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	<id>https://okami.speedruns.wiki/index.php?action=history&amp;feed=atom&amp;title=Auto_Wall_Jump</id>
	<title>Auto Wall Jump - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://okami.speedruns.wiki/index.php?action=history&amp;feed=atom&amp;title=Auto_Wall_Jump"/>
	<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Auto_Wall_Jump&amp;action=history"/>
	<updated>2026-04-21T11:50:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.36.2</generator>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Auto_Wall_Jump&amp;diff=1311&amp;oldid=prev</id>
		<title>Auride: Adding discovery note by GNS</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Auto_Wall_Jump&amp;diff=1311&amp;oldid=prev"/>
		<updated>2023-07-13T02:39:12Z</updated>

		<summary type="html">&lt;p&gt;Adding discovery note by GNS&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:39, 13 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the Sunken Ship, an auto wall jump can be performed using the barrel in first large room. This allows Ammy to clear the middle wall, [[Sunken Ship Skips|skipping the majority of the dungeon]]. See https://youtu.be/KKcyURIAb04?t=4993. This trick currently only appears in NG Any% with Fire Tablet and Top Dog. In NG+ categories and NG Any%, the Sunken Ship is skipped entirely. In NG AB, the Sunken Ship is instead beaten using an out-of-bounds clip method which requires Water Lily.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the Sunken Ship, an auto wall jump can be performed using the barrel in first large room. This allows Ammy to clear the middle wall, [[Sunken Ship Skips|skipping the majority of the dungeon]]. See https://youtu.be/KKcyURIAb04?t=4993. This trick currently only appears in NG Any% with Fire Tablet and Top Dog. In NG+ categories and NG Any%, the Sunken Ship is skipped entirely. In NG AB, the Sunken Ship is instead beaten using an out-of-bounds clip method which requires Water Lily.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before [[Stair Clip]] was found in NG, going to the Ryoshima Coast Dojo without Water Lily was done by doing an auto wall jump out of a [[Corner Jump]] to the right side of the island.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before [[Stair Clip]] was found in NG, going to the Ryoshima Coast Dojo without Water Lily was done by doing an auto wall jump out of a [[Corner Jump]] to the right side of the island.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==History==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The earliest known documentation of Auto Wall Jump is this video, posted by Glitches0and0stuff on 08 August 2011: https://youtu.be/btSOt0piAp0&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Auride</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Auto_Wall_Jump&amp;diff=346&amp;oldid=prev</id>
		<title>Auride at 21:49, 13 September 2020</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Auto_Wall_Jump&amp;diff=346&amp;oldid=prev"/>
		<updated>2020-09-13T21:49:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:49, 13 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Trick}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Explanation ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Explanation ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some situations, such as when approaching certain low walls/platforms, Ammy will automatically jump without the need to press the jump button. This is called an '''auto-jump'''. If you immediately interrupt an auto-jump with a wall jump, the upward momentum of the two will stack. This is called an '''auto wall jump''' (aka mega auto jump). The sooner the wall jump is performed after the auto-jump, the greater the resulting height. With perfect timing, auto wall jumps give Ammy greater height than could be achieved through a full-height double or wall jump.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some situations, such as when approaching certain low walls/platforms, Ammy will automatically jump without the need to press the jump button. This is called an '''auto-jump'''. If you immediately interrupt an auto-jump with a wall jump, the upward momentum of the two will stack. This is called an '''auto wall jump''' (aka mega auto jump). The sooner the wall jump is performed after the auto-jump, the greater the resulting height. With perfect timing, auto wall jumps give Ammy greater height than could be achieved through a full-height double or wall jump.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Auride</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Auto_Wall_Jump&amp;diff=150&amp;oldid=prev</id>
		<title>Auride: /* Applications */ we have a stair clip page I forgot</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Auto_Wall_Jump&amp;diff=150&amp;oldid=prev"/>
		<updated>2020-01-26T00:45:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Applications: &lt;/span&gt; we have a stair clip page I forgot&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:45, 26 January 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite being possible in many areas, there is only one known instance where an auto wall jump is currently useful for speedruns.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite being possible in many areas, there is only one known instance where an auto wall jump is currently useful for speedruns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the Sunken Ship, an auto wall jump can be performed using the barrel in first large room. This allows Ammy to clear the middle wall, [[Sunken Ship Skips|skipping the majority of the dungeon]]. See https://youtu.be/KKcyURIAb04?t=4993. This trick currently only appears in NG Any% with Fire Tablet and Top Dog. In NG+ categories and NG Any%, the Sunken Ship is skipped entirely. In NG AB, the Sunken Ship is instead beaten using an out-of-bounds clip method which requires Water Lily.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the Sunken Ship, an auto wall jump can be performed using the barrel in first large room. This allows Ammy to clear the middle wall, [[Sunken Ship Skips|skipping the majority of the dungeon]]. See https://youtu.be/KKcyURIAb04?t=4993. This trick currently only appears in NG Any% with Fire Tablet and Top Dog. In NG+ categories and NG Any%, the Sunken Ship is skipped entirely. In NG AB, the Sunken Ship is instead beaten using an out-of-bounds clip method which requires Water Lily.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Interior Clip|&lt;/del&gt;Stair Clip]] was found in NG, going to the Ryoshima Coast Dojo without Water Lily was done by doing an auto wall jump out of a [[Corner Jump]] to the right side of the island.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before [[Stair Clip]] was found in NG, going to the Ryoshima Coast Dojo without Water Lily was done by doing an auto wall jump out of a [[Corner Jump]] to the right side of the island.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Auride</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Auto_Wall_Jump&amp;diff=127&amp;oldid=prev</id>
		<title>Auride: /* Applications */ cleanup</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Auto_Wall_Jump&amp;diff=127&amp;oldid=prev"/>
		<updated>2020-01-25T14:26:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Applications: &lt;/span&gt; cleanup&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:26, 25 January 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite being possible in many areas, there is only one known instance where an auto wall jump is currently useful for speedruns.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite being possible in many areas, there is only one known instance where an auto wall jump is currently useful for speedruns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the Sunken Ship, an auto wall jump can be performed using the barrel in first large room. This allows Ammy to clear the middle wall, [[Sunken Ship Skips|skipping the majority of the dungeon]]. See https://youtu.be/KKcyURIAb04?t=4993. This trick currently only appears in NG Any% with Fire Tablet and Top Dog. In NG+ categories and NG Any%, the Sunken Ship is skipped entirely. In NG AB, the Sunken Ship is instead beaten using an out-of-bounds clip method which requires Water Lily.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the Sunken Ship, an auto wall jump can be performed using the barrel in first large room. This allows Ammy to clear the middle wall, [[Sunken Ship Skips|skipping the majority of the dungeon]]. See https://youtu.be/KKcyURIAb04?t=4993. This trick currently only appears in NG Any% with Fire Tablet and Top Dog. In NG+ categories and NG Any%, the Sunken Ship is skipped entirely. In NG AB, the Sunken Ship is instead beaten using an out-of-bounds clip method which requires Water Lily.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/ins&gt;Before [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Interior Clip|&lt;/ins&gt;Stair Clip]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/ins&gt;found in NG&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;going to the Ryoshima Coast Dojo &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without Water Lily &lt;/ins&gt;was done by doing an auto wall jump out of a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Corner Jump]] &lt;/ins&gt;to the right side of the island.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Before [[Stair Clip]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;got &lt;/del&gt;found in NG going to the Ryoshima Coast Dojo was done by doing an auto wall jump out of a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;corner glitch &lt;/del&gt;to the right side of the island.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Auride</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Auto_Wall_Jump&amp;diff=126&amp;oldid=prev</id>
		<title>Kinnin11: /* Applications */  Added an old application</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Auto_Wall_Jump&amp;diff=126&amp;oldid=prev"/>
		<updated>2020-01-25T14:21:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Applications: &lt;/span&gt;  Added an old application&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:21, 25 January 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Applications ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Applications ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite being possible in many areas, there is only one known instance where an auto wall jump is useful for speedruns.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite being possible in many areas, there is only one known instance where an auto wall jump is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently &lt;/ins&gt;useful for speedruns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the Sunken Ship, an auto wall jump can be performed using the barrel in first large room. This allows Ammy to clear the middle wall, [[Sunken Ship Skips|skipping the majority of the dungeon]]. See https://youtu.be/KKcyURIAb04?t=4993. This trick currently only appears in NG Any% with Fire Tablet and Top Dog. In NG+ categories and NG Any%, the Sunken Ship is skipped entirely. In NG AB, the Sunken Ship is instead beaten using an out-of-bounds clip method which requires Water Lily.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the Sunken Ship, an auto wall jump can be performed using the barrel in first large room. This allows Ammy to clear the middle wall, [[Sunken Ship Skips|skipping the majority of the dungeon]]. See https://youtu.be/KKcyURIAb04?t=4993. This trick currently only appears in NG Any% with Fire Tablet and Top Dog. In NG+ categories and NG Any%, the Sunken Ship is skipped entirely. In NG AB, the Sunken Ship is instead beaten using an out-of-bounds clip method which requires Water Lily.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Before [[Stair Clip]] got found in NG going to the Ryoshima Coast Dojo was done by doing an auto wall jump out of a corner glitch to the right side of the island.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Kinnin11</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Auto_Wall_Jump&amp;diff=125&amp;oldid=prev</id>
		<title>Auride: quick description</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Auto_Wall_Jump&amp;diff=125&amp;oldid=prev"/>
		<updated>2020-01-25T04:01:55Z</updated>

		<summary type="html">&lt;p&gt;quick description&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Explanation ==&lt;br /&gt;
In some situations, such as when approaching certain low walls/platforms, Ammy will automatically jump without the need to press the jump button. This is called an '''auto-jump'''. If you immediately interrupt an auto-jump with a wall jump, the upward momentum of the two will stack. This is called an '''auto wall jump''' (aka mega auto jump). The sooner the wall jump is performed after the auto-jump, the greater the resulting height. With perfect timing, auto wall jumps give Ammy greater height than could be achieved through a full-height double or wall jump.&lt;br /&gt;
&lt;br /&gt;
Auto wall jumps can be performed anywhere there is a valid wall sufficiently close to a place where auto-jumps can be triggered. This includes auto-jumps out of water, even [[Corner Jump|Corner Jumps]].&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
Despite being possible in many areas, there is only one known instance where an auto wall jump is useful for speedruns.&lt;br /&gt;
* In the Sunken Ship, an auto wall jump can be performed using the barrel in first large room. This allows Ammy to clear the middle wall, [[Sunken Ship Skips|skipping the majority of the dungeon]]. See https://youtu.be/KKcyURIAb04?t=4993. This trick currently only appears in NG Any% with Fire Tablet and Top Dog. In NG+ categories and NG Any%, the Sunken Ship is skipped entirely. In NG AB, the Sunken Ship is instead beaten using an out-of-bounds clip method which requires Water Lily.&lt;/div&gt;</summary>
		<author><name>Auride</name></author>
	</entry>
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