &lt;br /&gt;
|-&lt;br /&gt;
| Lake Harami ||  ||  || &lt;br /&gt;
| Name of the body of water located in Shinshu field and surrounding the Moon Cave.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Mika's dialogue.  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nameless Man's Kiln ||  ||  || &lt;br /&gt;
| Name of the structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cherry Breeze || || || &lt;br /&gt;
| Name of Taka Pass' Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned on the sign located next to the big tunnel's entrance. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Moley's Treasure Trove ||  ||  || &lt;br /&gt;
| Name of the underground spring in which three treasures can be found. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Name of the gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| Laochi Lake ||  ||  || &lt;br /&gt;
| Name of the lake in which the Ark of Yamato crashed. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kemu's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1103</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1103"/>
		<updated>2021-09-16T13:58:24Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Oni Island - Exterior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Name of the rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|-&lt;br /&gt;
| Deep Abyss ||  ||  || &lt;br /&gt;
| Name of the body of water where Kokari can be found fishing. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kokari, Karude, and Issun's dialogue.&lt;br /&gt;
* Indicated by the readable sign located where Kokari can be found fishing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Konohana || || || &lt;br /&gt;
| Name of Kamiki's Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in numerous dialogues, namely Mr. Orange's.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Snowball Playground || || ||&lt;br /&gt;
| Area where Otter Mask and the snowball minigame can be found.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Labyrinth of Torment || || || &lt;br /&gt;
| Name given to the series of trials featured in the Tobi races. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Terraced Passage || || || &lt;br /&gt;
| Name given to the second Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Saws || || || &lt;br /&gt;
| Name given to the third Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Demonic Wheels || || || &lt;br /&gt;
| Name given to the fourth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Chamber of Delay || || || &lt;br /&gt;
| Name given to the fifth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Passage of Needles || || || &lt;br /&gt;
| Name given to the sixth Tobi race.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Tobi's dialogue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|-&lt;br /&gt;
| Gojo Bridge ||  ||  || &lt;br /&gt;
| Name of the bridge leading to the Aristocratic Quarters. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Benkei's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Moon Shrine || || ||&lt;br /&gt;
| Name of the little shrine run by the priest Mika, located next to the Moon Cave pathway. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name on a sign located next to said shrine. &lt;br /&gt;
|-&lt;br /&gt;
| Lake Harami ||  ||  || &lt;br /&gt;
| Name of the body of water located in Shinshu field and surrounding the Moon Cave.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Mika's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cherry Breeze || || || &lt;br /&gt;
| Name of Taka Pass' Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned on the sign located next to the big tunnel's entrance. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Moley's Treasure Trove ||  ||  || &lt;br /&gt;
| Name of the underground spring in which three treasures can be found. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Name of the gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| Laochi Lake ||  ||  || &lt;br /&gt;
| Name of the lake in which the Ark of Yamato crashed. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kemu's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1102</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1102"/>
		<updated>2021-09-16T13:45:48Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Agata Forest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Name of the rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|-&lt;br /&gt;
| Deep Abyss ||  ||  || &lt;br /&gt;
| Name of the body of water where Kokari can be found fishing. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kokari, Karude, and Issun's dialogue.&lt;br /&gt;
* Indicated by the readable sign located where Kokari can be found fishing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Konohana || || || &lt;br /&gt;
| Name of Kamiki's Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in numerous dialogues, namely Mr. Orange's.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Snowball Playground || || ||&lt;br /&gt;
| Area where Otter Mask and the snowball minigame can be found.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|-&lt;br /&gt;
| Gojo Bridge ||  ||  || &lt;br /&gt;
| Name of the bridge leading to the Aristocratic Quarters. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Benkei's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Moon Shrine || || ||&lt;br /&gt;
| Name of the little shrine run by the priest Mika, located next to the Moon Cave pathway. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name on a sign located next to said shrine. &lt;br /&gt;
|-&lt;br /&gt;
| Lake Harami ||  ||  || &lt;br /&gt;
| Name of the body of water located in Shinshu field and surrounding the Moon Cave.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Mika's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cherry Breeze || || || &lt;br /&gt;
| Name of Taka Pass' Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned on the sign located next to the big tunnel's entrance. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Moley's Treasure Trove ||  ||  || &lt;br /&gt;
| Name of the underground spring in which three treasures can be found. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Name of the gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| Laochi Lake ||  ||  || &lt;br /&gt;
| Name of the lake in which the Ark of Yamato crashed. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kemu's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1101</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1101"/>
		<updated>2021-09-16T13:37:43Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Kamui - Healed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Name of the rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Konohana || || || &lt;br /&gt;
| Name of Kamiki's Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in numerous dialogues, namely Mr. Orange's.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Snowball Playground || || ||&lt;br /&gt;
| Area where Otter Mask and the snowball minigame can be found.&lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|-&lt;br /&gt;
| Gojo Bridge ||  ||  || &lt;br /&gt;
| Name of the bridge leading to the Aristocratic Quarters. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Benkei's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Moon Shrine || || ||&lt;br /&gt;
| Name of the little shrine run by the priest Mika, located next to the Moon Cave pathway. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name on a sign located next to said shrine. &lt;br /&gt;
|-&lt;br /&gt;
| Lake Harami ||  ||  || &lt;br /&gt;
| Name of the body of water located in Shinshu field and surrounding the Moon Cave.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Mika's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cherry Breeze || || || &lt;br /&gt;
| Name of Taka Pass' Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned on the sign located next to the big tunnel's entrance. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Moley's Treasure Trove ||  ||  || &lt;br /&gt;
| Name of the underground spring in which three treasures can be found. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Name of the gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| Laochi Lake ||  ||  || &lt;br /&gt;
| Name of the lake in which the Ark of Yamato crashed. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kemu's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1100</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1100"/>
		<updated>2021-09-16T13:33:53Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Sei-an City (Aristocratic Qtr.) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Name of the rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Konohana || || || &lt;br /&gt;
| Name of Kamiki's Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in numerous dialogues, namely Mr. Orange's.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|-&lt;br /&gt;
| Gojo Bridge ||  ||  || &lt;br /&gt;
| Name of the bridge leading to the Aristocratic Quarters. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Benkei's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Moon Shrine || || ||&lt;br /&gt;
| Name of the little shrine run by the priest Mika, located next to the Moon Cave pathway. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name on a sign located next to said shrine. &lt;br /&gt;
|-&lt;br /&gt;
| Lake Harami ||  ||  || &lt;br /&gt;
| Name of the body of water located in Shinshu field and surrounding the Moon Cave.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Mika's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cherry Breeze || || || &lt;br /&gt;
| Name of Taka Pass' Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned on the sign located next to the big tunnel's entrance. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Moley's Treasure Trove ||  ||  || &lt;br /&gt;
| Name of the underground spring in which three treasures can be found. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Name of the gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| Laochi Lake ||  ||  || &lt;br /&gt;
| Name of the lake in which the Ark of Yamato crashed. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kemu's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1099</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1099"/>
		<updated>2021-09-16T13:30:33Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Taka Pass - Healed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Name of the rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Konohana || || || &lt;br /&gt;
| Name of Kamiki's Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in numerous dialogues, namely Mr. Orange's.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Moon Shrine || || ||&lt;br /&gt;
| Name of the little shrine run by the priest Mika, located next to the Moon Cave pathway. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name on a sign located next to said shrine. &lt;br /&gt;
|-&lt;br /&gt;
| Lake Harami ||  ||  || &lt;br /&gt;
| Name of the body of water located in Shinshu field and surrounding the Moon Cave.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Mika's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cherry Breeze || || || &lt;br /&gt;
| Name of Taka Pass' Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned on the sign located next to the big tunnel's entrance. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Moley's Treasure Trove ||  ||  || &lt;br /&gt;
| Name of the underground spring in which three treasures can be found. &lt;br /&gt;
|&lt;br /&gt;
* Indicated by a readable sign. &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Name of the gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| Laochi Lake ||  ||  || &lt;br /&gt;
| Name of the lake in which the Ark of Yamato crashed. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kemu's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1098</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1098"/>
		<updated>2021-09-16T13:28:45Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Shinshu Field - Healed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Name of the rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Konohana || || || &lt;br /&gt;
| Name of Kamiki's Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in numerous dialogues, namely Mr. Orange's.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Moon Shrine || || ||&lt;br /&gt;
| Name of the little shrine run by the priest Mika, located next to the Moon Cave pathway. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name on a sign located next to said shrine. &lt;br /&gt;
|-&lt;br /&gt;
| Lake Harami ||  ||  || &lt;br /&gt;
| Name of the body of water located in Shinshu field and surrounding the Moon Cave.  &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Mika's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cherry Breeze || || || &lt;br /&gt;
| Name of Taka Pass' Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned on the sign located next to the big tunnel's entrance. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Name of the gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| Laochi Lake ||  ||  || &lt;br /&gt;
| Name of the lake in which the Ark of Yamato crashed. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kemu's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1097</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1097"/>
		<updated>2021-09-16T13:24:34Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Shinshu Field - Healed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Name of the rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Konohana || || || &lt;br /&gt;
| Name of Kamiki's Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in numerous dialogues, namely Mr. Orange's.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Moon Shrine || || ||&lt;br /&gt;
| Name of the little shrine run by the priest Mika, located next to the Moon Cave pathway. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name on a sign located next to said shrine. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cherry Breeze || || || &lt;br /&gt;
| Name of Taka Pass' Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned on the sign located next to the big tunnel's entrance. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Name of the gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| Laochi Lake ||  ||  || &lt;br /&gt;
| Name of the lake in which the Ark of Yamato crashed. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kemu's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1096</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1096"/>
		<updated>2021-09-16T13:18:56Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Wep'keer Square */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Name of the rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Konohana || || || &lt;br /&gt;
| Name of Kamiki's Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in numerous dialogues, namely Mr. Orange's.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cherry Breeze || || || &lt;br /&gt;
| Name of Taka Pass' Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned on the sign located next to the big tunnel's entrance. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Name of the gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| Laochi Lake ||  ||  || &lt;br /&gt;
| Name of the lake in which the Ark of Yamato crashed. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Kemu's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1095</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1095"/>
		<updated>2021-09-16T07:18:38Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Kamiki Village */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Name of the rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Konohana || || || &lt;br /&gt;
| Name of Kamiki's Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in numerous dialogues, namely Mr. Orange's.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cherry Breeze || || || &lt;br /&gt;
| Name of Taka Pass' Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned on the sign located next to the big tunnel's entrance. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Name of the gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1094</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1094"/>
		<updated>2021-09-16T07:13:25Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Taka Pass - Healed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Name of the rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Cherry Breeze || || || &lt;br /&gt;
| Name of Taka Pass' Guardian Sapling. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned on the sign located next to the big tunnel's entrance. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Name of the gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1093</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1093"/>
		<updated>2021-09-16T07:09:43Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Wep'keer Square */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Name of the rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Affun Gate || || ||&lt;br /&gt;
| Name of the gate leading into Wawku Shrine. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned by name in dialogue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1092</id>
		<title>Place Names</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Place_Names&amp;diff=1092"/>
		<updated>2021-09-16T06:12:13Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Explanation==&lt;br /&gt;
A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
The world of Okami can be divided into &amp;quot;Maps&amp;quot;, the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
===Agata Forest===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Agata Forest || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hitoshio Spring || || ||&lt;br /&gt;
| Mermaid Spring above Madame Fawn's house&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near merchant&lt;br /&gt;
|-&lt;br /&gt;
| Narai River ||  ||  || &lt;br /&gt;
| Name of the rapids blocking the way to Taka Pass. &lt;br /&gt;
|&lt;br /&gt;
* Mentioned in Karude's dialogue.  &lt;br /&gt;
|}&lt;br /&gt;
===Agata Forest - Madame Fawn's House===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Ark of Yamato - Yami Arena===&lt;br /&gt;
&lt;br /&gt;
===Calcified Cavern===&lt;br /&gt;
&lt;br /&gt;
===Catcall Tower===&lt;br /&gt;
&lt;br /&gt;
===Cave of Nagi===&lt;br /&gt;
&lt;br /&gt;
===City Checkpoint===&lt;br /&gt;
&lt;br /&gt;
===Digging Minigame===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace===&lt;br /&gt;
&lt;br /&gt;
===Dragon Palace - Stray Bead #70 Cave===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine===&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine - Crimson Helm Arena===&lt;br /&gt;
&lt;br /&gt;
===Hana Valley===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Hana Valley || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Tree Cherry Cascade || || ||&lt;br /&gt;
| Guardian Sapling&lt;br /&gt;
|&lt;br /&gt;
* Examine-able sign near sapling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Ammy Size===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Blight Arena===&lt;br /&gt;
&lt;br /&gt;
===Imperial Palace - Issun Size===&lt;br /&gt;
&lt;br /&gt;
===Inner Yoshpet===&lt;br /&gt;
&lt;br /&gt;
===Inside the Dragon===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - After fighting Tei===&lt;br /&gt;
&lt;br /&gt;
===Kamiki Village - Game Start===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji)===&lt;br /&gt;
&lt;br /&gt;
===Kamui (Ezofuji) - Power Slash 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Blockhead Grande Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cherry Bomb 3 Cave===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Kamui - Healed===&lt;br /&gt;
&lt;br /&gt;
===Kusa Village===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Kusa Village || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Mount Kamiji || || ||&lt;br /&gt;
| Mountain on which Gale Shrine stands&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Princess Fuse after defeating Blue Imp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Interior===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave - Staircase and Orochi Arena===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
===Moon Cave Entrance - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Cherry Bomb 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Power Slash 2 Cave===&lt;br /&gt;
&lt;br /&gt;
===N. Ryoshima Coast - Stray Bead #63 Cave===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Exterior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Lower Interior===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Ninetales Arena===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Sidescroller===&lt;br /&gt;
&lt;br /&gt;
===Oni Island - Upper Interior===&lt;br /&gt;
&lt;br /&gt;
===Onigiri Dojo Lesson Room===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan===&lt;br /&gt;
&lt;br /&gt;
===Ponc'tan - Mrs. Seal's House===&lt;br /&gt;
&lt;br /&gt;
===River of the Heavens===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Bandit Spider Arena===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast - Healed===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Ryoshima Coast || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the cursed map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Moon Turret || || ||&lt;br /&gt;
| The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump)&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Lagoon || || ||&lt;br /&gt;
| The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret&lt;br /&gt;
|&lt;br /&gt;
* Talking to Rao in Sei-an after returning the Prayer Slips&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sasa Sanctuary || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sparrow Inn || || ||&lt;br /&gt;
| The inn building&lt;br /&gt;
|&lt;br /&gt;
* Dialogue with Bath Attendant sparrow inside the building&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Aristocratic Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lecture Hall || || ||&lt;br /&gt;
| The building where Rao sits prior to fighting the Tube Foxes&lt;br /&gt;
|&lt;br /&gt;
* Talking to the West Soldier outside the hall on the bridge side&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Aristocratic Qtr.) - Himiko's Palace===&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Map Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Sei-an City (Commoners' Qtr.) || || ||&lt;br /&gt;
|&lt;br /&gt;
* In name card, when first entering the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Location Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Description&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| Source(s)&lt;br /&gt;
|-&lt;br /&gt;
! English !! Japanese !! French !! German&lt;br /&gt;
|-&lt;br /&gt;
| Lake Beewa || || ||&lt;br /&gt;
| Lake which surrounds the city and fills the canals&lt;br /&gt;
|&lt;br /&gt;
* Talking with Naguri before digging to restore the canals&lt;br /&gt;
* Talking with Benkei before fishing for the Cutlass Fish&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sei-an City (Commoners' Qtr.) - Kimono Shop===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - 100 years ago===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Shinshu Field - Healed===&lt;br /&gt;
&lt;br /&gt;
===Sunken Ship===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Cursed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Healed===&lt;br /&gt;
&lt;br /&gt;
===Taka Pass - Stray Bead #26 Cave===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins===&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins - Spider Queen Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Lechku &amp;amp; Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wawku Shrine - Nechku Arena===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer===&lt;br /&gt;
&lt;br /&gt;
===Wep'keer Square===&lt;br /&gt;
&lt;br /&gt;
===Yoshpet===&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Item_Bounce&amp;diff=1055</id>
		<title>Item Bounce</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Item_Bounce&amp;diff=1055"/>
		<updated>2021-09-03T02:09:12Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Usable Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trick}}&lt;br /&gt;
==Explanation==&lt;br /&gt;
There are various items in game which Ammy can hold in her mouth, such as keys. When these items are dropped/released, they have collision which can be tackle-bounced off-of. This can be done even if the item is in mid-air. With somewhat precise timing, it's possible to drop a held item at the peak of Ammy's single or double jump, then immediately air tackle and bounce off it. This is called an '''Item Bounce'''. It enables you to tackle bounce even when there are no usable walls, gaining extra height in situations which would otherwise be impossible.&lt;br /&gt;
&lt;br /&gt;
Demonstration: https://youtu.be/MZ4nERLkOyU?t=45&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there are no time-saving applications of Item Bounce, partially because most items in the game are slow to obtain in situations where they might be helpful.&lt;br /&gt;
&lt;br /&gt;
==Usable Items==&lt;br /&gt;
A full list of usable items is as follows:&lt;br /&gt;
&lt;br /&gt;
* All Lockjaw Keys&lt;br /&gt;
** 1 in Tsuta Ruins, after defeating Blockhead&lt;br /&gt;
** 2 in Gale Shrine; 1 after defeating each Chimera&lt;br /&gt;
** 2 in Moon Cave interior; 1 after freeing Ajimi, 1 behind the Fire Eye room&lt;br /&gt;
** 1 in Sunken Ship, behind a wall destroyed with the cannon&lt;br /&gt;
** 1 in Imperial Palace, on a ledge retrievable with Issun x1000&lt;br /&gt;
** 1 in Inside the Dragon&lt;br /&gt;
** 2 in Oni Island lower interior; 1 in a room behind a Poltergeist fight, 1 in an outside area after several Tobi Races, just before obtaining Thunderstorm.&lt;br /&gt;
** 1 in Oni Island upper interior, in a room blocked by sliding bars and a bomb-able wall.&lt;br /&gt;
** 2 in Wawku Shrine; 1 in a room unlocked via completing the scale-balancing puzzle, 1 in the hot gear room under a bomb-able floor.&lt;br /&gt;
* All Electric Keys in Oni Island&lt;br /&gt;
** 1 in the lower interior, after obtaining TS&lt;br /&gt;
** 1 in the sidescroller&lt;br /&gt;
** 1 in the upper interior&lt;br /&gt;
* Kushi's Sake in Kamiki Village&lt;br /&gt;
* Tsuta Key, obtained in Agata Forest after fishing with Kokari&lt;br /&gt;
* Teacup, obtained in Taka Pass after defeating the Molsters.&lt;br /&gt;
* Nameless Man's vases, obtained in Shinshu Field after meeting various pre-requisites.&lt;br /&gt;
* The saplings in Wawku Shrine's scale-balancing room. &lt;br /&gt;
* All items gained by defeating Hayazo in the Sei-An races, save for the tao mask.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Item Bounce was first documented by Auride on 13 July 2020.&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Key_Bounce&amp;diff=1054</id>
		<title>Key Bounce</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Key_Bounce&amp;diff=1054"/>
		<updated>2021-09-03T02:05:46Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: Redirected page to Item Bounce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Item Bounce]]&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Key_bounce&amp;diff=1053</id>
		<title>Key bounce</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Key_bounce&amp;diff=1053"/>
		<updated>2021-09-03T02:05:30Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: Redirected page to Item Bounce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Item Bounce]]&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Item_bounce&amp;diff=1052</id>
		<title>Item bounce</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Item_bounce&amp;diff=1052"/>
		<updated>2021-09-03T02:05:08Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: Redirected page to Item Bounce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Item Bounce]]&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Corner_skew_glitch&amp;diff=1051</id>
		<title>Corner skew glitch</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Corner_skew_glitch&amp;diff=1051"/>
		<updated>2021-09-03T02:04:45Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: Redirected page to Corner Skew Glitch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Corner Skew Glitch]]&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Corner_skew&amp;diff=1050</id>
		<title>Corner skew</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Corner_skew&amp;diff=1050"/>
		<updated>2021-09-03T02:04:26Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: Redirected page to Corner Skew Glitch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Corner Skew Glitch]]&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1040</id>
		<title>Crashes and Softlocks</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1040"/>
		<updated>2021-07-27T20:02:59Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Crashes and Freezes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer.&lt;br /&gt;
&lt;br /&gt;
A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting.&lt;br /&gt;
&lt;br /&gt;
There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files.&lt;br /&gt;
&lt;br /&gt;
==Crashes and Freezes==&lt;br /&gt;
===Save Crash===&lt;br /&gt;
Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses.&lt;br /&gt;
&lt;br /&gt;
===Walking While Talking Portrait Unload===&lt;br /&gt;
If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error.&lt;br /&gt;
&lt;br /&gt;
===Canvas Overflow Glitch===&lt;br /&gt;
If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation:&lt;br /&gt;
* Cursed Zones&lt;br /&gt;
* The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse&lt;br /&gt;
* The ink-draining attack of the Tube Foxes&lt;br /&gt;
If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush ([https://youtu.be/q1NSMKG4WX0 Demonstration]).&lt;br /&gt;
&lt;br /&gt;
===ICB Scipted Fight Freeze===&lt;br /&gt;
If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. &lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast Brush Adventure Crash===&lt;br /&gt;
The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash.&lt;br /&gt;
&lt;br /&gt;
===Wawku Nechku Crashes===&lt;br /&gt;
If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash.&lt;br /&gt;
&lt;br /&gt;
If you perform Nechku Skip and defeat Lechku &amp;amp; Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear.&lt;br /&gt;
&lt;br /&gt;
===Title Screen Crash===&lt;br /&gt;
&lt;br /&gt;
The game may crash upon clicking the &amp;quot;start a new game&amp;quot; or &amp;quot;continue&amp;quot; options on the title screen (although this does seem to be slightly more frequent with the &amp;quot;start a new game&amp;quot; option).&lt;br /&gt;
&lt;br /&gt;
==Softlocks==&lt;br /&gt;
===Pinch Locks===&lt;br /&gt;
There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite [https://twitter.com/feIIstinger/status/1326073070847627265?s=20 (Demonstration)]. &lt;br /&gt;
* [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move.&lt;br /&gt;
* While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&amp;amp;height=1025 Demonstration]).&lt;br /&gt;
&lt;br /&gt;
===Box Locks===&lt;br /&gt;
There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable.&lt;br /&gt;
* Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor.&lt;br /&gt;
* During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable).&lt;br /&gt;
&lt;br /&gt;
===Origin Warp Locks===&lt;br /&gt;
Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine.&lt;br /&gt;
&lt;br /&gt;
===Constellation Locks===&lt;br /&gt;
If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work.&lt;br /&gt;
&lt;br /&gt;
This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon.&lt;br /&gt;
&lt;br /&gt;
This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary Elevator after Interior Clip===&lt;br /&gt;
If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary without activating any Mermaid Springs===&lt;br /&gt;
[[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take.&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine Origin Warp without KT's or Double Jump===&lt;br /&gt;
If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests.&lt;br /&gt;
&lt;br /&gt;
===Boss Fights without required Brush Techniques===&lt;br /&gt;
Fighting a boss without the required brush power will generally result in a softlock.&lt;br /&gt;
* Spider Queen and the Bandit Spiders cannot be damaged without Vine.&lt;br /&gt;
** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air.&lt;br /&gt;
* Crimson Helm cannot be damaged without Galestorm or Whirlwind.&lt;br /&gt;
* All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it.&lt;br /&gt;
* Ninetails cannot be damaged without Thunderstorm.&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins Single Skip Fight Trigger===&lt;br /&gt;
If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state.&lt;br /&gt;
&lt;br /&gt;
===Inferno Tutorial Lock===&lt;br /&gt;
In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun.&lt;br /&gt;
&lt;br /&gt;
===ICB Water Dragon Loop===&lt;br /&gt;
If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable.&lt;br /&gt;
&lt;br /&gt;
===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt===&lt;br /&gt;
If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock.&lt;br /&gt;
&lt;br /&gt;
===Delivering the Prayer Slips to Rao After Talking to Himiko===&lt;br /&gt;
&lt;br /&gt;
If you talk to Himiko before delivering the prayer slips to Rao (by way of [[Fire Tablet Skip]]), you will be softlocked into her room due to dialogue blocking your exit both ways ([https://clips.twitch.tv/GeniusEndearingPheasantRiPepperonis Demonstration]).&lt;br /&gt;
&lt;br /&gt;
===Blooming Kamui During the Kushi Sequence===&lt;br /&gt;
&lt;br /&gt;
If you bloom Kamui while the Kushi Sequence is still ongoing (aka before you finish Moon Cave), the screen will remain indefinitely on the tree. The exact causes are unknown, but it's theorized this may have something to do with the game being unable to turn it to daytime, given that the Moon Cave sequence takes place at night. It is also speculated that the same logic would apply towards other saplings, although this has not been tested yet.&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1039</id>
		<title>Crashes and Softlocks</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1039"/>
		<updated>2021-07-27T19:58:03Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer.&lt;br /&gt;
&lt;br /&gt;
A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting.&lt;br /&gt;
&lt;br /&gt;
There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files.&lt;br /&gt;
&lt;br /&gt;
==Crashes and Freezes==&lt;br /&gt;
===Save Crash===&lt;br /&gt;
Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses.&lt;br /&gt;
&lt;br /&gt;
===Walking While Talking Portrait Unload===&lt;br /&gt;
If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error.&lt;br /&gt;
&lt;br /&gt;
===Canvas Overflow Glitch===&lt;br /&gt;
If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation:&lt;br /&gt;
* Cursed Zones&lt;br /&gt;
* The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse&lt;br /&gt;
* The ink-draining attack of the Tube Foxes&lt;br /&gt;
If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush ([https://youtu.be/q1NSMKG4WX0 Demonstration]).&lt;br /&gt;
&lt;br /&gt;
===ICB Scipted Fight Freeze===&lt;br /&gt;
If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. &lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast Brush Adventure Crash===&lt;br /&gt;
The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash.&lt;br /&gt;
&lt;br /&gt;
===Wawku Nechku Crashes===&lt;br /&gt;
If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash.&lt;br /&gt;
&lt;br /&gt;
If you perform Nechku Skip and defeat Lechku &amp;amp; Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear.&lt;br /&gt;
&lt;br /&gt;
==Softlocks==&lt;br /&gt;
===Pinch Locks===&lt;br /&gt;
There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite [https://twitter.com/feIIstinger/status/1326073070847627265?s=20 (Demonstration)]. &lt;br /&gt;
* [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move.&lt;br /&gt;
* While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&amp;amp;height=1025 Demonstration]).&lt;br /&gt;
&lt;br /&gt;
===Box Locks===&lt;br /&gt;
There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable.&lt;br /&gt;
* Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor.&lt;br /&gt;
* During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable).&lt;br /&gt;
&lt;br /&gt;
===Origin Warp Locks===&lt;br /&gt;
Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine.&lt;br /&gt;
&lt;br /&gt;
===Constellation Locks===&lt;br /&gt;
If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work.&lt;br /&gt;
&lt;br /&gt;
This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon.&lt;br /&gt;
&lt;br /&gt;
This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary Elevator after Interior Clip===&lt;br /&gt;
If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary without activating any Mermaid Springs===&lt;br /&gt;
[[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take.&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine Origin Warp without KT's or Double Jump===&lt;br /&gt;
If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests.&lt;br /&gt;
&lt;br /&gt;
===Boss Fights without required Brush Techniques===&lt;br /&gt;
Fighting a boss without the required brush power will generally result in a softlock.&lt;br /&gt;
* Spider Queen and the Bandit Spiders cannot be damaged without Vine.&lt;br /&gt;
** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air.&lt;br /&gt;
* Crimson Helm cannot be damaged without Galestorm or Whirlwind.&lt;br /&gt;
* All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it.&lt;br /&gt;
* Ninetails cannot be damaged without Thunderstorm.&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins Single Skip Fight Trigger===&lt;br /&gt;
If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state.&lt;br /&gt;
&lt;br /&gt;
===Inferno Tutorial Lock===&lt;br /&gt;
In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun.&lt;br /&gt;
&lt;br /&gt;
===ICB Water Dragon Loop===&lt;br /&gt;
If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable.&lt;br /&gt;
&lt;br /&gt;
===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt===&lt;br /&gt;
If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock.&lt;br /&gt;
&lt;br /&gt;
===Delivering the Prayer Slips to Rao After Talking to Himiko===&lt;br /&gt;
&lt;br /&gt;
If you talk to Himiko before delivering the prayer slips to Rao (by way of [[Fire Tablet Skip]]), you will be softlocked into her room due to dialogue blocking your exit both ways ([https://clips.twitch.tv/GeniusEndearingPheasantRiPepperonis Demonstration]).&lt;br /&gt;
&lt;br /&gt;
===Blooming Kamui During the Kushi Sequence===&lt;br /&gt;
&lt;br /&gt;
If you bloom Kamui while the Kushi Sequence is still ongoing (aka before you finish Moon Cave), the screen will remain indefinitely on the tree. The exact causes are unknown, but it's theorized this may have something to do with the game being unable to turn it to daytime, given that the Moon Cave sequence takes place at night. It is also speculated that the same logic would apply towards other saplings, although this has not been tested yet.&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1038</id>
		<title>Crashes and Softlocks</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1038"/>
		<updated>2021-07-27T19:48:14Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Delivering the Prayer Slips to Rao After Talking to Himiko */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer.&lt;br /&gt;
&lt;br /&gt;
A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting.&lt;br /&gt;
&lt;br /&gt;
There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files.&lt;br /&gt;
&lt;br /&gt;
==Crashes and Freezes==&lt;br /&gt;
===Save Crash===&lt;br /&gt;
Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses.&lt;br /&gt;
&lt;br /&gt;
===Walking While Talking Portrait Unload===&lt;br /&gt;
If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error.&lt;br /&gt;
&lt;br /&gt;
===Canvas Overflow Glitch===&lt;br /&gt;
If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation:&lt;br /&gt;
* Cursed Zones&lt;br /&gt;
* The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse&lt;br /&gt;
* The ink-draining attack of the Tube Foxes&lt;br /&gt;
If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush ([https://youtu.be/q1NSMKG4WX0 Demonstration]).&lt;br /&gt;
&lt;br /&gt;
===ICB Scipted Fight Freeze===&lt;br /&gt;
If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. &lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast Brush Adventure Crash===&lt;br /&gt;
The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash.&lt;br /&gt;
&lt;br /&gt;
===Wawku Nechku Crashes===&lt;br /&gt;
If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash.&lt;br /&gt;
&lt;br /&gt;
If you perform Nechku Skip and defeat Lechku &amp;amp; Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear.&lt;br /&gt;
&lt;br /&gt;
==Softlocks==&lt;br /&gt;
===Pinch Locks===&lt;br /&gt;
There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite [https://twitter.com/feIIstinger/status/1326073070847627265?s=20 (Demonstration)]. &lt;br /&gt;
* [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move.&lt;br /&gt;
* While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&amp;amp;height=1025 Demonstration]).&lt;br /&gt;
&lt;br /&gt;
===Box Locks===&lt;br /&gt;
There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable.&lt;br /&gt;
* Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor.&lt;br /&gt;
* During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable).&lt;br /&gt;
&lt;br /&gt;
===Origin Warp Locks===&lt;br /&gt;
Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine.&lt;br /&gt;
&lt;br /&gt;
===Constellation Locks===&lt;br /&gt;
If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work.&lt;br /&gt;
&lt;br /&gt;
This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon.&lt;br /&gt;
&lt;br /&gt;
This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary Elevator after Interior Clip===&lt;br /&gt;
If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary without activating any Mermaid Springs===&lt;br /&gt;
[[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take.&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine Origin Warp without KT's or Double Jump===&lt;br /&gt;
If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests.&lt;br /&gt;
&lt;br /&gt;
===Boss Fights without required Brush Techniques===&lt;br /&gt;
Fighting a boss without the required brush power will generally result in a softlock.&lt;br /&gt;
* Spider Queen and the Bandit Spiders cannot be damaged without Vine.&lt;br /&gt;
** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air.&lt;br /&gt;
* Crimson Helm cannot be damaged without Galestorm or Whirlwind.&lt;br /&gt;
* All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it.&lt;br /&gt;
* Ninetails cannot be damaged without Thunderstorm.&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins Single Skip Fight Trigger===&lt;br /&gt;
If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state.&lt;br /&gt;
&lt;br /&gt;
===Inferno Tutorial Lock===&lt;br /&gt;
In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun.&lt;br /&gt;
&lt;br /&gt;
===ICB Water Dragon Loop===&lt;br /&gt;
If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable.&lt;br /&gt;
&lt;br /&gt;
===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt===&lt;br /&gt;
If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock.&lt;br /&gt;
&lt;br /&gt;
===Delivering the Prayer Slips to Rao After Talking to Himiko===&lt;br /&gt;
&lt;br /&gt;
If you talk to Himiko before delivering the prayer slips to Rao (by way of [[Fire Tablet Skip]]), you will be softlocked into her room due to dialogue blocking your exit both ways ([https://clips.twitch.tv/GeniusEndearingPheasantRiPepperonis Demonstration]).&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1037</id>
		<title>Crashes and Softlocks</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1037"/>
		<updated>2021-07-27T19:46:55Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Softlocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer.&lt;br /&gt;
&lt;br /&gt;
A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting.&lt;br /&gt;
&lt;br /&gt;
There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files.&lt;br /&gt;
&lt;br /&gt;
==Crashes and Freezes==&lt;br /&gt;
===Save Crash===&lt;br /&gt;
Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses.&lt;br /&gt;
&lt;br /&gt;
===Walking While Talking Portrait Unload===&lt;br /&gt;
If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error.&lt;br /&gt;
&lt;br /&gt;
===Canvas Overflow Glitch===&lt;br /&gt;
If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation:&lt;br /&gt;
* Cursed Zones&lt;br /&gt;
* The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse&lt;br /&gt;
* The ink-draining attack of the Tube Foxes&lt;br /&gt;
If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush ([https://youtu.be/q1NSMKG4WX0 Demonstration]).&lt;br /&gt;
&lt;br /&gt;
===ICB Scipted Fight Freeze===&lt;br /&gt;
If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. &lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast Brush Adventure Crash===&lt;br /&gt;
The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash.&lt;br /&gt;
&lt;br /&gt;
===Wawku Nechku Crashes===&lt;br /&gt;
If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash.&lt;br /&gt;
&lt;br /&gt;
If you perform Nechku Skip and defeat Lechku &amp;amp; Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear.&lt;br /&gt;
&lt;br /&gt;
==Softlocks==&lt;br /&gt;
===Pinch Locks===&lt;br /&gt;
There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite [https://twitter.com/feIIstinger/status/1326073070847627265?s=20 (Demonstration)]. &lt;br /&gt;
* [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move.&lt;br /&gt;
* While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&amp;amp;height=1025 Demonstration]).&lt;br /&gt;
&lt;br /&gt;
===Box Locks===&lt;br /&gt;
There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable.&lt;br /&gt;
* Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor.&lt;br /&gt;
* During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable).&lt;br /&gt;
&lt;br /&gt;
===Origin Warp Locks===&lt;br /&gt;
Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine.&lt;br /&gt;
&lt;br /&gt;
===Constellation Locks===&lt;br /&gt;
If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work.&lt;br /&gt;
&lt;br /&gt;
This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon.&lt;br /&gt;
&lt;br /&gt;
This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary Elevator after Interior Clip===&lt;br /&gt;
If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary without activating any Mermaid Springs===&lt;br /&gt;
[[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take.&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine Origin Warp without KT's or Double Jump===&lt;br /&gt;
If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests.&lt;br /&gt;
&lt;br /&gt;
===Boss Fights without required Brush Techniques===&lt;br /&gt;
Fighting a boss without the required brush power will generally result in a softlock.&lt;br /&gt;
* Spider Queen and the Bandit Spiders cannot be damaged without Vine.&lt;br /&gt;
** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air.&lt;br /&gt;
* Crimson Helm cannot be damaged without Galestorm or Whirlwind.&lt;br /&gt;
* All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it.&lt;br /&gt;
* Ninetails cannot be damaged without Thunderstorm.&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins Single Skip Fight Trigger===&lt;br /&gt;
If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state.&lt;br /&gt;
&lt;br /&gt;
===Inferno Tutorial Lock===&lt;br /&gt;
In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun.&lt;br /&gt;
&lt;br /&gt;
===ICB Water Dragon Loop===&lt;br /&gt;
If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable.&lt;br /&gt;
&lt;br /&gt;
===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt===&lt;br /&gt;
If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock.&lt;br /&gt;
&lt;br /&gt;
===Delivering the Prayer Slips to Rao After Talking to Himiko===&lt;br /&gt;
&lt;br /&gt;
If you talk to Himiko (by way of [[Fire Tablet Skip]]) before delivering the prayer slips to Rao, you will be softlocked into her room due to dialogue blocking your exit both ways ([https://clips.twitch.tv/GeniusEndearingPheasantRiPepperonis Demonstration]).&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1036</id>
		<title>Crashes and Softlocks</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1036"/>
		<updated>2021-07-27T19:39:33Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Softlocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer.&lt;br /&gt;
&lt;br /&gt;
A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting.&lt;br /&gt;
&lt;br /&gt;
There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files.&lt;br /&gt;
&lt;br /&gt;
==Crashes and Freezes==&lt;br /&gt;
===Save Crash===&lt;br /&gt;
Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses.&lt;br /&gt;
&lt;br /&gt;
===Walking While Talking Portrait Unload===&lt;br /&gt;
If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error.&lt;br /&gt;
&lt;br /&gt;
===Canvas Overflow Glitch===&lt;br /&gt;
If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation:&lt;br /&gt;
* Cursed Zones&lt;br /&gt;
* The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse&lt;br /&gt;
* The ink-draining attack of the Tube Foxes&lt;br /&gt;
If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush ([https://youtu.be/q1NSMKG4WX0 Demonstration]).&lt;br /&gt;
&lt;br /&gt;
===ICB Scipted Fight Freeze===&lt;br /&gt;
If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. &lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast Brush Adventure Crash===&lt;br /&gt;
The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash.&lt;br /&gt;
&lt;br /&gt;
===Wawku Nechku Crashes===&lt;br /&gt;
If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash.&lt;br /&gt;
&lt;br /&gt;
If you perform Nechku Skip and defeat Lechku &amp;amp; Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear.&lt;br /&gt;
&lt;br /&gt;
==Softlocks==&lt;br /&gt;
===Pinch Locks===&lt;br /&gt;
There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite [https://twitter.com/feIIstinger/status/1326073070847627265?s=20 (Demonstration)]. &lt;br /&gt;
* [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move.&lt;br /&gt;
* While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&amp;amp;height=1025 Demonstration]).&lt;br /&gt;
&lt;br /&gt;
===Box Locks===&lt;br /&gt;
There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable.&lt;br /&gt;
* Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor.&lt;br /&gt;
* During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable).&lt;br /&gt;
&lt;br /&gt;
===Origin Warp Locks===&lt;br /&gt;
Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine.&lt;br /&gt;
&lt;br /&gt;
===Constellation Locks===&lt;br /&gt;
If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work.&lt;br /&gt;
&lt;br /&gt;
This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon.&lt;br /&gt;
&lt;br /&gt;
This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary Elevator after Interior Clip===&lt;br /&gt;
If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary without activating any Mermaid Springs===&lt;br /&gt;
[[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take.&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine Origin Warp without KT's or Double Jump===&lt;br /&gt;
If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests.&lt;br /&gt;
&lt;br /&gt;
===Boss Fights without required Brush Techniques===&lt;br /&gt;
Fighting a boss without the required brush power will generally result in a softlock.&lt;br /&gt;
* Spider Queen and the Bandit Spiders cannot be damaged without Vine.&lt;br /&gt;
** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air.&lt;br /&gt;
* Crimson Helm cannot be damaged without Galestorm or Whirlwind.&lt;br /&gt;
* All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it.&lt;br /&gt;
* Ninetails cannot be damaged without Thunderstorm.&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins Single Skip Fight Trigger===&lt;br /&gt;
If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state.&lt;br /&gt;
&lt;br /&gt;
===Inferno Tutorial Lock===&lt;br /&gt;
In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun.&lt;br /&gt;
&lt;br /&gt;
===ICB Water Dragon Loop===&lt;br /&gt;
If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable.&lt;br /&gt;
&lt;br /&gt;
===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt===&lt;br /&gt;
If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock.&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1035</id>
		<title>Crashes and Softlocks</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1035"/>
		<updated>2021-07-27T19:38:58Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Canvas Overflow Glitch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer.&lt;br /&gt;
&lt;br /&gt;
A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting.&lt;br /&gt;
&lt;br /&gt;
There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files.&lt;br /&gt;
&lt;br /&gt;
==Crashes and Freezes==&lt;br /&gt;
===Save Crash===&lt;br /&gt;
Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses.&lt;br /&gt;
&lt;br /&gt;
===Walking While Talking Portrait Unload===&lt;br /&gt;
If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error.&lt;br /&gt;
&lt;br /&gt;
===Canvas Overflow Glitch===&lt;br /&gt;
If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation:&lt;br /&gt;
* Cursed Zones&lt;br /&gt;
* The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse&lt;br /&gt;
* The ink-draining attack of the Tube Foxes&lt;br /&gt;
If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush ([https://youtu.be/q1NSMKG4WX0 Demonstration]).&lt;br /&gt;
&lt;br /&gt;
===ICB Scipted Fight Freeze===&lt;br /&gt;
If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. &lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast Brush Adventure Crash===&lt;br /&gt;
The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash.&lt;br /&gt;
&lt;br /&gt;
===Wawku Nechku Crashes===&lt;br /&gt;
If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash.&lt;br /&gt;
&lt;br /&gt;
If you perform Nechku Skip and defeat Lechku &amp;amp; Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear.&lt;br /&gt;
&lt;br /&gt;
==Softlocks==&lt;br /&gt;
===Pinch Locks===&lt;br /&gt;
There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite [https://twitter.com/feIIstinger/status/1326073070847627265?s=20 (Demonstration)]. &lt;br /&gt;
* [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move.&lt;br /&gt;
* While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&amp;amp;height=1025 Location]).&lt;br /&gt;
&lt;br /&gt;
===Box Locks===&lt;br /&gt;
There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable.&lt;br /&gt;
* Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor.&lt;br /&gt;
* During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable).&lt;br /&gt;
&lt;br /&gt;
===Origin Warp Locks===&lt;br /&gt;
Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine.&lt;br /&gt;
&lt;br /&gt;
===Constellation Locks===&lt;br /&gt;
If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work.&lt;br /&gt;
&lt;br /&gt;
This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon.&lt;br /&gt;
&lt;br /&gt;
This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary Elevator after Interior Clip===&lt;br /&gt;
If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary without activating any Mermaid Springs===&lt;br /&gt;
[[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take.&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine Origin Warp without KT's or Double Jump===&lt;br /&gt;
If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests.&lt;br /&gt;
&lt;br /&gt;
===Boss Fights without required Brush Techniques===&lt;br /&gt;
Fighting a boss without the required brush power will generally result in a softlock.&lt;br /&gt;
* Spider Queen and the Bandit Spiders cannot be damaged without Vine.&lt;br /&gt;
** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air.&lt;br /&gt;
* Crimson Helm cannot be damaged without Galestorm or Whirlwind.&lt;br /&gt;
* All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it.&lt;br /&gt;
* Ninetails cannot be damaged without Thunderstorm.&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins Single Skip Fight Trigger===&lt;br /&gt;
If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state.&lt;br /&gt;
&lt;br /&gt;
===Inferno Tutorial Lock===&lt;br /&gt;
In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun.&lt;br /&gt;
&lt;br /&gt;
===ICB Water Dragon Loop===&lt;br /&gt;
If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable.&lt;br /&gt;
&lt;br /&gt;
===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt===&lt;br /&gt;
If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock.&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1034</id>
		<title>Crashes and Softlocks</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1034"/>
		<updated>2021-07-27T19:37:50Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Pinch Locks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer.&lt;br /&gt;
&lt;br /&gt;
A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting.&lt;br /&gt;
&lt;br /&gt;
There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files.&lt;br /&gt;
&lt;br /&gt;
==Crashes and Freezes==&lt;br /&gt;
===Save Crash===&lt;br /&gt;
Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses.&lt;br /&gt;
&lt;br /&gt;
===Walking While Talking Portrait Unload===&lt;br /&gt;
If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error.&lt;br /&gt;
&lt;br /&gt;
===Canvas Overflow Glitch===&lt;br /&gt;
If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation:&lt;br /&gt;
* Cursed Zones&lt;br /&gt;
* The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse&lt;br /&gt;
* The ink-draining attack of the Tube Foxes&lt;br /&gt;
If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush.&lt;br /&gt;
&lt;br /&gt;
Demonstration: https://youtu.be/q1NSMKG4WX0&lt;br /&gt;
&lt;br /&gt;
===ICB Scipted Fight Freeze===&lt;br /&gt;
If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. &lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast Brush Adventure Crash===&lt;br /&gt;
The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash.&lt;br /&gt;
&lt;br /&gt;
===Wawku Nechku Crashes===&lt;br /&gt;
If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash.&lt;br /&gt;
&lt;br /&gt;
If you perform Nechku Skip and defeat Lechku &amp;amp; Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear.&lt;br /&gt;
&lt;br /&gt;
==Softlocks==&lt;br /&gt;
===Pinch Locks===&lt;br /&gt;
There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite [https://twitter.com/feIIstinger/status/1326073070847627265?s=20 (Demonstration)]. &lt;br /&gt;
* [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move.&lt;br /&gt;
* While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&amp;amp;height=1025 Location]).&lt;br /&gt;
&lt;br /&gt;
===Box Locks===&lt;br /&gt;
There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable.&lt;br /&gt;
* Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor.&lt;br /&gt;
* During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable).&lt;br /&gt;
&lt;br /&gt;
===Origin Warp Locks===&lt;br /&gt;
Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine.&lt;br /&gt;
&lt;br /&gt;
===Constellation Locks===&lt;br /&gt;
If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work.&lt;br /&gt;
&lt;br /&gt;
This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon.&lt;br /&gt;
&lt;br /&gt;
This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary Elevator after Interior Clip===&lt;br /&gt;
If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary without activating any Mermaid Springs===&lt;br /&gt;
[[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take.&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine Origin Warp without KT's or Double Jump===&lt;br /&gt;
If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests.&lt;br /&gt;
&lt;br /&gt;
===Boss Fights without required Brush Techniques===&lt;br /&gt;
Fighting a boss without the required brush power will generally result in a softlock.&lt;br /&gt;
* Spider Queen and the Bandit Spiders cannot be damaged without Vine.&lt;br /&gt;
** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air.&lt;br /&gt;
* Crimson Helm cannot be damaged without Galestorm or Whirlwind.&lt;br /&gt;
* All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it.&lt;br /&gt;
* Ninetails cannot be damaged without Thunderstorm.&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins Single Skip Fight Trigger===&lt;br /&gt;
If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state.&lt;br /&gt;
&lt;br /&gt;
===Inferno Tutorial Lock===&lt;br /&gt;
In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun.&lt;br /&gt;
&lt;br /&gt;
===ICB Water Dragon Loop===&lt;br /&gt;
If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable.&lt;br /&gt;
&lt;br /&gt;
===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt===&lt;br /&gt;
If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock.&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1033</id>
		<title>Crashes and Softlocks</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1033"/>
		<updated>2021-07-27T19:36:12Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Pinch Locks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer.&lt;br /&gt;
&lt;br /&gt;
A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting.&lt;br /&gt;
&lt;br /&gt;
There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files.&lt;br /&gt;
&lt;br /&gt;
==Crashes and Freezes==&lt;br /&gt;
===Save Crash===&lt;br /&gt;
Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses.&lt;br /&gt;
&lt;br /&gt;
===Walking While Talking Portrait Unload===&lt;br /&gt;
If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error.&lt;br /&gt;
&lt;br /&gt;
===Canvas Overflow Glitch===&lt;br /&gt;
If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation:&lt;br /&gt;
* Cursed Zones&lt;br /&gt;
* The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse&lt;br /&gt;
* The ink-draining attack of the Tube Foxes&lt;br /&gt;
If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush.&lt;br /&gt;
&lt;br /&gt;
Demonstration: https://youtu.be/q1NSMKG4WX0&lt;br /&gt;
&lt;br /&gt;
===ICB Scipted Fight Freeze===&lt;br /&gt;
If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. &lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast Brush Adventure Crash===&lt;br /&gt;
The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash.&lt;br /&gt;
&lt;br /&gt;
===Wawku Nechku Crashes===&lt;br /&gt;
If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash.&lt;br /&gt;
&lt;br /&gt;
If you perform Nechku Skip and defeat Lechku &amp;amp; Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear.&lt;br /&gt;
&lt;br /&gt;
==Softlocks==&lt;br /&gt;
===Pinch Locks===&lt;br /&gt;
There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite. Demonstration: https://twitter.com/feIIstinger/status/1326073070847627265?s=20&lt;br /&gt;
* [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move.&lt;br /&gt;
* While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&amp;amp;height=1025 location]).&lt;br /&gt;
&lt;br /&gt;
===Box Locks===&lt;br /&gt;
There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable.&lt;br /&gt;
* Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor.&lt;br /&gt;
* During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable).&lt;br /&gt;
&lt;br /&gt;
===Origin Warp Locks===&lt;br /&gt;
Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine.&lt;br /&gt;
&lt;br /&gt;
===Constellation Locks===&lt;br /&gt;
If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work.&lt;br /&gt;
&lt;br /&gt;
This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon.&lt;br /&gt;
&lt;br /&gt;
This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary Elevator after Interior Clip===&lt;br /&gt;
If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary without activating any Mermaid Springs===&lt;br /&gt;
[[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take.&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine Origin Warp without KT's or Double Jump===&lt;br /&gt;
If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests.&lt;br /&gt;
&lt;br /&gt;
===Boss Fights without required Brush Techniques===&lt;br /&gt;
Fighting a boss without the required brush power will generally result in a softlock.&lt;br /&gt;
* Spider Queen and the Bandit Spiders cannot be damaged without Vine.&lt;br /&gt;
** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air.&lt;br /&gt;
* Crimson Helm cannot be damaged without Galestorm or Whirlwind.&lt;br /&gt;
* All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it.&lt;br /&gt;
* Ninetails cannot be damaged without Thunderstorm.&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins Single Skip Fight Trigger===&lt;br /&gt;
If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state.&lt;br /&gt;
&lt;br /&gt;
===Inferno Tutorial Lock===&lt;br /&gt;
In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun.&lt;br /&gt;
&lt;br /&gt;
===ICB Water Dragon Loop===&lt;br /&gt;
If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable.&lt;br /&gt;
&lt;br /&gt;
===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt===&lt;br /&gt;
If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock.&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1032</id>
		<title>Crashes and Softlocks</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1032"/>
		<updated>2021-07-27T19:35:51Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Pinch Locks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer.&lt;br /&gt;
&lt;br /&gt;
A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting.&lt;br /&gt;
&lt;br /&gt;
There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files.&lt;br /&gt;
&lt;br /&gt;
==Crashes and Freezes==&lt;br /&gt;
===Save Crash===&lt;br /&gt;
Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses.&lt;br /&gt;
&lt;br /&gt;
===Walking While Talking Portrait Unload===&lt;br /&gt;
If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error.&lt;br /&gt;
&lt;br /&gt;
===Canvas Overflow Glitch===&lt;br /&gt;
If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation:&lt;br /&gt;
* Cursed Zones&lt;br /&gt;
* The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse&lt;br /&gt;
* The ink-draining attack of the Tube Foxes&lt;br /&gt;
If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush.&lt;br /&gt;
&lt;br /&gt;
Demonstration: https://youtu.be/q1NSMKG4WX0&lt;br /&gt;
&lt;br /&gt;
===ICB Scipted Fight Freeze===&lt;br /&gt;
If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. &lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast Brush Adventure Crash===&lt;br /&gt;
The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash.&lt;br /&gt;
&lt;br /&gt;
===Wawku Nechku Crashes===&lt;br /&gt;
If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash.&lt;br /&gt;
&lt;br /&gt;
If you perform Nechku Skip and defeat Lechku &amp;amp; Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear.&lt;br /&gt;
&lt;br /&gt;
==Softlocks==&lt;br /&gt;
===Pinch Locks===&lt;br /&gt;
There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite. Demonstration: https://twitter.com/feIIstinger/status/1326073070847627265?s=20&lt;br /&gt;
* [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move.&lt;br /&gt;
* While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&amp;amp;height=1025 location])&lt;br /&gt;
&lt;br /&gt;
===Box Locks===&lt;br /&gt;
There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable.&lt;br /&gt;
* Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor.&lt;br /&gt;
* During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable).&lt;br /&gt;
&lt;br /&gt;
===Origin Warp Locks===&lt;br /&gt;
Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine.&lt;br /&gt;
&lt;br /&gt;
===Constellation Locks===&lt;br /&gt;
If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work.&lt;br /&gt;
&lt;br /&gt;
This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon.&lt;br /&gt;
&lt;br /&gt;
This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary Elevator after Interior Clip===&lt;br /&gt;
If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary without activating any Mermaid Springs===&lt;br /&gt;
[[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take.&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine Origin Warp without KT's or Double Jump===&lt;br /&gt;
If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests.&lt;br /&gt;
&lt;br /&gt;
===Boss Fights without required Brush Techniques===&lt;br /&gt;
Fighting a boss without the required brush power will generally result in a softlock.&lt;br /&gt;
* Spider Queen and the Bandit Spiders cannot be damaged without Vine.&lt;br /&gt;
** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air.&lt;br /&gt;
* Crimson Helm cannot be damaged without Galestorm or Whirlwind.&lt;br /&gt;
* All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it.&lt;br /&gt;
* Ninetails cannot be damaged without Thunderstorm.&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins Single Skip Fight Trigger===&lt;br /&gt;
If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state.&lt;br /&gt;
&lt;br /&gt;
===Inferno Tutorial Lock===&lt;br /&gt;
In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun.&lt;br /&gt;
&lt;br /&gt;
===ICB Water Dragon Loop===&lt;br /&gt;
If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable.&lt;br /&gt;
&lt;br /&gt;
===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt===&lt;br /&gt;
If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock.&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1031</id>
		<title>Crashes and Softlocks</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Crashes_and_Softlocks&amp;diff=1031"/>
		<updated>2021-07-27T19:23:03Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: /* Box Locks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer.&lt;br /&gt;
&lt;br /&gt;
A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting.&lt;br /&gt;
&lt;br /&gt;
There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files.&lt;br /&gt;
&lt;br /&gt;
==Crashes and Freezes==&lt;br /&gt;
===Save Crash===&lt;br /&gt;
Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses.&lt;br /&gt;
&lt;br /&gt;
===Walking While Talking Portrait Unload===&lt;br /&gt;
If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error.&lt;br /&gt;
&lt;br /&gt;
===Canvas Overflow Glitch===&lt;br /&gt;
If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation:&lt;br /&gt;
* Cursed Zones&lt;br /&gt;
* The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse&lt;br /&gt;
* The ink-draining attack of the Tube Foxes&lt;br /&gt;
If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush.&lt;br /&gt;
&lt;br /&gt;
Demonstration: https://youtu.be/q1NSMKG4WX0&lt;br /&gt;
&lt;br /&gt;
===ICB Scipted Fight Freeze===&lt;br /&gt;
If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. &lt;br /&gt;
&lt;br /&gt;
===Ryoshima Coast Brush Adventure Crash===&lt;br /&gt;
The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash.&lt;br /&gt;
&lt;br /&gt;
===Wawku Nechku Crashes===&lt;br /&gt;
If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash.&lt;br /&gt;
&lt;br /&gt;
If you perform Nechku Skip and defeat Lechku &amp;amp; Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear.&lt;br /&gt;
&lt;br /&gt;
==Softlocks==&lt;br /&gt;
===Pinch Locks===&lt;br /&gt;
There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite. Demonstration: https://twitter.com/feIIstinger/status/1326073070847627265?s=20&lt;br /&gt;
* [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move.&lt;br /&gt;
&lt;br /&gt;
===Box Locks===&lt;br /&gt;
There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable.&lt;br /&gt;
* Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor.&lt;br /&gt;
* During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable).&lt;br /&gt;
&lt;br /&gt;
===Origin Warp Locks===&lt;br /&gt;
Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine.&lt;br /&gt;
&lt;br /&gt;
===Constellation Locks===&lt;br /&gt;
If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work.&lt;br /&gt;
&lt;br /&gt;
This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon.&lt;br /&gt;
&lt;br /&gt;
This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary Elevator after Interior Clip===&lt;br /&gt;
If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene.&lt;br /&gt;
&lt;br /&gt;
===Sasa Sanctuary without activating any Mermaid Springs===&lt;br /&gt;
[[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take.&lt;br /&gt;
&lt;br /&gt;
===Gale Shrine Origin Warp without KT's or Double Jump===&lt;br /&gt;
If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests.&lt;br /&gt;
&lt;br /&gt;
===Boss Fights without required Brush Techniques===&lt;br /&gt;
Fighting a boss without the required brush power will generally result in a softlock.&lt;br /&gt;
* Spider Queen and the Bandit Spiders cannot be damaged without Vine.&lt;br /&gt;
** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air.&lt;br /&gt;
* Crimson Helm cannot be damaged without Galestorm or Whirlwind.&lt;br /&gt;
* All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it.&lt;br /&gt;
* Ninetails cannot be damaged without Thunderstorm.&lt;br /&gt;
&lt;br /&gt;
===Tsuta Ruins Single Skip Fight Trigger===&lt;br /&gt;
If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state.&lt;br /&gt;
&lt;br /&gt;
===Inferno Tutorial Lock===&lt;br /&gt;
In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun.&lt;br /&gt;
&lt;br /&gt;
===ICB Water Dragon Loop===&lt;br /&gt;
If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable.&lt;br /&gt;
&lt;br /&gt;
===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt===&lt;br /&gt;
If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock.&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Sleepwalking&amp;diff=880</id>
		<title>Sleepwalking</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Sleepwalking&amp;diff=880"/>
		<updated>2021-06-03T00:41:47Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: Redirected page to Sleep Walking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Sleep_Walking]]&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Sleep_walking&amp;diff=879</id>
		<title>Sleep walking</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Sleep_walking&amp;diff=879"/>
		<updated>2021-06-03T00:41:34Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: Redirected page to Sleep Walking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Sleep_Walking]]&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Demon_fangs&amp;diff=874</id>
		<title>Demon fangs</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Demon_fangs&amp;diff=874"/>
		<updated>2021-06-01T22:45:28Z</updated>

		<summary type="html">&lt;p&gt;Straybeads: Redirected page to Demon Fangs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Demon_Fangs]]&lt;/div&gt;</summary>
		<author><name>Straybeads</name></author>
	</entry>
</feed>