<?xml version="1.0"?>
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	<id>https://okami.speedruns.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Whataboutclyde</id>
	<title>Ōkami Speedrun Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://okami.speedruns.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Whataboutclyde"/>
	<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/Special:Contributions/Whataboutclyde"/>
	<updated>2026-04-30T01:17:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.2</generator>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Reverse_Engineering&amp;diff=1257</id>
		<title>Reverse Engineering</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Reverse_Engineering&amp;diff=1257"/>
		<updated>2022-12-22T03:55:16Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: /* External Resources */ Adding github for level file parsing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
These pages document internal, technical aspects of Okami. This primarily deals with the Cheat Table developed by exploring the PC version of the game using Cheat Engine.&lt;br /&gt;
&lt;br /&gt;
==External Resources==&lt;br /&gt;
* [https://cheatengine.org/ Cheat Engine]&lt;br /&gt;
* [https://github.com/Shintensu/OkamiHD-Reverse-Engineering Okami Cheat Table]&lt;br /&gt;
* [https://github.com/whataboutclyde/okami-utils Okami Level File Utilities]&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
* [[Memory Address Table]]&lt;br /&gt;
* [[Cheat Engine Scripts]]&lt;br /&gt;
* [[Bitfield Table]]&lt;br /&gt;
* [[File Formats]]&lt;br /&gt;
* [[Item Table]]&lt;br /&gt;
* [[String Tables]]&lt;br /&gt;
* [[Map Table]]&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=File_Formats&amp;diff=1255</id>
		<title>File Formats</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=File_Formats&amp;diff=1255"/>
		<updated>2022-11-22T04:42:18Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: /* Level Files (st#) */ Links for ECT, ITS, MEH/SCA/SCI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
Here you will find an incomplete list of descriptions of file formats in Okami, discovered via [[Reverse Engineering]].&lt;br /&gt;
&lt;br /&gt;
'''Extension''' is a list of file extensions associated with this type.&lt;br /&gt;
&lt;br /&gt;
'''Short Description''' is an short explanation of the point of the file.&lt;br /&gt;
&lt;br /&gt;
== Archives == &lt;br /&gt;
&lt;br /&gt;
Archives are simply expanded into more files.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Extension !! Short Description&lt;br /&gt;
|-&lt;br /&gt;
| .bin || Generic Archive&lt;br /&gt;
|-&lt;br /&gt;
| .dat || Generic Archive with some exceptions. (See below.)&lt;br /&gt;
|-&lt;br /&gt;
| .DDP || Image Archive (DDS)&lt;br /&gt;
|-&lt;br /&gt;
| .EFF || Generic Archive&lt;br /&gt;
|-&lt;br /&gt;
| .SSD || Generic Archive&lt;br /&gt;
|-&lt;br /&gt;
| .TBL || Generic Archive &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''.dat''' has a few exceptions: files in the event/ folder have their own format. Some (but not all) of the .dat files in the id/ folder as well as privilege/IllustPrivilege.dat are just DDS files one after the next. &lt;br /&gt;
&lt;br /&gt;
== Level Files (st#) ==&lt;br /&gt;
&lt;br /&gt;
Level files are found in data_pc/st#. See [[Level File ID Table]] for a complete list.&lt;br /&gt;
&lt;br /&gt;
'''Archive''' is whether the files is stored in the .bin or .dat for the level in Okami HD for PC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Extension !! Short Description !! Archive&lt;br /&gt;
|-&lt;br /&gt;
| .ACT || Something to do with NPCs. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .AKT || Archive of collision models (.AK) || .dat&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal Group (.ANS) File Format|.ANS]] || Animals. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .BMH || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .CAM || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .CMP || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .EAR || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| [[Encounter (.ECT) File Format|.ECT]] || Encounters. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .EFF || Unknown Archive. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .FI2 || Atmospheric Effects || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .ISL || Shop contents and prices. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| [[Loot (.ITS) File Format|.ITS]] || Guaranteed loot locations. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| [[Exit Destination (.JMP) File Format|.JMP]] || Exit destinations. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .LI3 || Lighting. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| [[Zones (.MEH/.SCA/.SCI) File Format|.MEH &amp;lt;br&amp;gt;.SCA &amp;lt;br&amp;gt;.SCI]] || Zone definitions, such as dialogue, exits, bit flags. || .bin &amp;lt;br&amp;gt;.bin &amp;lt;br&amp;gt;.dat&lt;br /&gt;
|-&lt;br /&gt;
| .MOT || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .MRT || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .MSA || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .MSD || Dialogue text. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| _objtbl.TSC &amp;lt;br&amp;gt;_objtbl2.TRE &amp;lt;br&amp;gt;_objtbl3.TAT || Objects placed around the map.  || .dat&lt;br /&gt;
|-&lt;br /&gt;
| [[Drop Table (.RNI) File Format|_randtbl.RNI]] || Drop tables. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .RHT || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .SCL || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .SCP || Archive containing texture models (.SCR) and a texture archive (.DDP). || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .SCR || Texture model definitions. || .dat/.SCP&lt;br /&gt;
|-&lt;br /&gt;
| .SSD || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .TS || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Zones_(.MEH/.SCA/.SCI)_File_Format&amp;diff=1254</id>
		<title>Zones (.MEH/.SCA/.SCI) File Format</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Zones_(.MEH/.SCA/.SCI)_File_Format&amp;diff=1254"/>
		<updated>2022-11-22T04:37:38Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: Zone file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This file describes different zones that trigger things when Ammy enters them, such as: loading zones, triggering events, the ability to examine an object, showing tooltips, or making Issun indicate things.&lt;br /&gt;
&lt;br /&gt;
When describing a loading zone, it refers to [[Exit Destination (.JMP) Format]] for the destination.&lt;br /&gt;
&lt;br /&gt;
==File Format==&lt;br /&gt;
===Overall===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 4 || uint32 || header || File extension followed by 00.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 || uint16 || unknown || Always 00 01 or 01 00.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 || uint16 || entry_count || Number of zones.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 8 || uint64 || padding || Not entirely accurate - all 00 in SCA and SCI, but not in MEH&lt;br /&gt;
|-&lt;br /&gt;
| 16 ||  || ZoneEntry array || entries || One for each zone definition.&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || 00 || padding || Pad for 32 byte alignment.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ZoneEntry Format===&lt;br /&gt;
&lt;br /&gt;
Describes a single zone definition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 8 || uint64 || pre_entry || Always 00.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1 || uint8 || always01 || Always 01.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1 || uint8 || zone_shape || 01 for quadrilateral prism, 02 for cylinder.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2 || uint16 || pad || Always 00 00.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 4 || float || y || Bottom Y value.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4 || float || height || Height of zone.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 4 || float || radius || Radius of zone if cylinder.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 8 || float[2] || p1 || Initial point of shape: center if cylinder (x, z)&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 8 || float[2] || p2 || Second point of quadrilateral, connects to p1 and p3.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 8 || float[2] || p3 || Third point of quadrilateral, connects to p2 and p4.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 8 || float[2] || p4 || Fourth point of quadrilateral, connects to p3 and p1.&lt;br /&gt;
|-&lt;br /&gt;
| 56 || 1 || uint8 || unknown2 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 57 || 1 || uint8 || entry_type || See below.&lt;br /&gt;
|-&lt;br /&gt;
| 58 || 2 || uint16 || effect_index || Only partially known. It's an index into something - on a dialogue, if you change this, something different is said. But is it the flag index or an index into another file?&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 116 (100 if PS2) || uint8 || unknown_data || Unknown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===entry_type===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
! Value !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| 00 || Bit Flag (dialogue, fight triggers, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| 01 || Loading Zone&lt;br /&gt;
|-&lt;br /&gt;
| 02 || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 03 || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 04 || Examine&lt;br /&gt;
|-&lt;br /&gt;
| 05 || Issun indicates and object by jumping to it and glowing gold.&lt;br /&gt;
|-&lt;br /&gt;
| 06 || Issun jumps around Ammy glowing green.&lt;br /&gt;
|-&lt;br /&gt;
| 07 || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 08 || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 09 || Seems to give the area outer collisions but you can still jump in through the top.&lt;br /&gt;
|-&lt;br /&gt;
| 0A || Examine Tooltip&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Exit_Destination_(.JMP)_File_Format&amp;diff=1253</id>
		<title>Exit Destination (.JMP) File Format</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Exit_Destination_(.JMP)_File_Format&amp;diff=1253"/>
		<updated>2022-11-22T04:34:51Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: Creating link to zones format.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This file defines the destinations for exits. This does not define the loading zones themselves, but is referred to by them. (See [[Zones (.MEH/.SCA/.SCI) File Format]] for that.)&lt;br /&gt;
&lt;br /&gt;
==File Format==&lt;br /&gt;
===Overall===&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Start (Bytes in Hex) !! Width (Bytes in Hex) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 4 || uint32 || Number of entries || Count of exit destination definition.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12 each || [[#jumpEntry|jumpEntry]] array || [[#jumpEntry|jumpEntry]] || One for each exit definition.&lt;br /&gt;
|-&lt;br /&gt;
| || || || padding || Pad with zeroes for 64 byte alignment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===jumpEntry===&lt;br /&gt;
Describes a single exit destination.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 6 || PackedTuple&amp;lt;int16&amp;gt; || coordinates || Location on destination map (x, y, z)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 || uint16 || orient || Ammy's orientation. Could be int16.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1 || uint8 || area_id || Destination area ID. See [[Level File ID Table]].&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1 || uint8 || region_id || Destination region ID. See [[Level File ID Table]].&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1 || uint8 || unknown || Seems to reference the other side of the exit but doesn't do anything when changed?&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 1 || uint8 || exit_id || Index into this file.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Exit_Destination_(.JMP)_File_Format&amp;diff=1252</id>
		<title>Exit Destination (.JMP) File Format</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Exit_Destination_(.JMP)_File_Format&amp;diff=1252"/>
		<updated>2022-11-22T03:49:37Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: /* jumpEntry */ Making it more in line with the new ones I made.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This file defines the destinations for exits. This does not define the loading zones themselves, but is referred to by them. (See Zone (.MEH/.SCA/.SCI) File Format for that.)&lt;br /&gt;
&lt;br /&gt;
==File Format==&lt;br /&gt;
===Overall===&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Start (Bytes in Hex) !! Width (Bytes in Hex) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 4 || uint32 || Number of entries || Count of exit destination definition.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12 each || [[#jumpEntry|jumpEntry]] array || [[#jumpEntry|jumpEntry]] || One for each exit definition.&lt;br /&gt;
|-&lt;br /&gt;
| || || || padding || Pad with zeroes for 64 byte alignment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===jumpEntry===&lt;br /&gt;
Describes a single exit destination.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 6 || PackedTuple&amp;lt;int16&amp;gt; || coordinates || Location on destination map (x, y, z)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 || uint16 || orient || Ammy's orientation. Could be int16.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1 || uint8 || area_id || See [[Level File ID Table]].&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1 || uint8 || region_id || See [[Level File ID Table]].&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1 || uint8 || unknown || Seems to reference the other side of the exit but doesn't do anything when changed?&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 1 || uint8 || exit_id || Index into this file.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Animal_Group_(.ANS)_File_Format&amp;diff=1251</id>
		<title>Animal Group (.ANS) File Format</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Animal_Group_(.ANS)_File_Format&amp;diff=1251"/>
		<updated>2022-11-22T03:48:02Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: Formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This file defines each group of animals on a single map.&lt;br /&gt;
&lt;br /&gt;
==File Format==&lt;br /&gt;
===Overall===&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 4 || uint32 || Number of Entries || Count of animal definitions&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 40 || ANSEntry array || groups || Animal group definition&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || padding || 00 || Pad zeroes for 4 byte alignment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ANSEntry===&lt;br /&gt;
Describes a single animal group.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1 || uint8 || an_id || See [[Animal ID Table]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || uint8 || cat_id || Category ID: 05 is animals&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || uint8 || unknown2 || Unknown. Always 03.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || uint8 || unknown3 || Unknown. Always 00. Padding?&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 3 || PackedTuple&amp;lt;uint8&amp;gt; || size || Animal size (width, height, depth)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 3 || PackedTuple&amp;lt;uint8&amp;gt; || rotation || Rotation around axis (x, y, z)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 6 || PackedTuple&amp;lt;uint16&amp;gt; || coordinates || Location (x, y, z)&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1 || uint8 || texture || Which animal texture to use.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1 || uint8 || unknown5 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1 || uint8 || group_id || Offset for the bit that marks the animal group as fed.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 1 || uint8 || tod || Time of day the animal group appears: 0 = Always, 1 = Day Only, 2 = Night Only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2 || uint16 || unknown6 || Unknown. Always 00. Padding?&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 1 || uint8 || an_id2 || Always matches an_id.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 1 || uint8 || unknown8 || Unknown. Always 00. Padding?&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 1 || uint8 || unknown9 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1 || uint8 || unknowna || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 1 || uint8 || unknownb || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 1 || uint8 || unknownc || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 12 || uint8 array || padding || All 00&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Encounter_(.ECT)_File_Format&amp;diff=1250</id>
		<title>Encounter (.ECT) File Format</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Encounter_(.ECT)_File_Format&amp;diff=1250"/>
		<updated>2022-11-22T03:47:24Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: Formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This file defines each encounter on a single map.&lt;br /&gt;
&lt;br /&gt;
==File Format==&lt;br /&gt;
===Overall===&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 4 || uint32 || Number of Entries || Count of encounter definitions&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || ECTEntry array || groups || Encounter definition&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || padding || 00 || Pad zeroes for 4 byte alignment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ECTEntry===&lt;br /&gt;
Describes a single encounter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 6 || PackedTuple&amp;lt;uint16&amp;gt; || coordinates || Location of encounter (x, y, z).&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1 || uint8 || unknown1 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1 || uint8 || escape_radius || How far from the center of the arena to escape the encounter.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2 || ECTEntryFlags (uint16) || flags || Bitfield of flags.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2 || uint16 || pad || Always 00.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 2 || uint16 || index || Increasing, no dupes in file, some missing?&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 2 || uint16 || unknown3 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4 || uint32 || pad2 || Always 00.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 96 || EnemyEntry[4] || enemy || One for each enemy type in the encounter.&lt;br /&gt;
|-&lt;br /&gt;
| 116 || 1 || uint8 || unknown4 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 117 || 1 || uint8 || unknown5 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 118 || 1 || uint8 || unknown6 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 119 || 1 || uint8 || unknownugh || May affect triggering event? If you set the demon gate behind shinshu tree to 0, the bloom patch doesn't appear when you beat the gate.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 1 || uint8 || unknown7 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 121 || 1 || uint8 || unknown8 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 122 || 1 || uint8 || unknown9 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 123 || 1 || uint8 || unknowna || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 124 || 1 || uint8 || separate_waves || 00 mix enemy types, 01 separate different enemy types to different waves.&lt;br /&gt;
|-&lt;br /&gt;
| 125 || 7 || uint8 array || padding || All 00.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ECTEntryFlags Format===&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
! Bit !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || always_set || Seems to always be 1.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || unknownb1o1 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || unknownb1o2 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || unknownb1o3 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || day_only || Encounter only available during the day.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || night_only || Encounter only available at night.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || inescapable || Encounter cannot be escaped.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || inescapable2 || Encounter cannot be escaped. Only used for devil gates, most no-indicator fights, and 2 scrolls.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || unrepeatable || Encounter cannot be repeated.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || unknownb2o1 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| a || demon_scroll || Encounter is represented by a demon scroll.&lt;br /&gt;
|-&lt;br /&gt;
| b || devil_gate || Encounter is represented by a devil gate.&lt;br /&gt;
|-&lt;br /&gt;
| c || unknownb2o4 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| d || unknownb2o5 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| e || unknownb2o6 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| f || unknownb2o7 || Unknown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===EnemyEntry Format===&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1 || uint8 || enemy_id || See [[Enemy ID Table]].&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || uint8 || cat_id || Category ID: 02 is enemies&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6 || uint8[6] || unknowns || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1 || uint8 || total || Total count of this enemy in this encounter.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1 || uint8 || max_concurrent || Maximum number of this enemy present at once.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1 || uint8 || unknown1 || Unknown. Always 00. Maybe padding?&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 1 || uint8 || unknown2 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 12 || uint8 array || padding || All 00.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Loot_(.ITS)_File_Format&amp;diff=1249</id>
		<title>Loot (.ITS) File Format</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Loot_(.ITS)_File_Format&amp;diff=1249"/>
		<updated>2022-11-22T03:45:58Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: Loot file format (ITS)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This file defines all guaranteed loot locations on a single map.&lt;br /&gt;
&lt;br /&gt;
==File Format==&lt;br /&gt;
===Overall===&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 4 || uint32 || Number of Entries || Count of loot definitions&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || ITSEntry array || entries || Loot definitions&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || padding || 00 || Pad zeroes for 4 byte alignment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ITSEntry===&lt;br /&gt;
Describes a single piece of loot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1 || uint8 || contents_id || See [[Item Table]].&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || uint8 || cat_id || Category ID: 0a is items.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || uint8 || unknown2 || Always 01.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || uint8 || container_state || See below for values.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 3 || PackedTuple&amp;lt;uint8&amp;gt; || size || Size of container (width, height, depth).&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 3 || PackedTuple&amp;lt;uint8&amp;gt; || rotation || Rotation around axis (x, y, z).&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 6 || PackedTuple&amp;lt;uint16&amp;gt; || coordinates || Location of container (x, y, z)&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1 || uint8 || container_type || See below for values.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 8 || uint8 array || unknowns || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 15 || uint8 array || padding || All 00.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===container_state===&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
! Value !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| 00 || On Land&lt;br /&gt;
|-&lt;br /&gt;
| 01 || Underwater&lt;br /&gt;
|-&lt;br /&gt;
| 02 || Buried&lt;br /&gt;
|-&lt;br /&gt;
| 03 || On Land (unsure the difference from 00)&lt;br /&gt;
|-&lt;br /&gt;
| 04 || Required Pickup (Only astral pouch and devout beads chests.)&lt;br /&gt;
|-&lt;br /&gt;
| 05 || Powerslash Only (Kusa Village Gourds.)&lt;br /&gt;
|-&lt;br /&gt;
| 06 || In Canal (Sei'an Commoner's Quarter chests that are initially on land and later underwater.)&lt;br /&gt;
|-&lt;br /&gt;
| 07 || Tidal (Sunken Ship chests that are on land at night and underwater during day.)&lt;br /&gt;
|-&lt;br /&gt;
| 13 || On Land (Pots only, but some are 00 or 03, so what's the difference?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===container_type===&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
! Value !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| 00 || Free-standing&lt;br /&gt;
|-&lt;br /&gt;
| 01 || Sasa Chest&lt;br /&gt;
|-&lt;br /&gt;
| 02 || Pot&lt;br /&gt;
|-&lt;br /&gt;
| 03 || Wooden Horse&lt;br /&gt;
|-&lt;br /&gt;
| 04 || Chest&lt;br /&gt;
|-&lt;br /&gt;
| 05 || Gale Shrine Chest&lt;br /&gt;
|-&lt;br /&gt;
| 06 || Clover&lt;br /&gt;
|-&lt;br /&gt;
| 07 || Grass&lt;br /&gt;
|-&lt;br /&gt;
| 08 || Watermelon&lt;br /&gt;
|-&lt;br /&gt;
| 09 || Locked Box&lt;br /&gt;
|-&lt;br /&gt;
| 0a || Bloom Pod&lt;br /&gt;
|-&lt;br /&gt;
| 0b || Guardian Fruit&lt;br /&gt;
|-&lt;br /&gt;
| 0c || Electric Chest&lt;br /&gt;
|-&lt;br /&gt;
| 0d || Clam Shell&lt;br /&gt;
|-&lt;br /&gt;
| 0e || Flower&lt;br /&gt;
|-&lt;br /&gt;
| 0f || Flaming Chest&lt;br /&gt;
|-&lt;br /&gt;
| 10 || One-eyed Doll&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Frozen Chest&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Crystal PS3 Rock&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Iron PS2 Rock&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Encounter_(.ECT)_File_Format&amp;diff=1248</id>
		<title>Encounter (.ECT) File Format</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Encounter_(.ECT)_File_Format&amp;diff=1248"/>
		<updated>2022-11-22T02:44:26Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: Adding Encounter (ECT) definition.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This file defines each encounter on a single map.&lt;br /&gt;
&lt;br /&gt;
==File Format==&lt;br /&gt;
===Overall===&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 4 || uint32 || Number of Entries || Count of encounter definitions&lt;br /&gt;
|-&lt;br /&gt;
| 4 ||  || ECTEntry array || groups || Encounter definition&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || padding || 00 || Pad zeroes for 4 byte alignment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ECTEntry===&lt;br /&gt;
Describes a single encounter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 6 || PackedTuple\&amp;lt;uint16\&amp;gt; || coordinates || Location of encounter (x, y, z).&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1 || uint8 || unknown1 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1 || uint8 || escape_radius || How far from the center of the arena to escape the encounter.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2 || ECTEntryFlags (uint16) || flags || Bitfield of flags.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2 || uint16 || pad || Always 00.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 2 || uint16 || index || Increasing, no dupes in file, some missing?&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 2 || uint16 || unknown3 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4 || uint32 || pad2 || Always 00.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 96 || EnemyEntry[4] || enemy || One for each enemy type in the encounter.&lt;br /&gt;
|-&lt;br /&gt;
| 116 || 1 || uint8 || unknown4 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 117 || 1 || uint8 || unknown5 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 118 || 1 || uint8 || unknown6 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 119 || 1 || uint8 || unknownugh || May affect triggering event? If you set the demon gate behind shinshu tree to 0, the bloom patch doesn't appear when you beat the gate.&lt;br /&gt;
|-&lt;br /&gt;
| 120 || 1 || uint8 || unknown7 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 121 || 1 || uint8 || unknown8 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 122 || 1 || uint8 || unknown9 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 123 || 1 || uint8 || unknowna || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 124 || 1 || uint8 || separate_waves || 00 mix enemy types, 01 separate different enemy types to different waves.&lt;br /&gt;
|-&lt;br /&gt;
| 125 || 7 || uint8 array || padding || All 00.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ECTEntryFlags Format===&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
! Bit !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || always_set || Seems to always be 1.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || unknownb1o1 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || unknownb1o2 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || unknownb1o3 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || day_only || Encounter only available during the day.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || night_only || Encounter only available at night.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || inescapable || Encounter cannot be escaped.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || inescapable2 || Encounter cannot be escaped. Only used for devil gates, most no-indicator fights, and 2 scrolls.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || unrepeatable || Encounter cannot be repeated.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || unknownb2o1 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| a || demon_scroll || Encounter is represented by a demon scroll.&lt;br /&gt;
|-&lt;br /&gt;
| b || devil_gate || Encounter is represented by a devil gate.&lt;br /&gt;
|-&lt;br /&gt;
| c || unknownb2o4 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| d || unknownb2o5 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| e || unknownb2o6 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| f || unknownb2o7 || Unknown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===EnemyEntry Format===&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1 || uint8 || enemy_id || See [[Enemy ID Table]].&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || uint8 || cat_id || Category ID: 02 is enemies&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 6 || uint8\[6\] || unknowns || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1 || uint8 || total || Total count of this enemy in this encounter.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1 || uint8 || max_concurrent || Maximum number of this enemy present at once.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1 || uint8 || unknown1 || Unknown. Always 00. Maybe padding?&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 1 || uint8 || unknown2 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 12 || uint8 array || padding || All 00.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Animal_Group_(.ANS)_File_Format&amp;diff=1247</id>
		<title>Animal Group (.ANS) File Format</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Animal_Group_(.ANS)_File_Format&amp;diff=1247"/>
		<updated>2022-11-22T01:39:07Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: /* Overall */ Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This file defines each group of animals on a single map.&lt;br /&gt;
&lt;br /&gt;
==File Format==&lt;br /&gt;
===Overall===&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 4 || uint32 || Number of Entries || Count of animal definitions&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 40 || ANSEntry array || groups || Animal group definition&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || padding || 00 || Pad zeroes for 4 byte alignment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ANSEntry===&lt;br /&gt;
Describes a single animal group.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1 || uint8 || an_id || See [[Animal ID Table]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || uint8 || cat_id || Category ID: 05 is animals&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || uint8 || unknown2 || Unknown. Always 03.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || uint8 || unknown3 || Unknown. Always 00. Padding?&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 3 || PackedTuple\&amp;lt;uint8\&amp;gt; || size || Animal size (width, height, depth)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 3 || PackedTuple\&amp;lt;uint8\&amp;gt; || rotation || Rotation around axis (x, y, z)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 6 || PackedTuple\&amp;lt;uint16\&amp;gt; || coordinates || Location (x, y, z)&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1 || uint8 || texture || Which animal texture to use.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1 || uint8 || unknown5 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1 || uint8 || group_id || Offset for the bit that marks the animal group as fed.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 1 || uint8 || tod || Time of day the animal group appears: 0 = Always, 1 = Day Only, 2 = Night Only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2 || uint16 || unknown6 || Unknown. Always 00. Padding?&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 1 || uint8 || an_id2 || Always matches an_id.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 1 || uint8 || unknown8 || Unknown. Always 00. Padding?&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 1 || uint8 || unknown9 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1 || uint8 || unknowna || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 1 || uint8 || unknownb || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 1 || uint8 || unknownc || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 12 || uint8 array || padding || All 00&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Animal_Group_(.ANS)_File_Format&amp;diff=1246</id>
		<title>Animal Group (.ANS) File Format</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Animal_Group_(.ANS)_File_Format&amp;diff=1246"/>
		<updated>2022-11-22T01:34:43Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: Describing the .ANS format.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This file defines each group of animals on a single map.&lt;br /&gt;
&lt;br /&gt;
==File Format==&lt;br /&gt;
===Overall===&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 4 || uint32 || Number of Entries || Count of animal definitions&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 40 || ANSEntry array || groups || Animal group definition&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || padding || 00 || pad zeroes for 4 byte alignment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===ANSEntry===&lt;br /&gt;
Describes a single animal group.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1 || uint8 || an_id || See [[Animal ID Table]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || uint8 || cat_id || Category ID: 05 is animals&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || uint8 || unknown2 || Unknown. Always 03.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 || uint8 || unknown3 || Unknown. Always 00. Padding?&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 3 || PackedTuple\&amp;lt;uint8\&amp;gt; || size || Animal size (width, height, depth)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 3 || PackedTuple\&amp;lt;uint8\&amp;gt; || rotation || Rotation around axis (x, y, z)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 6 || PackedTuple\&amp;lt;uint16\&amp;gt; || coordinates || Location (x, y, z)&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 1 || uint8 || texture || Which animal texture to use.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 1 || uint8 || unknown5 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 1 || uint8 || group_id || Offset for the bit that marks the animal group as fed.&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 1 || uint8 || tod || Time of day the animal group appears: 0 = Always, 1 = Day Only, 2 = Night Only&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2 || uint16 || unknown6 || Unknown. Always 00. Padding?&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 1 || uint8 || an_id2 || Always matches an_id.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 1 || uint8 || unknown8 || Unknown. Always 00. Padding?&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 1 || uint8 || unknown9 || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1 || uint8 || unknowna || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 1 || uint8 || unknownb || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 1 || uint8 || unknownc || Unknown.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 12 || uint8 array || padding || All 00&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=File_Formats&amp;diff=1245</id>
		<title>File Formats</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=File_Formats&amp;diff=1245"/>
		<updated>2022-11-22T01:31:25Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: /* Level Files (st#) */ Link to .ANS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
Here you will find an incomplete list of descriptions of file formats in Okami, discovered via [[Reverse Engineering]].&lt;br /&gt;
&lt;br /&gt;
'''Extension''' is a list of file extensions associated with this type.&lt;br /&gt;
&lt;br /&gt;
'''Short Description''' is an short explanation of the point of the file.&lt;br /&gt;
&lt;br /&gt;
== Archives == &lt;br /&gt;
&lt;br /&gt;
Archives are simply expanded into more files.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Extension !! Short Description&lt;br /&gt;
|-&lt;br /&gt;
| .bin || Generic Archive&lt;br /&gt;
|-&lt;br /&gt;
| .dat || Generic Archive with some exceptions. (See below.)&lt;br /&gt;
|-&lt;br /&gt;
| .DDP || Image Archive (DDS)&lt;br /&gt;
|-&lt;br /&gt;
| .EFF || Generic Archive&lt;br /&gt;
|-&lt;br /&gt;
| .SSD || Generic Archive&lt;br /&gt;
|-&lt;br /&gt;
| .TBL || Generic Archive &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''.dat''' has a few exceptions: files in the event/ folder have their own format. Some (but not all) of the .dat files in the id/ folder as well as privilege/IllustPrivilege.dat are just DDS files one after the next. &lt;br /&gt;
&lt;br /&gt;
== Level Files (st#) ==&lt;br /&gt;
&lt;br /&gt;
Level files are found in data_pc/st#. See [[Level File ID Table]] for a complete list.&lt;br /&gt;
&lt;br /&gt;
'''Archive''' is whether the files is stored in the .bin or .dat for the level in Okami HD for PC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Extension !! Short Description !! Archive&lt;br /&gt;
|-&lt;br /&gt;
| .ACT || Something to do with NPCs. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .AKT || Archive of collision models (.AK) || .dat&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal Group (.ANS) File Format|.ANS]] || Animals. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .BMH || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .CAM || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .CMP || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .EAR || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .ECT || Encounters. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .EFF || Unknown Archive. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .FI2 || Atmospheric Effects || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .ISL || Shop contents and prices. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .ITS || Guaranteed loot locations. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| [[Exit Destination (.JMP) File Format|.JMP]] || Exit destinations. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .LI3 || Lighting. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .MEH &amp;lt;br&amp;gt;.SCA &amp;lt;br&amp;gt;.SCI || Zone definitions, such as dialogue, exits, bit flags. || .bin &amp;lt;br&amp;gt;.bin &amp;lt;br&amp;gt;.dat&lt;br /&gt;
|-&lt;br /&gt;
| .MOT || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .MRT || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .MSA || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .MSD || Dialogue text. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| _objtbl.TSC &amp;lt;br&amp;gt;_objtbl2.TRE &amp;lt;br&amp;gt;_objtbl3.TAT || Objects placed around the map.  || .dat&lt;br /&gt;
|-&lt;br /&gt;
| [[Drop Table (.RNI) File Format|_randtbl.RNI]] || Drop tables. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .RHT || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .SCL || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .SCP || Archive containing texture models (.SCR) and a texture archive (.DDP). || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .SCR || Texture model definitions. || .dat/.SCP&lt;br /&gt;
|-&lt;br /&gt;
| .SSD || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .TS || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Exit_Destination_(.JMP)_File_Format&amp;diff=1154</id>
		<title>Exit Destination (.JMP) File Format</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Exit_Destination_(.JMP)_File_Format&amp;diff=1154"/>
		<updated>2021-11-26T19:54:03Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This file defines the destinations for exits. This does not define the loading zones themselves, but is referred to by them. (See Zone (.MEH/.SCA/.SCI) File Format for that.)&lt;br /&gt;
&lt;br /&gt;
==File Format==&lt;br /&gt;
===Overall===&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Start (Bytes in Hex) !! Width (Bytes in Hex) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 4 || uint32 || Number of entries || Count of exit destination definition.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12 each || [[#jumpEntry|jumpEntry]] array || [[#jumpEntry|jumpEntry]] || One for each exit definition.&lt;br /&gt;
|-&lt;br /&gt;
| || || || padding || Pad with zeroes for 64 byte alignment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===jumpEntry===&lt;br /&gt;
Describes a single exit destination.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Start (Bytes in Hex) !! Width (Bytes in Hex) !! Type !! Field Description !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 2 || int16 || X Coordinate || At destination.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || int16 || Y Coordinate || At destination.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 || int16 || Z Coordinate || At destination.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 || uint16 || Ammy Orientation || Could be int16. Which way she faces at destination.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1 || uint8 || Area ID || See [[Level File ID Table.]]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1 || uint8 || Region ID || See [[Level File ID Table.]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1 || uint8 || Source ID? || Seems to reference the other side of the exit, but doesn't appear to do anything when changed.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 1 || uint8 || Exit ID || Index into this file.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Exit_Destination_(.JMP)_File_Format&amp;diff=1153</id>
		<title>Exit Destination (.JMP) File Format</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Exit_Destination_(.JMP)_File_Format&amp;diff=1153"/>
		<updated>2021-11-26T19:53:33Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This file defines the destinations for exits. This does not define the loading zones themselves, but is referred to by them. (See Zone (.MEH/.SCA/.SCI) File Format for that.)&lt;br /&gt;
&lt;br /&gt;
==File Format==&lt;br /&gt;
===Overall===&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Start (Bytes in Hex) !! Width (Bytes in Hex) !! Type !! Field Name !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 4 || uint32 || Number of entries || Count of exit destination definition.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12 each || [[#jumpEntry]] array || [[#jumpEntry]] || One for each exit definition.&lt;br /&gt;
|-&lt;br /&gt;
| || || || padding || Pad with zeroes for 64 byte alignment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===jumpEntry===&lt;br /&gt;
Describes a single exit destination.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable dataStructure&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Start (Bytes in Hex) !! Width (Bytes in Hex) !! Type !! Field Description !! Note&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 2 || int16 || X Coordinate || At destination.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || int16 || Y Coordinate || At destination.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2 || int16 || Z Coordinate || At destination.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 2 || uint16 || Ammy Orientation || Could be int16. Which way she faces at destination.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1 || uint8 || Area ID || See [[Level File ID Table.]]&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 1 || uint8 || Region ID || See [[Level File ID Table.]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1 || uint8 || Source ID? || Seems to reference the other side of the exit, but doesn't appear to do anything when changed.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 1 || uint8 || Exit ID || Index into this file.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Exit_Destination_(.JMP)_File_Format&amp;diff=1148</id>
		<title>Exit Destination (.JMP) File Format</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Exit_Destination_(.JMP)_File_Format&amp;diff=1148"/>
		<updated>2021-11-25T16:09:45Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This file defines the destinations for exits. This does not define the loading zones themselves, but is referred to by them. (See Zone (.MEH/.SCA/.SCI) File Format for that.)&lt;br /&gt;
&lt;br /&gt;
==File Format==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
uint32_t number_of_entries     // One for each exit destination definition.&lt;br /&gt;
&lt;br /&gt;
For each entry:&lt;br /&gt;
    uint16 x_coordinate&lt;br /&gt;
    uint16 y_coordinate&lt;br /&gt;
    uint16 z_coordinate&lt;br /&gt;
    uint16 ammy_orientation&lt;br /&gt;
    uint8  area_id             // See Level File ID Table.&lt;br /&gt;
    uint8  region_id           // See Level File ID Table.&lt;br /&gt;
    uint8  unknown             // Seems to reference the other side of the exit, but doesn't appear to do anything when changed.&lt;br /&gt;
    uint8  exit_id             // Index into this file.&lt;br /&gt;
&lt;br /&gt;
Pad with zeroes for 64 byte alignment.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Exit_Destination_(.JMP)_File_Format&amp;diff=1147</id>
		<title>Exit Destination (.JMP) File Format</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Exit_Destination_(.JMP)_File_Format&amp;diff=1147"/>
		<updated>2021-11-25T16:08:19Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: Created page with &amp;quot;{{RE}}  ==Explanation==  This file defines the destinations for exits. This does not define the exit definitions themselves, but is referred to by them. (See Zone (.MEH/.SCA/....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
This file defines the destinations for exits. This does not define the exit definitions themselves, but is referred to by them. (See Zone (.MEH/.SCA/.SCI) File Format for that.)&lt;br /&gt;
&lt;br /&gt;
==File Format==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
uint32_t number_of_entries     // One for each exit destination definition.&lt;br /&gt;
&lt;br /&gt;
For each entry:&lt;br /&gt;
    uint16 x_coordinate&lt;br /&gt;
    uint16 y_coordinate&lt;br /&gt;
    uint16 z_coordinate&lt;br /&gt;
    uint16 ammy_orientation&lt;br /&gt;
    uint8  area_id             // See Level File ID Table.&lt;br /&gt;
    uint8  region_id           // See Level File ID Table.&lt;br /&gt;
    uint8  unknown             // Seems to reference the other side of the exit, but doesn't appear to do anything when changed.&lt;br /&gt;
    uint8  exit_id             // Index into this file.&lt;br /&gt;
&lt;br /&gt;
Pad with zeroes for 64 byte alignment.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=File_Formats&amp;diff=1146</id>
		<title>File Formats</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=File_Formats&amp;diff=1146"/>
		<updated>2021-11-25T15:44:08Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
Here you will find an incomplete list of descriptions of file formats in Okami, discovered via [[Reverse Engineering]].&lt;br /&gt;
&lt;br /&gt;
'''Extension''' is a list of file extensions associated with this type.&lt;br /&gt;
&lt;br /&gt;
'''Short Description''' is an short explanation of the point of the file.&lt;br /&gt;
&lt;br /&gt;
== Archives == &lt;br /&gt;
&lt;br /&gt;
Archives are simply expanded into more files.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Extension !! Short Description&lt;br /&gt;
|-&lt;br /&gt;
| .bin || Generic Archive&lt;br /&gt;
|-&lt;br /&gt;
| .dat || Generic Archive with some exceptions. (See below.)&lt;br /&gt;
|-&lt;br /&gt;
| .DDP || Image Archive (DDS)&lt;br /&gt;
|-&lt;br /&gt;
| .EFF || Generic Archive&lt;br /&gt;
|-&lt;br /&gt;
| .SSD || Generic Archive&lt;br /&gt;
|-&lt;br /&gt;
| .TBL || Generic Archive &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''.dat''' has a few exceptions: files in the event/ folder have their own format. Some (but not all) of the .dat files in the id/ folder as well as privilege/IllustPrivilege.dat are just DDS files one after the next. &lt;br /&gt;
&lt;br /&gt;
== Level Files (st#) ==&lt;br /&gt;
&lt;br /&gt;
Level files are found in data_pc/st#. See [[Level File ID Table]] for a complete list.&lt;br /&gt;
&lt;br /&gt;
'''Archive''' is whether the files is stored in the .bin or .dat for the level in Okami HD for PC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Extension !! Short Description !! Archive&lt;br /&gt;
|-&lt;br /&gt;
| .ACT || Something to do with NPCs. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .AKT || Archive of collision models (.AK) || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .ANS || Animals. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .BMH || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .CAM || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .CMP || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .EAR || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .ECT || Encounters. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .EFF || Unknown Archive. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .FI2 || Atmospheric Effects || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .ISL || Shop contents and prices. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .ITS || Guaranteed loot locations. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| [[Exit Destination (.JMP) File Format|.JMP]] || Exit destinations. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .LI3 || Lighting. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .MEH &amp;lt;br&amp;gt;.SCA &amp;lt;br&amp;gt;.SCI || Zone definitions, such as dialogue, exits, bit flags. || .bin &amp;lt;br&amp;gt;.bin &amp;lt;br&amp;gt;.dat&lt;br /&gt;
|-&lt;br /&gt;
| .MOT || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .MRT || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .MSA || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .MSD || Dialogue text. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| _objtbl.TSC &amp;lt;br&amp;gt;_objtbl2.TRE &amp;lt;br&amp;gt;_objtbl3.TAT || Objects placed around the map.  || .dat&lt;br /&gt;
|-&lt;br /&gt;
| [[Drop Table (.RNI) File Format|_randtbl.RNI]] || Drop tables. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .RHT || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .SCL || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .SCP || Archive containing texture models (.SCR) and a texture archive (.DDP). || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .SCR || Texture model definitions. || .dat/.SCP&lt;br /&gt;
|-&lt;br /&gt;
| .SSD || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .TS || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=File_Formats&amp;diff=1145</id>
		<title>File Formats</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=File_Formats&amp;diff=1145"/>
		<updated>2021-11-25T15:37:07Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
Here you will find an incomplete list of descriptions of file formats in Okami, discovered via [[Reverse Engineering]].&lt;br /&gt;
&lt;br /&gt;
'''Extension''' is a list of file extensions associated with this type.&lt;br /&gt;
&lt;br /&gt;
'''Short Description''' is an short explanation of the point of the file.&lt;br /&gt;
&lt;br /&gt;
== Archives == &lt;br /&gt;
&lt;br /&gt;
Archives are simply expanded into more files.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Extension !! Short Description&lt;br /&gt;
|-&lt;br /&gt;
| .bin || Generic Archive&lt;br /&gt;
|-&lt;br /&gt;
| .dat || Generic Archive with some exceptions. (See below.)&lt;br /&gt;
|-&lt;br /&gt;
| .DDP || Image Archive (DDS)&lt;br /&gt;
|-&lt;br /&gt;
| .EFF || Generic Archive&lt;br /&gt;
|-&lt;br /&gt;
| .SSD || Generic Archive&lt;br /&gt;
|-&lt;br /&gt;
| .TBL || Generic Archive &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''.dat''' has a few exceptions: files in the event/ folder have their own format. Some (but not all) of the .dat files in the id/ folder as well as privilege/IllustPrivilege.dat are just DDS files one after the next. &lt;br /&gt;
&lt;br /&gt;
== Level Files (st#) ==&lt;br /&gt;
&lt;br /&gt;
Level files are found in data_pc/st#. See [[Level File ID Table]] for a complete list.&lt;br /&gt;
&lt;br /&gt;
'''Archive''' is whether the files is stored in the .bin or .dat for the level in Okami HD for PC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Extension !! Short Description !! Archive&lt;br /&gt;
|-&lt;br /&gt;
| .ACT || Something to do with NPCs. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .AKT || Archive of collision models (.AK) || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .ANS || Animals. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .BMH || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .CAM || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .CMP || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .EAR || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .ECT || Encounters. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .EFF || Unknown Archive. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .FI2 || Atmospheric Effects || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .ISL || Shop contents and prices. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .ITS || Guaranteed loot locations. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .JMP || Exit destinations. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .LI3 || Lighting. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .MEH &amp;lt;br&amp;gt;.SCA &amp;lt;br&amp;gt;.SCI || Zone definitions, such as dialogue, exits, bit flags. || .bin &amp;lt;br&amp;gt;.bin &amp;lt;br&amp;gt;.dat&lt;br /&gt;
|-&lt;br /&gt;
| .MOT || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .MRT || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .MSA || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .MSD || Dialogue text. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| _objtbl.TSC &amp;lt;br&amp;gt;_objtbl2.TRE &amp;lt;br&amp;gt;_objtbl3.TAT || Objects placed around the map.  || .dat&lt;br /&gt;
|-&lt;br /&gt;
| [[Drop Table (.RNI) File Format|_randtbl.RNI]] || Drop tables. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .RHT || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .SCL || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .SCP || Archive containing texture models (.SCR) and a texture archive (.DDP). || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .SCR || Texture model definitions. || .dat/.SCP&lt;br /&gt;
|-&lt;br /&gt;
| .SSD || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .TS || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=File_Formats&amp;diff=1144</id>
		<title>File Formats</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=File_Formats&amp;diff=1144"/>
		<updated>2021-11-25T15:28:22Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
Here you will find an incomplete list of descriptions of file formats in Okami, discovered via [[Reverse Engineering]].&lt;br /&gt;
&lt;br /&gt;
'''Extension''' is a list of file extensions associated with this type.&lt;br /&gt;
&lt;br /&gt;
'''Short Description''' is an short explanation of the point of the file.&lt;br /&gt;
&lt;br /&gt;
== Archives == &lt;br /&gt;
&lt;br /&gt;
Archives are simply expanded into more files.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Extension !! Short Description&lt;br /&gt;
|-&lt;br /&gt;
| .bin || Generic Archive&lt;br /&gt;
|-&lt;br /&gt;
| .dat || Generic Archive with some exceptions. (See below.)&lt;br /&gt;
|-&lt;br /&gt;
| .DDP || Image Archive (DDS)&lt;br /&gt;
|-&lt;br /&gt;
| .EFF || Generic Archive&lt;br /&gt;
|-&lt;br /&gt;
| .SSD || Generic Archive&lt;br /&gt;
|-&lt;br /&gt;
| .TBL || Generic Archive &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''.dat''' has a few exceptions: files in the event/ folder have their own format. Some (but not all) of the .dat files in the id/ folder as well as privilege/IllustPrivilege.dat are just DDS files one after the next. &lt;br /&gt;
&lt;br /&gt;
== Level Files (st#) ==&lt;br /&gt;
&lt;br /&gt;
Level files are found in data_pc/st#. See [[Level File ID Table]] for a complete list.&lt;br /&gt;
&lt;br /&gt;
'''Archive''' is whether the files is stored in the .bin or .dat for the level in Okami HD for PC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Extension !! Short Description !! Archive&lt;br /&gt;
|-&lt;br /&gt;
| .ACT || Something to do with NPCs. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .AKT || Archive of collision models (.AK) || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .ANS || Animals. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .BMH || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .CAM || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .CMP || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .EAR || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .ECT || Encounters. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .EFF || Unknown Archive. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .FI2 || Atmospheric Effects || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .ISL || Shop contents and prices. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .ITS || Guaranteed loot locations. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .JMP || Exit destinations. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .LI3 || Lighting. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .MEH &amp;lt;br&amp;gt;.SCA &amp;lt;br&amp;gt;.SCI || Zone definitions, such as dialogue, exits, bit flags. || .bin &amp;lt;br&amp;gt;.bin &amp;lt;br&amp;gt;.dat&lt;br /&gt;
|-&lt;br /&gt;
| .MOT || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .MRT || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .MSA || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .MSD || Dialogue text. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| _objtbl.TSC &amp;lt;br&amp;gt;_objtbl2.TRE &amp;lt;br&amp;gt;_objtbl3.TAT || Objects placed around the map.  || .dat&lt;br /&gt;
|-&lt;br /&gt;
| _randtbl.RNI || Drop tables. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .RHT || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .SCL || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .SCP || Archive containing texture models (.SCR) and a texture archive (.DDP). || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .SCR || Texture model definitions. || .dat/.SCP&lt;br /&gt;
|-&lt;br /&gt;
| .SSD || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .TS || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Item_Table&amp;diff=1143</id>
		<title>Item Table</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Item_Table&amp;diff=1143"/>
		<updated>2021-11-24T18:38:33Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
==Explanation==&lt;br /&gt;
Ammy can obtain a wide variety of items. These items can be broadly divided into several categories and sub-categories:&lt;br /&gt;
* Tools&lt;br /&gt;
** Consumables&lt;br /&gt;
** Karmic Transformers&lt;br /&gt;
** Key Items&lt;br /&gt;
* Equipment&lt;br /&gt;
** Divine Instruments&lt;br /&gt;
** Holy Artifacts&lt;br /&gt;
* Fish&lt;br /&gt;
* Treasure&lt;br /&gt;
* Dungeon Maps&lt;br /&gt;
* Pick-ups (e.g. Spirit Globes)&lt;br /&gt;
* Held Items (e.g. Oddly-Shaped Turnip)&lt;br /&gt;
* Travel Guides&lt;br /&gt;
&lt;br /&gt;
Each item in Okami is assigned an ID value which is used in various contexts, such as the Tools/Equipment subscreen of the Fan Menu, the dialogues for picking up items for the first time, and for selecting the icon that appears in the UI when picking up an item. Item ID's are stored as uint_16's, though only ID's 0x0000 through 0x00FF correspond to actual items.&lt;br /&gt;
&lt;br /&gt;
===Names and Descriptions===&lt;br /&gt;
Each item has an associated name, which is actually selected from the current [[String Tables|String Table]] using a uint_16 ID equal to the item ID plus 0x0126. Items available in the Tools and Equipment menus also have descriptions, have an string ID equal to the item ID plus 0x2000.&lt;br /&gt;
&lt;br /&gt;
===Inventory Count===&lt;br /&gt;
Each item also has an associated inventory count stored at a memory address equal to main.dll+B20630 + (item ID * 2). Inventory counts are represented as int_16's, with negative values being treated as equivalent to 0. Even though every item has an inventory count, not all of them are actually incremented, tracked, or displayed in-game.&lt;br /&gt;
&lt;br /&gt;
===First Time Acquisition Flags===&lt;br /&gt;
For every item, there is an associated flag which is set to 1 if that item has been picked-up before on the current file. These flags are used by Spirit Globes, the Ink Bottle, the Demon Fang, food items, and Feedbags for determining whether to bring up a dialog box when picking up the item. Most other items which can be picked up on the ground do also set these flags, but they do not affect pick-up dialogs. There are some items which can be picked-up, but which don't set the acquisition flag, such as the Astral Pouch. The remaining items cannot be picked-up. These flags are stored contiguously in memory, in a series of 4-byte bitfields starting at address main.dll+B21780. Within each bitfield, the flags are stored in most-significant to least-significant bit order. For example, the flag for Spirit Globe S, the 2nd item in the table, is stored in the 2nd most significant bit of main.dll+B21783.&lt;br /&gt;
&lt;br /&gt;
==Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item ID !! Item Name !! Item Type !! Name String ID !! Inventory Address !! Inventory Max&lt;br /&gt;
|-&lt;br /&gt;
| 0x0000 ||  || Empty slot on Tool/Equipment subscreen || 0x0126 || main.dll+B20630 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0001 || Spirit Globe S || Pickup || 0x0127 || main.dll+B20632 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0002 || Spirit Globe M || Pickup || 0x0128 || main.dll+B20634 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0003 || Spirit Globe L || Pickup || 0x0129 || main.dll+B20636 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0004 || Holy Bone L || Consumable Tool || 0x012A || main.dll+B20638 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x0005 || Sun Fragment || Collectible || 0x012B || main.dll+B2063A || 2&lt;br /&gt;
|-&lt;br /&gt;
| 0x0006 || Astral Pouch || Permanent Flag || 0x012C || main.dll+B2063C || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0007 || Ink Bottle || Pickup || 0x012D || main.dll+B2063E || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0008 || Exorcism Slip L || Consumable Tool || 0x012E || main.dll+B20640 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x0009 || Exorcism Slip M || Consumable Tool || 0x012F || main.dll+B20642 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x000A || Exorcism Slip S || Consumable Tool || 0x0130 || main.dll+B20644 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x000B || Peace Bell || Holy Artifact || 0x0131 || main.dll+B20646 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x000C || Vengeance Slip || Consumable Tool || 0x0132 || main.dll+B20648 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x000D || Inkfinity Stone || Consumable Tool || 0x0133 || main.dll+B2064A || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x000E || Mermaid Coin || Consumable Tool || 0x0134 || main.dll+B2064C || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x000F || Golden Peach || Consumable Tool || 0x0135 || main.dll+B2064E || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x0010 || Divine Retribution || Divine Instrument || 0x0136 || main.dll+B20650 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0011 || Snarling Beast || Divine Instrument || 0x0137 || main.dll+B20652 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0012 || Infinity Judge || Divine Instrument || 0x0138 || main.dll+B20654 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0013 || Trinity Mirror || Divine Instrument || 0x0139 || main.dll+B20656 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0014 || Solar Flare || Divine Instrument || 0x013A || main.dll+B20658 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0015 || Devout Beads || Divine Instrument || 0x013B || main.dll+B2065A || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0016 || Life Beads || Divine Instrument || 0x013C || main.dll+B2065C || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0017 || Exorcism Beads || Divine Instrument || 0x013D || main.dll+B2065E || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0018 || Resurrection Beads || Divine Instrument || 0x013E || main.dll+B20660 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0019 || Tundra Beads || Divine Instrument || 0x013F || main.dll+B20662 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x001A || Tsumugari || Divine Instrument || 0x0140 || main.dll+B20664 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x001B || Seven Strike || Divine Instrument || 0x0141 || main.dll+B20666 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x001C || Blade of Kusanagi || Divine Instrument || 0x0142 || main.dll+B20668 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x001D || Eighth Wonder || Divine Instrument || 0x0143 || main.dll+B2066A || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x001E || Thunder Edge || Divine Instrument || 0x0144 || main.dll+B2066C || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x001F || Demon Fang || Collectible || 0x0145 || main.dll+B2066E || 32767&lt;br /&gt;
|-&lt;br /&gt;
| 0x0020 || Peach || Food || 0x0146 || main.dll+B20670 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0021 || Apple || Food || 0x0147 || main.dll+B20672 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0022 || Orange || Food || 0x0148 || main.dll+B20674 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0023 || Baked Oranges || Food || 0x0149 || main.dll+B20676 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0024 || Radish || Food || 0x014A || main.dll+B20678 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0025 || Turnip || Food || 0x014B || main.dll+B2067A || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0026 || Ginseng || Food || 0x014C || main.dll+B2067C || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0027 || Cabbage || Food || 0x014D || main.dll+B2067E || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0028 || Chinese Cabbage || Food || 0x014E || main.dll+B20680 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0029 || Cherry Cake || Food || 0x014F || main.dll+B20682 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x002A || Potato || Food || 0x0150 || main.dll+B20684 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x002B || Watermelon || Food || 0x0151 || main.dll+B20686 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x002C || Bale of Rice || Food || 0x0152 || main.dll+B20688 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x002D || Roasted Meat || Food || 0x0153 || main.dll+B2068A || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x002E || Bamboo Shoot || Food || 0x0154 || main.dll+B2068C || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x002F || Roasted Fish || Food || 0x0155 || main.dll+B2068E || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0030 || Rice Balls || Food || 0x0156 || main.dll+B20690 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0031 || Dumplings || Food || 0x0157 || main.dll+B20692 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0032 || Grapes || Food || 0x0158 || main.dll+B20694 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0033 || Gourd || Food || 0x0159 || main.dll+B20696 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0034 || Sasa Rice || Food || 0x015A || main.dll+B20698 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0035 || Sasa Fish || Food || 0x015B || main.dll+B2069A || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0036 || Sasa Egg Rolls || Food || 0x015C || main.dll+B2069C || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0037 || Sasa Meat || Food || 0x015D || main.dll+B2069E || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0038 || Sasa Crab || Food || 0x015E || main.dll+B206A0 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0039 || Sasa Fruit || Food || 0x015F || main.dll+B206A2 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x003A || Sasa Dumplings || Food || 0x0160 || main.dll+B206A4 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x003B || Sasa Hotchpotch || Food || 0x0161 || main.dll+B206A6 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x003C || Sasa Cake || Food || 0x0162 || main.dll+B206A8 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x003D || Rice Stew || Food || 0x0163 || main.dll+B206AA || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x003E || Millet Dumplings || Food || 0x0164 || main.dll+B206AC || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x003F || Kamiki Orange || Food || 0x0165 || main.dll+B206AE || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0040 || Ruins Key || Held Item || 0x0166 || main.dll+B206B0 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0041 || Oddly Shaped Turnip || Held Item || 0x0167 || main.dll+B206B2 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0042 || Canine Tracker || Key Item || 0x0168 || main.dll+B206B4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0043 || Lucky Mallet || Key Item || 0x0169 || main.dll+B206B6 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0044 || Border Key || Key Item || 0x016A || main.dll+B206B8 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0045 || Dragon Orb || Key Item || 0x016B || main.dll+B206BA || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0046 || Fox Rods || Key Item || 0x016C || main.dll+B206BC || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0047 || Thunder Brew || Key Item || 0x016D || main.dll+B206BE || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0048 || Shell Amulet || Key Item || 0x016E || main.dll+B206C0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0049 || Mask || Key Item || 0x016F || main.dll+B206C2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x004A || Ogre Liver || Key Item || 0x0170 || main.dll+B206C4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x004B || Lips of Ice || Key Item || 0x0171 || main.dll+B206C6 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x004C || Eyeball of Fire || Key Item || 0x0172 || main.dll+B206C8 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x004D || Black Demon Horn || Key Item || 0x0173 || main.dll+B206CA || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x004E || Loyalty Orb || Key Item || 0x0174 || main.dll+B206CC || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x004F || Justice Orb || Key Item || 0x0175 || main.dll+B206CE || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0050 || Duty Orb || Key Item || 0x0176 || main.dll+B206D0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0051 || Hourglass Orb || Pickup || 0x0177 || main.dll+B206D2 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0052 ||  || Unused || 0x0178 || main.dll+B206D4 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0053 || 10 Yen || Pickup || 0x0179 || main.dll+B206D6 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0054 || 50 Yen || Pickup || 0x017A || main.dll+B206D8 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0055 || 100 Yen || Pickup || 0x017B || main.dll+B206DA || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0056 || 150 Yen || Pickup || 0x017C || main.dll+B206DC || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0057 || 500 Yen || Pickup || 0x017D || main.dll+B206DE || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0058 ||  || Unused || 0x017E || main.dll+B206E0 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0059 || Praise || Pickup || 0x017F || main.dll+B206E2 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x005A || Nothing || Internal Use || 0x0180 || main.dll+B206E4 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x005B || Karmic Transformer 1 || KT || 0x0181 || main.dll+B206E6 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x005C || Vista of the Gods || Held Item || 0x0182 || main.dll+B206E8 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x005D || [Legend of Orochi] || Travel Guide || 0x0183 || main.dll+B206EA || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x005E || [Mother Tree] || Travel Guide || 0x0184 || main.dll+B206EC || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x005F || Golden Mushroom || Key Item || 0x0185 || main.dll+B206EE || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0060 || Gimmick Gear || Key Item || 0x0186 || main.dll+B206F0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0061 || [Northern Land] || Travel Guide || 0x0187 || main.dll+B206F2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0062 || 8 Purification Sake || Key Item || 0x0188 || main.dll+B206F4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0063 || Sewaprolo || Key Item || 0x0189 || main.dll+B206F6 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0064 || [Celestial Envoy] || Travel Guide || 0x018A || main.dll+B206F8 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0065 || [Tribe of the Moon] || Travel Guide || 0x018B || main.dll+B206FA || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0066 || [Power Slash 3] || Travel Guide || 0x018C || main.dll+B206FC || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0067 || [Cherry Bomb 2] || Travel Guide || 0x018D || main.dll+B206FE || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0068 || [Cherrry Bomb 3] || Travel Guide || 0x018E || main.dll+B20700 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0069 || [Land of the Gods] || Travel Guide || 0x018F || main.dll+B20702 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x006A || [Another Civilization] || Travel Guide || 0x0190 || main.dll+B20704 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x006B || [Brush Tips] || Travel Guide || 0x0191 || main.dll+B20706 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x006C || [Travel Tips] || Travel Guide || 0x0192 || main.dll+B20708 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x006D || [Battle Tips] || Travel Guide || 0x0193 || main.dll+B2070A || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x006E || [Digging Tips] || Travel Guide || 0x0194 || main.dll+B2070C || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x006F || [Holy Artifacts] || Travel Guide || 0x0195 || main.dll+B2070E || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0070 || Traveler's Charm || Consumable Tool || 0x0196 || main.dll+B20710 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x0071 || Charcoal || Key Item || 0x0197 || main.dll+B20712 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0072 || Blinding Snow || Key Item || 0x0198 || main.dll+B20714 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0073 || Treasure Box || Key Item || 0x0199 || main.dll+B20716 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0074 || Spirit Globe S + Ink Pot || Pickup || 0x019A || main.dll+B20718 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0075 || Herbal Medicine || Key Item || 0x019B || main.dll+B2071A || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0076 || Pinwheel || Key Item || 0x019C || main.dll+B2071C || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0077 || Marlin Rod || Key Item || 0x019D || main.dll+B2071E || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0078 ||  || Unused || 0x019E || main.dll+B20720 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0079 || Karmic Transformer 3 || KT || 0x019F || main.dll+B20722 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x007A || Karmic Transformer 8 || KT || 0x01A0 || main.dll+B20724 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x007B || Karmic Transformer 7 || KT || 0x01A1 || main.dll+B20726 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x007C || Karmic Transformer 9 || KT || 0x01A2 || main.dll+B20728 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x007D || [Inferno Tech] || Travel Guide || 0x01A3 || main.dll+B2072A || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x007E || [Waterspout Tech 2] || Travel Guide || 0x01A4 || main.dll+B2072C || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x007F || [Galestorm Tech] || Travel Guide || 0x01A5 || main.dll+B2072E || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0080 || [Thunderstorm Tech] || Travel Guide || 0x01A6 || main.dll+B20730 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0081 || [Power Slash 2] || Travel Guide || 0x01A7 || main.dll+B20732 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0082 ||  || Unused || 0x01A8 || main.dll+B20734 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0083 || Chestnut || Unused || 0x01A9 || main.dll+B20736 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0084 || [Enhancing Divinity] || Travel Guide || 0x01AA || main.dll+B20738 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0085 || [Feeding] || Travel Guide || 0x01AB || main.dll+B2073A || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0086 || [Godhood Tips] || Travel Guide || 0x01AC || main.dll+B2073C || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0087 || [Fleeing Battle] || Travel Guide || 0x01AD || main.dll+B2073E || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0088 || [Enhancing Weapons] || Travel Guide || 0x01AE || main.dll+B20740 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0089 || [Greensprout Tips] || Travel Guide || 0x01AF || main.dll+B20742 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x008A || [Ink Bullet Tips] || Travel Guide || 0x01B0 || main.dll+B20744 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x008B || [Mark of Kabegami] || Travel Guide || 0x01B1 || main.dll+B20746 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x008C || [Veil of Mist Tech] || Travel Guide || 0x01B2 || main.dll+B20748 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x008D || [Waterspout Tech 1] || Travel Guide || 0x01B3 || main.dll+B2074A || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x008E || Holy Bone M || Consumable Tool || 0x01B4 || main.dll+B2074C || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x008F || Holy Bone S || Consumable Tool || 0x01B5 || main.dll+B2074E || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x0090 || Feedbag (Meat) || Consumable Tool || 0x01B6 || main.dll+B20750 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x0091 || Feedbag (Herbs) || Consumable Tool || 0x01B7 || main.dll+B20752 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x0092 || Feedbag (Seeds) || Consumable Tool || 0x01B8 || main.dll+B20754 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x0093 || Feedbag (Fish) || Consumable Tool || 0x01B9 || main.dll+B20756 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x0094 || Sashimi || Food || 0x01BA || main.dll+B20758 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0095 || Golden Lucky Cat || Holy Artifact || 0x01BB || main.dll+B2075A || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0096 || Thief's Glove || Holy Artifact || 0x01BC || main.dll+B2075C || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0097 || Wood Mat || Holy Artifact || 0x01BD || main.dll+B2075E || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0098 || Golden Ink Pot || Holy Artifact || 0x01BE || main.dll+B20760 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0099 || Steel Fist Sake || Consumable Tool || 0x01BF || main.dll+B20762 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x009A || Steel Soul Sake || Consumable Tool || 0x01C0 || main.dll+B20764 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x009B || Godly Charm || Consumable Tool || 0x01C1 || main.dll+B20766 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x009C || Water Tablet || Holy Artifact || 0x01C2 || main.dll+B20768 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x009D || Fire Tablet || Holy Artifact || 0x01C3 || main.dll+B2076A || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x009E || Gold Dust || Consumable Tool || 0x01C4 || main.dll+B2076C || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x009F || Fog Pot || Permanent Flag || 0x01C5 || main.dll+B2076E || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00A0 || White Porcelain Pot || Treasure || 0x01C6 || main.dll+B20770 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00A1 || Kutani Pottery || Treasure || 0x01C7 || main.dll+B20772 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00A2 ||  || Unused || 0x01C8 || main.dll+B20774 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00A3 || Incense Burner || Treasure || 0x01C9 || main.dll+B20776 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00A4 || Vase || Treasure || 0x01CA || main.dll+B20778 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00A5 || Silver Pocket Watch || Treasure || 0x01CB || main.dll+B2077A || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00A6 || Rat Statue || Treasure || 0x01CC || main.dll+B2077C || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00A7 || Bull Horn || Treasure || 0x01CD || main.dll+B2077E || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00A8 ||  || Unused || 0x01CE || main.dll+B20780 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00A9 || Etched Glass || Treasure || 0x01CF || main.dll+B20782 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00AA || Lacquerware Set || Treasure || 0x01D0 || main.dll+B20784 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00AB || Wooden Bear || Treasure || 0x01D1 || main.dll+B20786 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00AC ||  || Unused || 0x01D2 || main.dll+B20788 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00AD || Glass Beads || Treasure || 0x01D3 || main.dll+B2078A || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00AE || Dragonfly Bead || Treasure || 0x01D4 || main.dll+B2078C || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00AF ||  || Unused || 0x01D5 || main.dll+B2078E || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00B0 || Coral Fragment || Treasure || 0x01D6 || main.dll+B20790 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00B1 || Crystal || Treasure || 0x01D7 || main.dll+B20792 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00B2 || Pearl || Treasure || 0x01D8 || main.dll+B20794 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00B3 || Ruby Tassels || Treasure || 0x01D9 || main.dll+B20796 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00B4 || Bull Statue || Treasure || 0x01DA || main.dll+B20798 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00B5 || Tiger Statue || Treasure || 0x01DB || main.dll+B2079A || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00B6 || Rabbit Statue || Treasure || 0x01DC || main.dll+B2079C || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00B7 || Dragon Statue || Treasure || 0x01DD || main.dll+B2079E || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00B8 || Snake Statue || Treasure || 0x01DE || main.dll+B207A0 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00B9 || Horse Statue || Treasure || 0x01DF || main.dll+B207A2 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00BA || Sheep Statue || Treasure || 0x01E0 || main.dll+B207A4 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00BB || Monkey Statue || Treasure || 0x01E1 || main.dll+B207A6 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00BC || Rooster Statue || Treasure || 0x01E2 || main.dll+B207A8 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00BD || Dog Statue || Treasure || 0x01E3 || main.dll+B207AA || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00BE || Boar Statue || Treasure || 0x01E4 || main.dll+B207AC || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00BF || Cat Statue || Treasure || 0x01E5 || main.dll+B207AE || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C0 || Sapphire Tassels || Treasure || 0x01E6 || main.dll+B207B0 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C1 || Emerald Tassels || Treasure || 0x01E7 || main.dll+B207B2 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C2 || Turqoise Tassels || Treasure || 0x01E8 || main.dll+B207B4 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C3 || Agate Tassels || Treasure || 0x01E9 || main.dll+B207B6 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C4 || Amber Tassels || Treasure || 0x01EA || main.dll+B207B8 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C5 || Cat's Eye Tassels || Treasure || 0x01EB || main.dll+B207BA || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C6 || Amethyst Tassels || Treasure || 0x01EC || main.dll+B207BC || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C7 || Jade Tassels || Treasure || 0x01ED || main.dll+B207BE || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C8 || Karmic Returner || KT || 0x01EE || main.dll+B207C0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C9 || Karmic Transformer 2 || KT || 0x01EF || main.dll+B207C2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CA || Karmic Transformer 6 || KT || 0x01F0 || main.dll+B207C4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CB || Karmic Transformer 5 || KT || 0x01F1 || main.dll+B207C6 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CC || Stray Bead || Collectible || 0x01F2 || main.dll+B207C8 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CD || String of Beads || Holy Artifact || 0x01F3 || main.dll+B207CA || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CE || Giant Salmon || Fish || 0x01F4 || main.dll+B207CC || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CF || Karmic Transformer 4 || KT || 0x01F5 || main.dll+B207CE || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D0 || Supreme Tuna || Fish || 0x01F6 || main.dll+B207D0 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D1 || Mountain Trout || Fish || 0x01F7 || main.dll+B207D2 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D2 || Red Snapper || Fish || 0x01F8 || main.dll+B207D4 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D3 || Striped Snapper || Fish || 0x01F9 || main.dll+B207D6 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D4 || Salmon || Fish || 0x01FA || main.dll+B207D8 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D5 || Koi || Fish || 0x01FB || main.dll+B207DA || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D6 || Huchen || Fish || 0x01FC || main.dll+B207DC || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D7 || Robalo || Fish || 0x01FD || main.dll+B207DE || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D8 || Black Bass || Fish || 0x01FE || main.dll+B207E0 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D9 || Clownfish || Fish || 0x01FF || main.dll+B207E2 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DA || Bonito || Fish || 0x0200 || main.dll+B207E4 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DB || Yellowtail || Fish || 0x0201 || main.dll+B207E6 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DC || Sweetfish || Fish || 0x0202 || main.dll+B207E8 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DD || Trout || Fish || 0x0203 || main.dll+B207EA || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DE || Smelt || Fish || 0x0204 || main.dll+B207EC || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DF || Killifish || Fish || 0x0205 || main.dll+B207EE || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0 || Flying Fish || Fish || 0x0206 || main.dll+B207F0 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E1 || Sturgeon || Fish || 0x0207 || main.dll+B207F2 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E2 || Sunfish || Fish || 0x0208 || main.dll+B207F4 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E3 || Freshwater Eel || Fish || 0x0209 || main.dll+B207F6 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E4 || Loach || Fish || 0x020A || main.dll+B207F8 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E5 || Moray || Fish || 0x020B || main.dll+B207FA || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E6 || Oarfish || Fish || 0x020C || main.dll+B207FC || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E7 || Monkfish || Fish || 0x020D || main.dll+B207FE || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E8 || Catfish || Fish || 0x020E || main.dll+B20800 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E9 || Giant Catfish || Fish || 0x020F || main.dll+B20802 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00EA || Goby || Fish || 0x0210 || main.dll+B20804 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00EB || Lobster || Fish || 0x0211 || main.dll+B20806 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00EC || Crawfish || Fish || 0x0212 || main.dll+B20808 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00ED || Scallop || Fish || 0x0213 || main.dll+B2080A || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00EE || Nautilus || Fish || 0x0214 || main.dll+B2080C || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00EF || Manta || Fish || 0x0215 || main.dll+B2080E || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F0 || Blowfish || Fish || 0x0216 || main.dll+B20810 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F1 || River Crab || Fish || 0x0217 || main.dll+B20812 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F2 || Starfish || Fish || 0x0218 || main.dll+B20814 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F3 || Marlin || Fish || 0x0219 || main.dll+B20816 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F4 || Loggerhead Turtle || Fish || 0x021A || main.dll+B20818 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F5 || Sea Horse || Fish || 0x021B || main.dll+B2081A || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F6 || Octopus || Fish || 0x021C || main.dll+B2081C || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F7 || Squid || Fish || 0x021D || main.dll+B2081E || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F8 || Tsuta Ruins Map || Map || 0x021E || main.dll+B20820 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F9 || Moon Cave Map || Map || 0x021F || main.dll+B20822 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FA || Imperial Palace Map || Map || 0x0220 || main.dll+B20824 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FB || Oni Island Map || Map || 0x0221 || main.dll+B20826 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FC || Wawku Shrine Map || Map || 0x0222 || main.dll+B20828 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FD || Gale Shrine Map || Map || 0x0223 || main.dll+B2082A || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FE || Whopper || Fish || 0x0224 || main.dll+B2082C || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FF || Cutlass Fish || Fish || 0x0225 || main.dll+B2082E || 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=User:Whataboutclyde&amp;diff=1142</id>
		<title>User:Whataboutclyde</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=User:Whataboutclyde&amp;diff=1142"/>
		<updated>2021-11-23T17:51:46Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've mostly delved into the level files, with some bit flag hunting on the side.&lt;br /&gt;
&lt;br /&gt;
While I would say the most important thing I've done is Housabusa, it's probably actually reverse engineering the level files. See https://drive.google.com/drive/folders/1A7dSkZjsYcxOV4JJb94ZGAKMXbuRxcrd until I think of a better way to house them. In general, you can find stuff I haven't managed to put on the wiki either on my github below or in this google drive: https://drive.google.com/drive/folders/17H_3CezCZ8rSUTmZ2hRV9HOvqPSegnDc&lt;br /&gt;
&lt;br /&gt;
My (very ugly) code for parsing files can be found at https://github.com/whataboutclyde/okami-utils but realize it's all sorta slapdash. I had bigger ambitions but I needed to take a break for health reasons. I didn't want to leave it so nobody had access though.&lt;br /&gt;
&lt;br /&gt;
[[File:Housabusa.png|thumb|center]]&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=File_Formats&amp;diff=1141</id>
		<title>File Formats</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=File_Formats&amp;diff=1141"/>
		<updated>2021-11-23T17:29:32Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
==Explanation==&lt;br /&gt;
&lt;br /&gt;
Here you will find an incomplete list of descriptions of file formats in Okami, discovered via [[Reverse Engineering]].&lt;br /&gt;
&lt;br /&gt;
'''Extension''' is a list of file extensions associated with this type.&lt;br /&gt;
&lt;br /&gt;
'''Short Description''' is an short explanation of the point of the file.&lt;br /&gt;
&lt;br /&gt;
== Archives == &lt;br /&gt;
&lt;br /&gt;
Archives are simply expanded into more files.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Extension !! Short Description&lt;br /&gt;
|-&lt;br /&gt;
| .bin || Generic Archive&lt;br /&gt;
|-&lt;br /&gt;
| .dat || Generic Archive EXCEPT for in the event folder. and IllustPrivilege.dat&lt;br /&gt;
|-&lt;br /&gt;
| .DDP || Image Archive (DDS)&lt;br /&gt;
|-&lt;br /&gt;
| .EFF || Generic Archive&lt;br /&gt;
|-&lt;br /&gt;
| .SSD || Generic Archive&lt;br /&gt;
|-&lt;br /&gt;
| .TBL || Generic Archive &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level Files (st#) ==&lt;br /&gt;
&lt;br /&gt;
Level files are found in data_pc/st#. See [[Level File ID Table]] for a complete list.&lt;br /&gt;
&lt;br /&gt;
'''Archive''' is whether the files is stored in the .bin or .dat for the level in Okami HD for PC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Extension !! Short Description !! Archive&lt;br /&gt;
|-&lt;br /&gt;
| .ACT || Something to do with NPCs. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .AKT || Archive of collision models (.AK) || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .ANS || Animals. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .BMH || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .CAM || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .CMP || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .EAR || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .ECT || Encounters. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .EFF || Unknown Archive. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .FI2 || Atmospheric Effects || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .ISL || Shop contents and prices. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .ITS || Guaranteed loot locations. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .JMP || Exit destinations. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .LI3 || Lighting. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .MEH &amp;lt;br&amp;gt;.SCA &amp;lt;br&amp;gt;.SCI || Zone definitions, such as dialogue, exits, bit flags. || .bin &amp;lt;br&amp;gt;.bin &amp;lt;br&amp;gt;.dat&lt;br /&gt;
|-&lt;br /&gt;
| .MOT || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .MRT || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .MSA || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .MSD || Dialogue text. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| _objtbl.TSC &amp;lt;br&amp;gt;_objtbl2.TRE &amp;lt;br&amp;gt;_objtbl3.TAT || Objects placed around the map.  || .dat&lt;br /&gt;
|-&lt;br /&gt;
| _randtbl.RNI || Drop tables. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .RHT || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .SCL || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .SCP || Archive containing texture models (.SCR) and a texture archive (.DDP). || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .SCR || Texture model definitions. || .dat/.SCP&lt;br /&gt;
|-&lt;br /&gt;
| .SSD || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .TS || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=File_Formats&amp;diff=1140</id>
		<title>File Formats</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=File_Formats&amp;diff=1140"/>
		<updated>2021-11-23T17:28:29Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: Created page with &amp;quot;{{RE}} Here you will find an incomplete list of descriptions of file formats in Okami, discovered via Reverse Engineering.  '''Extension''' is a list of file extensions as...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
Here you will find an incomplete list of descriptions of file formats in Okami, discovered via [[Reverse Engineering]].&lt;br /&gt;
&lt;br /&gt;
'''Extension''' is a list of file extensions associated with this type.&lt;br /&gt;
&lt;br /&gt;
'''Short Description''' is an short explanation of the point of the file.&lt;br /&gt;
&lt;br /&gt;
== Archives == &lt;br /&gt;
&lt;br /&gt;
Archives are simply expanded into more files.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Extension !! Short Description&lt;br /&gt;
|-&lt;br /&gt;
| .bin || Generic Archive&lt;br /&gt;
|-&lt;br /&gt;
| .dat || Generic Archive EXCEPT for in the event folder. and IllustPrivilege.dat&lt;br /&gt;
|-&lt;br /&gt;
| .DDP || Image Archive (DDS)&lt;br /&gt;
|-&lt;br /&gt;
| .EFF || Generic Archive&lt;br /&gt;
|-&lt;br /&gt;
| .SSD || Generic Archive&lt;br /&gt;
|-&lt;br /&gt;
| .TBL || Generic Archive &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level Files (st#) ==&lt;br /&gt;
&lt;br /&gt;
Level files are found in data_pc/st#. See [[Level File ID Table]] for a complete list.&lt;br /&gt;
&lt;br /&gt;
'''Archive''' is whether the files is stored in the .bin or .dat for the level in Okami HD for PC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Extension !! Short Description !! Archive&lt;br /&gt;
|-&lt;br /&gt;
| .ACT || Something to do with NPCs. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .AKT || Archive of collision models (.AK) || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .ANS || Animals. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .BMH || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .CAM || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .CMP || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .EAR || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .ECT || Encounters. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .EFF || Unknown Archive. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .FI2 || Atmospheric Effects || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .ISL || Shop contents and prices. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .ITS || Guaranteed loot locations. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .JMP || Exit destinations. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .LI3 || Lighting. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .MEH &amp;lt;br&amp;gt;.SCA &amp;lt;br&amp;gt;.SCI || Zone definitions, such as dialogue, exits, bit flags. || .bin &amp;lt;br&amp;gt;.bin &amp;lt;br&amp;gt;.dat&lt;br /&gt;
|-&lt;br /&gt;
| .MOT || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .MRT || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .MSA || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .MSD || Dialogue text. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| _objtbl.TSC &amp;lt;br&amp;gt;_objtbl2.TRE &amp;lt;br&amp;gt;_objtbl3.TAT || Objects placed around the map.  || .dat&lt;br /&gt;
|-&lt;br /&gt;
| _randtbl.RNI || Drop tables. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .RHT || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .SCL || Unknown. || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .SCP || Archive containing texture models (.SCR) and a texture archive (.DDP). || .dat&lt;br /&gt;
|-&lt;br /&gt;
| .SCR || Texture model definitions. || .dat/.SCP&lt;br /&gt;
|-&lt;br /&gt;
| .SSD || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
| .TS || Unknown. || .bin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=User:Whataboutclyde&amp;diff=1139</id>
		<title>User:Whataboutclyde</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=User:Whataboutclyde&amp;diff=1139"/>
		<updated>2021-11-23T16:33:09Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: Created page with &amp;quot;I've mostly delved into the level files, with some bit flag hunting on the side.  While I would say the most important thing I've done is Housabusa, it's probably actually rev...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've mostly delved into the level files, with some bit flag hunting on the side.&lt;br /&gt;
&lt;br /&gt;
While I would say the most important thing I've done is Housabusa, it's probably actually reverse engineering the level files. See https://drive.google.com/drive/folders/1A7dSkZjsYcxOV4JJb94ZGAKMXbuRxcrd until I think of a better way to house them. &lt;br /&gt;
&lt;br /&gt;
My (very ugly) code for parsing files can be found at https://github.com/whataboutclyde/okami-utils but realize it's all sorta slapdash. I had bigger ambitions but I needed to take a break for health reasons. I didn't want to leave it so nobody had access though.&lt;br /&gt;
&lt;br /&gt;
[[File:Housabusa.png|thumb|center]]&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=File:Housabusa.png&amp;diff=1138</id>
		<title>File:Housabusa.png</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=File:Housabusa.png&amp;diff=1138"/>
		<updated>2021-11-23T16:32:41Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What happens when you edit the .ANS file to maximize Hayabusa's size.&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Item_Table&amp;diff=1137</id>
		<title>Item Table</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Item_Table&amp;diff=1137"/>
		<updated>2021-11-23T16:25:39Z</updated>

		<summary type="html">&lt;p&gt;Whataboutclyde: /* Table */ Adding Hourglass Orb from digging game, yen and praise.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RE}}&lt;br /&gt;
==Explanation==&lt;br /&gt;
Ammy can obtain a wide variety of items. These items can be broadly divided into several categories and sub-categories:&lt;br /&gt;
* Tools&lt;br /&gt;
** Consumables&lt;br /&gt;
** Karmic Transformers&lt;br /&gt;
** Key Items&lt;br /&gt;
* Equipment&lt;br /&gt;
** Divine Instruments&lt;br /&gt;
** Holy Artifacts&lt;br /&gt;
* Fish&lt;br /&gt;
* Treasure&lt;br /&gt;
* Dungeon Maps&lt;br /&gt;
* Pick-ups (e.g. Spirit Globes)&lt;br /&gt;
* Held Items (e.g. Oddly-Shaped Turnip)&lt;br /&gt;
* Travel Guides&lt;br /&gt;
&lt;br /&gt;
Each item in Okami is assigned an ID value which is used in various contexts, such as the Tools/Equipment subscreen of the Fan Menu, the dialogues for picking up items for the first time, and for selecting the icon that appears in the UI when picking up an item. Item ID's are stored as uint_16's, though only ID's 0x0000 through 0x00FF correspond to actual items.&lt;br /&gt;
&lt;br /&gt;
===Names and Descriptions===&lt;br /&gt;
Each item has an associated name, which is actually selected from the current [[String Tables|String Table]] using a uint_16 ID equal to the item ID plus 0x0126. Items available in the Tools and Equipment menus also have descriptions, have an string ID equal to the item ID plus 0x2000.&lt;br /&gt;
&lt;br /&gt;
===Inventory Count===&lt;br /&gt;
Each item also has an associated inventory count stored at a memory address equal to main.dll+B20630 + (item ID * 2). Inventory counts are represented as int_16's, with negative values being treated as equivalent to 0. Even though every item has an inventory count, not all of them are actually incremented, tracked, or displayed in-game.&lt;br /&gt;
&lt;br /&gt;
===First Time Acquisition Flags===&lt;br /&gt;
For every item, there is an associated flag which is set to 1 if that item has been picked-up before on the current file. These flags are used by Spirit Globes, the Ink Bottle, the Demon Fang, food items, and Feedbags for determining whether to bring up a dialog box when picking up the item. Most other items which can be picked up on the ground do also set these flags, but they do not affect pick-up dialogs. There are some items which can be picked-up, but which don't set the acquisition flag, such as the Astral Pouch. The remaining items cannot be picked-up. These flags are stored contiguously in memory, in a series of 4-byte bitfields starting at address main.dll+B21780. Within each bitfield, the flags are stored in most-significant to least-significant bit order. For example, the flag for Spirit Globe S, the 2nd item in the table, is stored in the 2nd most significant bit of main.dll+B21783.&lt;br /&gt;
&lt;br /&gt;
==Table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item ID !! Item Name !! Item Type !! Name String ID !! Inventory Address !! Inventory Max&lt;br /&gt;
|-&lt;br /&gt;
| 0x0000 ||  || Empty slot on Tool/Equipment subscreen || 0x0126 || main.dll+B20630 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0001 || Spirit Globe S || Pickup || 0x0127 || main.dll+B20632 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0002 || Spirit Globe M || Pickup || 0x0128 || main.dll+B20634 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0003 || Spirit Globe L || Pickup || 0x0129 || main.dll+B20636 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0004 || Holy Bone L || Consumable Tool || 0x012A || main.dll+B20638 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x0005 || Sun Fragment || Collectible || 0x012B || main.dll+B2063A || 2&lt;br /&gt;
|-&lt;br /&gt;
| 0x0006 || Astral Pouch || Permanent Flag || 0x012C || main.dll+B2063C || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0007 || Ink Bottle || Pickup || 0x012D || main.dll+B2063E || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0008 || Exorcism Slip L || Consumable Tool || 0x012E || main.dll+B20640 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x0009 || Exorcism Slip M || Consumable Tool || 0x012F || main.dll+B20642 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x000A || Exorcism Slip S || Consumable Tool || 0x0130 || main.dll+B20644 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x000B || Peace Bell || Holy Artifact || 0x0131 || main.dll+B20646 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x000C || Vengeance Slip || Consumable Tool || 0x0132 || main.dll+B20648 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x000D || Inkfinity Stone || Consumable Tool || 0x0133 || main.dll+B2064A || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x000E || Mermaid Coin || Consumable Tool || 0x0134 || main.dll+B2064C || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x000F || Golden Peach || Consumable Tool || 0x0135 || main.dll+B2064E || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x0010 || Divine Retribution || Divine Instrument || 0x0136 || main.dll+B20650 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0011 || Snarling Beast || Divine Instrument || 0x0137 || main.dll+B20652 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0012 || Infinity Judge || Divine Instrument || 0x0138 || main.dll+B20654 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0013 || Trinity Mirror || Divine Instrument || 0x0139 || main.dll+B20656 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0014 || Solar Flare || Divine Instrument || 0x013A || main.dll+B20658 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0015 || Devout Beads || Divine Instrument || 0x013B || main.dll+B2065A || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0016 || Life Beads || Divine Instrument || 0x013C || main.dll+B2065C || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0017 || Exorcism Beads || Divine Instrument || 0x013D || main.dll+B2065E || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0018 || Resurrection Beads || Divine Instrument || 0x013E || main.dll+B20660 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0019 || Tundra Beads || Divine Instrument || 0x013F || main.dll+B20662 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x001A || Tsumugari || Divine Instrument || 0x0140 || main.dll+B20664 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x001B || Seven Strike || Divine Instrument || 0x0141 || main.dll+B20666 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x001C || Blade of Kusanagi || Divine Instrument || 0x0142 || main.dll+B20668 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x001D || Eighth Wonder || Divine Instrument || 0x0143 || main.dll+B2066A || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x001E || Thunder Edge || Divine Instrument || 0x0144 || main.dll+B2066C || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x001F || Demon Fang || Collectible || 0x0145 || main.dll+B2066E || 32767&lt;br /&gt;
|-&lt;br /&gt;
| 0x0020 || Peach || Food || 0x0146 || main.dll+B20670 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0021 || Apple || Food || 0x0147 || main.dll+B20672 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0022 || Orange || Food || 0x0148 || main.dll+B20674 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0023 || Baked Oranges || Food || 0x0149 || main.dll+B20676 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0024 || Radish || Food || 0x014A || main.dll+B20678 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0025 || Turnip || Food || 0x014B || main.dll+B2067A || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0026 || Ginseng || Food || 0x014C || main.dll+B2067C || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0027 || Cabbage || Food || 0x014D || main.dll+B2067E || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0028 || Chinese Cabbage || Food || 0x014E || main.dll+B20680 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0029 || Cherry Cake || Food || 0x014F || main.dll+B20682 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x002A || Potato || Food || 0x0150 || main.dll+B20684 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x002B || Watermelon || Food || 0x0151 || main.dll+B20686 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x002C || Bale of Rice || Food || 0x0152 || main.dll+B20688 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x002D || Roasted Meat || Food || 0x0153 || main.dll+B2068A || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x002E || Bamboo Shoot || Food || 0x0154 || main.dll+B2068C || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x002F || Roasted Fish || Food || 0x0155 || main.dll+B2068E || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0030 || Rice Balls || Food || 0x0156 || main.dll+B20690 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0031 || Dumplings || Food || 0x0157 || main.dll+B20692 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0032 || Grapes || Food || 0x0158 || main.dll+B20694 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0033 || Gourd || Food || 0x0159 || main.dll+B20696 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0034 || Sasa Rice || Food || 0x015A || main.dll+B20698 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0035 || Sasa Fish || Food || 0x015B || main.dll+B2069A || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0036 || Sasa Egg Rolls || Food || 0x015C || main.dll+B2069C || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0037 || Sasa Meat || Food || 0x015D || main.dll+B2069E || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0038 || Sasa Crab || Food || 0x015E || main.dll+B206A0 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0039 || Sasa Fruit || Food || 0x015F || main.dll+B206A2 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x003A || Sasa Dumplings || Food || 0x0160 || main.dll+B206A4 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x003B || Sasa Hotchpotch || Food || 0x0161 || main.dll+B206A6 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x003C || Sasa Cake || Food || 0x0162 || main.dll+B206A8 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x003D || Rice Stew || Food || 0x0163 || main.dll+B206AA || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x003E || Millet Dumplings || Food || 0x0164 || main.dll+B206AC || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x003F || Kamiki Orange || Food || 0x0165 || main.dll+B206AE || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0040 || Ruins Key || Held Item || 0x0166 || main.dll+B206B0 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0041 || Oddly Shaped Turnip || Held Item || 0x0167 || main.dll+B206B2 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0042 || Canine Tracker || Key Item || 0x0168 || main.dll+B206B4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0043 || Lucky Mallet || Key Item || 0x0169 || main.dll+B206B6 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0044 || Border Key || Key Item || 0x016A || main.dll+B206B8 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0045 || Dragon Orb || Key Item || 0x016B || main.dll+B206BA || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0046 || Fox Rods || Key Item || 0x016C || main.dll+B206BC || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0047 || Thunder Brew || Key Item || 0x016D || main.dll+B206BE || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0048 || Shell Amulet || Key Item || 0x016E || main.dll+B206C0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0049 || Mask || Key Item || 0x016F || main.dll+B206C2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x004A || Ogre Liver || Key Item || 0x0170 || main.dll+B206C4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x004B || Lips of Ice || Key Item || 0x0171 || main.dll+B206C6 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x004C || Eyeball of Fire || Key Item || 0x0172 || main.dll+B206C8 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x004D || Black Demon Horn || Key Item || 0x0173 || main.dll+B206CA || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x004E || Loyalty Orb || Key Item || 0x0174 || main.dll+B206CC || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x004F || Justice Orb || Key Item || 0x0175 || main.dll+B206CE || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0050 || Duty Orb || Key Item || 0x0176 || main.dll+B206D0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0051 || Hourglass Orb || Pickup || 0x0177 || main.dll+B206D2 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0052 ||  || Unused || 0x0178 || main.dll+B206D4 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0053 || 10 Yen || Pickup || 0x0179 || main.dll+B206D6 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0054 || 50 Yen || Pickup || 0x017A || main.dll+B206D8 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0055 || 100 Yen || Pickup || 0x017B || main.dll+B206DA || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0056 || 150 Yen || Pickup || 0x017C || main.dll+B206DC || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0057 || 500 Yen || Pickup || 0x017D || main.dll+B206DE || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0058 ||  || Unused || 0x017E || main.dll+B206E0 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0059 || Praise || Pickup || 0x017F || main.dll+B206E2 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x005A || Nothing || Internal Use || 0x0180 || main.dll+B206E4 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x005B || Karmic Transformer 1 || KT || 0x0181 || main.dll+B206E6 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x005C || Vista of the Gods || Held Item || 0x0182 || main.dll+B206E8 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x005D || [Legend of Orochi] || Travel Guide || 0x0183 || main.dll+B206EA || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x005E || [Mother Tree] || Travel Guide || 0x0184 || main.dll+B206EC || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x005F || Golden Mushroom || Key Item || 0x0185 || main.dll+B206EE || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0060 || Gimmick Gear || Key Item || 0x0186 || main.dll+B206F0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0061 || [Northern Land] || Travel Guide || 0x0187 || main.dll+B206F2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0062 || 8 Purification Sake || Key Item || 0x0188 || main.dll+B206F4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0063 || Sewaprolo || Key Item || 0x0189 || main.dll+B206F6 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0064 || [Celestial Envoy] || Travel Guide || 0x018A || main.dll+B206F8 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0065 || [Tribe of the Moon] || Travel Guide || 0x018B || main.dll+B206FA || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0066 || [Power Slash 3] || Travel Guide || 0x018C || main.dll+B206FC || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0067 || [Cherry Bomb 2] || Travel Guide || 0x018D || main.dll+B206FE || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0068 || [Cherrry Bomb 3] || Travel Guide || 0x018E || main.dll+B20700 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0069 || [Land of the Gods] || Travel Guide || 0x018F || main.dll+B20702 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x006A || [Another Civilization] || Travel Guide || 0x0190 || main.dll+B20704 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x006B || [Brush Tips] || Travel Guide || 0x0191 || main.dll+B20706 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x006C || [Travel Tips] || Travel Guide || 0x0192 || main.dll+B20708 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x006D || [Battle Tips] || Travel Guide || 0x0193 || main.dll+B2070A || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x006E || [Digging Tips] || Travel Guide || 0x0194 || main.dll+B2070C || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x006F || [Holy Artifacts] || Travel Guide || 0x0195 || main.dll+B2070E || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0070 || Traveler's Charm || Consumable Tool || 0x0196 || main.dll+B20710 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x0071 || Charcoal || Key Item || 0x0197 || main.dll+B20712 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0072 || Blinding Snow || Key Item || 0x0198 || main.dll+B20714 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0073 || Treasure Box || Key Item || 0x0199 || main.dll+B20716 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0074 ||  || Unused || 0x019A || main.dll+B20718 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0075 || Herbal Medicine || Key Item || 0x019B || main.dll+B2071A || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0076 || Pinwheel || Key Item || 0x019C || main.dll+B2071C || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0077 || Marlin Rod || Key Item || 0x019D || main.dll+B2071E || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0078 ||  || Unused || 0x019E || main.dll+B20720 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0079 || Karmic Transformer 3 || KT || 0x019F || main.dll+B20722 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x007A || Karmic Transformer 8 || KT || 0x01A0 || main.dll+B20724 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x007B || Karmic Transformer 7 || KT || 0x01A1 || main.dll+B20726 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x007C || Karmic Transformer 9 || KT || 0x01A2 || main.dll+B20728 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x007D || [Inferno Tech] || Travel Guide || 0x01A3 || main.dll+B2072A || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x007E || [Waterspout Tech 2] || Travel Guide || 0x01A4 || main.dll+B2072C || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x007F || [Galestorm Tech] || Travel Guide || 0x01A5 || main.dll+B2072E || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0080 || [Thunderstorm Tech] || Travel Guide || 0x01A6 || main.dll+B20730 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0081 || [Power Slash 2] || Travel Guide || 0x01A7 || main.dll+B20732 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0082 ||  || Unused || 0x01A8 || main.dll+B20734 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0083 || Chestnut || Unused || 0x01A9 || main.dll+B20736 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x0084 || [Enhancing Divinity] || Travel Guide || 0x01AA || main.dll+B20738 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0085 || [Feeding] || Travel Guide || 0x01AB || main.dll+B2073A || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0086 || [Godhood Tips] || Travel Guide || 0x01AC || main.dll+B2073C || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0087 || [Fleeing Battle] || Travel Guide || 0x01AD || main.dll+B2073E || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0088 || [Enhancing Weapons] || Travel Guide || 0x01AE || main.dll+B20740 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0089 || [Greensprout Tips] || Travel Guide || 0x01AF || main.dll+B20742 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x008A || [Ink Bullet Tips] || Travel Guide || 0x01B0 || main.dll+B20744 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x008B || [Mark of Kabegami] || Travel Guide || 0x01B1 || main.dll+B20746 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x008C || [Veil of Mist Tech] || Travel Guide || 0x01B2 || main.dll+B20748 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x008D || [Waterspout Tech 1] || Travel Guide || 0x01B3 || main.dll+B2074A || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x008E || Holy Bone M || Consumable Tool || 0x01B4 || main.dll+B2074C || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x008F || Holy Bone S || Consumable Tool || 0x01B5 || main.dll+B2074E || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x0090 || Feedbag (Meat) || Consumable Tool || 0x01B6 || main.dll+B20750 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x0091 || Feedbag (Herbs) || Consumable Tool || 0x01B7 || main.dll+B20752 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x0092 || Feedbag (Seeds) || Consumable Tool || 0x01B8 || main.dll+B20754 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x0093 || Feedbag (Fish) || Consumable Tool || 0x01B9 || main.dll+B20756 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x0094 || Sashimi || Food || 0x01BA || main.dll+B20758 || Untracked&lt;br /&gt;
|-&lt;br /&gt;
| 0x0095 || Golden Lucky Cat || Holy Artifact || 0x01BB || main.dll+B2075A || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0096 || Thief's Glove || Holy Artifact || 0x01BC || main.dll+B2075C || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0097 || Wood Mat || Holy Artifact || 0x01BD || main.dll+B2075E || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0098 || Golden Ink Pot || Holy Artifact || 0x01BE || main.dll+B20760 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x0099 || Steel Fist Sake || Consumable Tool || 0x01BF || main.dll+B20762 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x009A || Steel Soul Sake || Consumable Tool || 0x01C0 || main.dll+B20764 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x009B || Godly Charm || Consumable Tool || 0x01C1 || main.dll+B20766 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x009C || Water Tablet || Holy Artifact || 0x01C2 || main.dll+B20768 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x009D || Fire Tablet || Holy Artifact || 0x01C3 || main.dll+B2076A || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x009E || Gold Dust || Consumable Tool || 0x01C4 || main.dll+B2076C || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x009F || Fog Pot || Permanent Flag || 0x01C5 || main.dll+B2076E || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00A0 || White Porcelain Pot || Treasure || 0x01C6 || main.dll+B20770 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00A1 || Kutani Pottery || Treasure || 0x01C7 || main.dll+B20772 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00A2 ||  || Unused || 0x01C8 || main.dll+B20774 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00A3 || Incense Burner || Treasure || 0x01C9 || main.dll+B20776 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00A4 || Vase || Treasure || 0x01CA || main.dll+B20778 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00A5 || Silver Pocket Watch || Treasure || 0x01CB || main.dll+B2077A || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00A6 || Rat Statue || Treasure || 0x01CC || main.dll+B2077C || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00A7 || Bull Horn || Treasure || 0x01CD || main.dll+B2077E || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00A8 ||  || Unused || 0x01CE || main.dll+B20780 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00A9 || Etched Glass || Treasure || 0x01CF || main.dll+B20782 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00AA || Lacquerware Set || Treasure || 0x01D0 || main.dll+B20784 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00AB || Wooden Bear || Treasure || 0x01D1 || main.dll+B20786 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00AC ||  || Unused || 0x01D2 || main.dll+B20788 || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00AD || Glass Beads || Treasure || 0x01D3 || main.dll+B2078A || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00AE || Dragonfly Bead || Treasure || 0x01D4 || main.dll+B2078C || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00AF ||  || Unused || 0x01D5 || main.dll+B2078E || &lt;br /&gt;
|-&lt;br /&gt;
| 0x00B0 || Coral Fragment || Treasure || 0x01D6 || main.dll+B20790 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00B1 || Crystal || Treasure || 0x01D7 || main.dll+B20792 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00B2 || Pearl || Treasure || 0x01D8 || main.dll+B20794 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00B3 || Ruby Tassels || Treasure || 0x01D9 || main.dll+B20796 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00B4 || Bull Statue || Treasure || 0x01DA || main.dll+B20798 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00B5 || Tiger Statue || Treasure || 0x01DB || main.dll+B2079A || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00B6 || Rabbit Statue || Treasure || 0x01DC || main.dll+B2079C || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00B7 || Dragon Statue || Treasure || 0x01DD || main.dll+B2079E || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00B8 || Snake Statue || Treasure || 0x01DE || main.dll+B207A0 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00B9 || Horse Statue || Treasure || 0x01DF || main.dll+B207A2 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00BA || Sheep Statue || Treasure || 0x01E0 || main.dll+B207A4 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00BB || Monkey Statue || Treasure || 0x01E1 || main.dll+B207A6 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00BC || Rooster Statue || Treasure || 0x01E2 || main.dll+B207A8 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00BD || Dog Statue || Treasure || 0x01E3 || main.dll+B207AA || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00BE || Boar Statue || Treasure || 0x01E4 || main.dll+B207AC || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00BF || Cat Statue || Treasure || 0x01E5 || main.dll+B207AE || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C0 || Sapphire Tassels || Treasure || 0x01E6 || main.dll+B207B0 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C1 || Emerald Tassels || Treasure || 0x01E7 || main.dll+B207B2 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C2 || Turqoise Tassels || Treasure || 0x01E8 || main.dll+B207B4 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C3 || Agate Tassels || Treasure || 0x01E9 || main.dll+B207B6 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C4 || Amber Tassels || Treasure || 0x01EA || main.dll+B207B8 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C5 || Cat's Eye Tassels || Treasure || 0x01EB || main.dll+B207BA || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C6 || Amethyst Tassels || Treasure || 0x01EC || main.dll+B207BC || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C7 || Jade Tassels || Treasure || 0x01ED || main.dll+B207BE || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C8 || Karmic Returner || KT || 0x01EE || main.dll+B207C0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00C9 || Karmic Transformer 2 || KT || 0x01EF || main.dll+B207C2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CA || Karmic Transformer 6 || KT || 0x01F0 || main.dll+B207C4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CB || Karmic Transformer 5 || KT || 0x01F1 || main.dll+B207C6 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CC || Stray Bead || Collectible || 0x01F2 || main.dll+B207C8 || 99&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CD || String of Beads || Holy Artifact || 0x01F3 || main.dll+B207CA || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CE || Giant Salmon || Fish || 0x01F4 || main.dll+B207CC || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00CF || Karmic Transformer 4 || KT || 0x01F5 || main.dll+B207CE || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D0 || Supreme Tuna || Fish || 0x01F6 || main.dll+B207D0 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D1 || Mountain Trout || Fish || 0x01F7 || main.dll+B207D2 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D2 || Red Snapper || Fish || 0x01F8 || main.dll+B207D4 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D3 || Striped Snapper || Fish || 0x01F9 || main.dll+B207D6 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D4 || Salmon || Fish || 0x01FA || main.dll+B207D8 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D5 || Koi || Fish || 0x01FB || main.dll+B207DA || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D6 || Huchen || Fish || 0x01FC || main.dll+B207DC || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D7 || Robalo || Fish || 0x01FD || main.dll+B207DE || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D8 || Black Bass || Fish || 0x01FE || main.dll+B207E0 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00D9 || Clownfish || Fish || 0x01FF || main.dll+B207E2 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DA || Bonito || Fish || 0x0200 || main.dll+B207E4 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DB || Yellowtail || Fish || 0x0201 || main.dll+B207E6 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DC || Sweetfish || Fish || 0x0202 || main.dll+B207E8 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DD || Trout || Fish || 0x0203 || main.dll+B207EA || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DE || Smelt || Fish || 0x0204 || main.dll+B207EC || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00DF || Killifish || Fish || 0x0205 || main.dll+B207EE || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E0 || Flying Fish || Fish || 0x0206 || main.dll+B207F0 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E1 || Sturgeon || Fish || 0x0207 || main.dll+B207F2 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E2 || Sunfish || Fish || 0x0208 || main.dll+B207F4 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E3 || Freshwater Eel || Fish || 0x0209 || main.dll+B207F6 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E4 || Loach || Fish || 0x020A || main.dll+B207F8 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E5 || Moray || Fish || 0x020B || main.dll+B207FA || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E6 || Oarfish || Fish || 0x020C || main.dll+B207FC || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E7 || Monkfish || Fish || 0x020D || main.dll+B207FE || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E8 || Catfish || Fish || 0x020E || main.dll+B20800 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00E9 || Giant Catfish || Fish || 0x020F || main.dll+B20802 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00EA || Goby || Fish || 0x0210 || main.dll+B20804 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00EB || Lobster || Fish || 0x0211 || main.dll+B20806 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00EC || Crawfish || Fish || 0x0212 || main.dll+B20808 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00ED || Scallop || Fish || 0x0213 || main.dll+B2080A || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00EE || Nautilus || Fish || 0x0214 || main.dll+B2080C || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00EF || Manta || Fish || 0x0215 || main.dll+B2080E || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F0 || Blowfish || Fish || 0x0216 || main.dll+B20810 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F1 || River Crab || Fish || 0x0217 || main.dll+B20812 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F2 || Starfish || Fish || 0x0218 || main.dll+B20814 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F3 || Marlin || Fish || 0x0219 || main.dll+B20816 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F4 || Loggerhead Turtle || Fish || 0x021A || main.dll+B20818 || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F5 || Sea Horse || Fish || 0x021B || main.dll+B2081A || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F6 || Octopus || Fish || 0x021C || main.dll+B2081C || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F7 || Squid || Fish || 0x021D || main.dll+B2081E || 999&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F8 || Tsuta Ruins Map || Map || 0x021E || main.dll+B20820 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00F9 || Moon Cave Map || Map || 0x021F || main.dll+B20822 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FA || Imperial Palace Map || Map || 0x0220 || main.dll+B20824 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FB || Oni Island Map || Map || 0x0221 || main.dll+B20826 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FC || Wawku Shrine Map || Map || 0x0222 || main.dll+B20828 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FD || Gale Shrine Map || Map || 0x0223 || main.dll+B2082A || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FE || Whopper || Fish || 0x0224 || main.dll+B2082C || 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x00FF || Cutlass Fish || Fish || 0x0225 || main.dll+B2082E || 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whataboutclyde</name></author>
	</entry>
</feed>