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	<id>https://okami.speedruns.wiki/index.php?action=history&amp;feed=atom&amp;title=Brush_Adventure</id>
	<title>Brush Adventure - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://okami.speedruns.wiki/index.php?action=history&amp;feed=atom&amp;title=Brush_Adventure"/>
	<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Brush_Adventure&amp;action=history"/>
	<updated>2026-04-19T07:31:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.36.2</generator>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Brush_Adventure&amp;diff=1309&amp;oldid=prev</id>
		<title>Auride: Adding history reference for Groobo's post in the old SDA thread.</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Brush_Adventure&amp;diff=1309&amp;oldid=prev"/>
		<updated>2023-07-13T00:05:02Z</updated>

		<summary type="html">&lt;p&gt;Adding history reference for Groobo&amp;#039;s post in the old SDA thread.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:05, 13 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Oki Skip]] is performed in NG by stretching the camera until it can be moved over an invisible wall, through a part of the hill without collision, and under the map until it is close enough to bloom the Kamui Guardian Sapling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Oki Skip]] is performed in NG by stretching the camera until it can be moved over an invisible wall, through a part of the hill without collision, and under the map until it is close enough to bloom the Kamui Guardian Sapling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Wawku Key Skip]] is performed in NG Any% by clipping the camera through the floor, then moving it close enough to the ice block to melt it with Fireburst. This brush warps Ammy through the lockjaw gate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Wawku Key Skip]] is performed in NG Any% by clipping the camera through the floor, then moving it close enough to the ice block to melt it with Fireburst. This brush warps Ammy through the lockjaw gate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==History==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The earliest known practical use for Brush Adventures was a down-clip in the upper interior section of Oni Island which skips a puzzle to obtain the lockjaw key that blocks-off the penultimate Tobi race. By performing a standard down clip in front of the lockjaw door, you can point the camera up from underground and place a bomb on the cracked side of the wall, then enter the room to grab the key. This was first described by Groobo in [https://forum.speeddemosarchive.com/post/okami_ps213.html this SDA thread]:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&quot;There's one thing though: Oni Island after the side view part - you can &quot;sink&quot; the camera under the floor near the locked door and place a cherry bomb behind the wall, skipping basically the whole area.&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key okami_wiki-mediawiki-:diff::1.12:old-1004:rev-1309 --&gt;
&lt;/table&gt;</summary>
		<author><name>Auride</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Brush_Adventure&amp;diff=1004&amp;oldid=prev</id>
		<title>Popprocks at 13:53, 26 July 2021</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Brush_Adventure&amp;diff=1004&amp;oldid=prev"/>
		<updated>2021-07-26T13:53:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:53, 26 July 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* During [[Cookie Clip]], the brush is stretched far from Ammy to allow a Vine to be drawn between her and a flower above a platform.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* During [[Cookie Clip]], the brush is stretched far from Ammy to allow a Vine to be drawn between her and a flower above a platform.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Shin Warp]] involves performing a Brush Warp after feeding Chi (the Canine Warrior in the bamboo) using the cursed patch which reveals Shin.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Shin Warp]] involves performing a Brush Warp after feeding Chi (the Canine Warrior in the bamboo) using the cursed patch which reveals Shin.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Ryoshima Coast guardian sapling can be waterspouted via brush adventure to clip through the floor, letting you draw a waterspout from the initial pool all the way to the guardian sapling.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Sunken Ship Skips|Sunken Ship]] is completed in NG AB and Top Dog by clipping the camera through the floor, then drawing Sunrise to raise the water level. NG AB uses this to clip Ammy OoB. Top Dog lets Ammy drown to respawn in the middle of the ship.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Sunken Ship Skips|Sunken Ship]] is completed in NG AB and Top Dog by clipping the camera through the floor, then drawing Sunrise to raise the water level. NG AB uses this to clip Ammy OoB. Top Dog lets Ammy drown to respawn in the middle of the ship.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]] is performed in NG by clipping the camera through a bomb-able wall from the back side, then drawing a Cherry Bomb it break it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]] is performed in NG by clipping the camera through a bomb-able wall from the back side, then drawing a Cherry Bomb it break it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Oki Skip]] is performed in NG by stretching the camera until it can be moved over an invisible wall, through a part of the hill without collision, and under the map until it is close enough to bloom the Kamui Guardian Sapling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Oki Skip]] is performed in NG by stretching the camera until it can be moved over an invisible wall, through a part of the hill without collision, and under the map until it is close enough to bloom the Kamui Guardian Sapling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Wawku Key Skip]] is performed in NG Any% by clipping the camera through the floor, then moving it close enough to the ice block to melt it with Fireburst. This brush warps Ammy through the lockjaw gate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Wawku Key Skip]] is performed in NG Any% by clipping the camera through the floor, then moving it close enough to the ice block to melt it with Fireburst. This brush warps Ammy through the lockjaw gate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Popprocks</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Brush_Adventure&amp;diff=404&amp;oldid=prev</id>
		<title>Auride: /* Applications */</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Brush_Adventure&amp;diff=404&amp;oldid=prev"/>
		<updated>2020-11-28T03:52:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Applications&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:52, 28 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Applications ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Applications ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Agata Bloom Clip]] is performed in NG+ Any% by moving the camera behind the upper Agata entrance loading zone to bloom the Agata Guardian Sapling. It's also possible to do a separate camera clip in NG, though it is not used due to being inconsistent.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Agata Bloom Tricks|&lt;/ins&gt;Agata Bloom Clip]] is performed in NG+ Any% by moving the camera behind the upper Agata entrance loading zone to bloom the Agata Guardian Sapling. It's also possible to do a separate camera clip in NG, though it is not used due to being inconsistent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Waka 1 Skip]] can be performed in NG via a brush warp to a cursed patch, but this is roughly 15s slower than fighting Waka normally.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Waka 1 Skip]] can be performed in NG via a brush warp to a cursed patch, but this is roughly 15s slower than fighting Waka normally.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Walking While Talking]] can be activated in Tsuta Ruins by stretching the camera up to the invisible ledge where the poison pots would be, but before they've been made to appear, then using Cherry Bombs to hit their invisible hitboxes and destroy them all, then using Sunrise to activate the mushroom growing cutscene.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Walking While Talking]] can be activated in Tsuta Ruins by stretching the camera up to the invisible ledge where the poison pots would be, but before they've been made to appear, then using Cherry Bombs to hit their invisible hitboxes and destroy them all, then using Sunrise to activate the mushroom growing cutscene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key okami_wiki-mediawiki-:diff::1.12:old-385:rev-404 --&gt;
&lt;/table&gt;</summary>
		<author><name>Auride</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Brush_Adventure&amp;diff=385&amp;oldid=prev</id>
		<title>Auride: /* Applications */</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Brush_Adventure&amp;diff=385&amp;oldid=prev"/>
		<updated>2020-09-27T15:50:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Applications&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:50, 27 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Walking While Talking]] can be activated in Tsuta Ruins by stretching the camera up to the invisible ledge where the poison pots would be, but before they've been made to appear, then using Cherry Bombs to hit their invisible hitboxes and destroy them all, then using Sunrise to activate the mushroom growing cutscene.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Walking While Talking]] can be activated in Tsuta Ruins by stretching the camera up to the invisible ledge where the poison pots would be, but before they've been made to appear, then using Cherry Bombs to hit their invisible hitboxes and destroy them all, then using Sunrise to activate the mushroom growing cutscene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* During [[Cookie Clip]], the brush is stretched far from Ammy to allow a Vine to be drawn between her and a flower above a platform.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* During [[Cookie Clip]], the brush is stretched far from Ammy to allow a Vine to be drawn between her and a flower above a platform.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Shin Warp]] involves performing a Brush Warp after feeding Chi (the Canine Warrior in the bamboo) using the cursed patch which reveals Shin.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Sunken Ship Skips|Sunken Ship]] is completed in NG AB and Top Dog by clipping the camera through the floor, then drawing Sunrise to raise the water level. NG AB uses this to clip Ammy OoB. Top Dog lets Ammy drown to respawn in the middle of the ship.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Sunken Ship Skips|Sunken Ship]] is completed in NG AB and Top Dog by clipping the camera through the floor, then drawing Sunrise to raise the water level. NG AB uses this to clip Ammy OoB. Top Dog lets Ammy drown to respawn in the middle of the ship.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]] is performed in NG by clipping the camera through a bomb-able wall from the back side, then drawing a Cherry Bomb it break it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]] is performed in NG by clipping the camera through a bomb-able wall from the back side, then drawing a Cherry Bomb it break it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Oki Skip]] is performed in NG by stretching the camera until it can be moved over an invisible wall, through a part of the hill without collision, and under the map until it is close enough to bloom the Kamui Guardian Sapling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Oki Skip]] is performed in NG by stretching the camera until it can be moved over an invisible wall, through a part of the hill without collision, and under the map until it is close enough to bloom the Kamui Guardian Sapling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Wawku Key Skip]] is performed in NG Any% by clipping the camera through the floor, then moving it close enough to the ice block to melt it with Fireburst. This brush warps Ammy through the lockjaw gate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Wawku Key Skip]] is performed in NG Any% by clipping the camera through the floor, then moving it close enough to the ice block to melt it with Fireburst. This brush warps Ammy through the lockjaw gate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Auride</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Brush_Adventure&amp;diff=382&amp;oldid=prev</id>
		<title>Auride: /* Movement */ &quot;Stretching&quot; was a bad name that never caught on, so I'm removing it</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Brush_Adventure&amp;diff=382&amp;oldid=prev"/>
		<updated>2020-09-27T15:41:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Movement: &lt;/span&gt; &amp;quot;Stretching&amp;quot; was a bad name that never caught on, so I&amp;#039;m removing it&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:41, 27 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Movement ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Movement ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Certain patterns of movement can consistently &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;```stretch``` &lt;/del&gt;the camera away from Ammy, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shifting &lt;/del&gt;the origin point it rotates about. In general, this involves using the left and right sticks to simultaneously. The left stick moves the brush to the edge of the screen, dragging it horizontally. The right stick rotates the camera to slowly move it in the same direction. When the camera has rotated enough, the camera should slide in that direction. The camera can be simultaneously moved up or down by using the corners of the screen. Even without re-brushing, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;large stretches &lt;/del&gt;can be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achieved &lt;/del&gt;if there &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is sufficient space to rotate &lt;/del&gt;the camera &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;around. See [[Cookie Clip]] and NG [[Oki Skip]] for examples&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Certain patterns of movement can consistently &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;move &lt;/ins&gt;the camera away from Ammy, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beyond the brush camera's normal boundaries. Doing this shifts &lt;/ins&gt;the origin point it rotates about. In general, this involves using the left and right sticks to simultaneously. The left stick moves the brush to the edge of the screen, dragging it horizontally. The right stick rotates the camera to slowly move it in the same direction. When the camera has rotated enough, the camera should slide in that direction. The camera can be simultaneously moved up or down by using the corners of the screen. Even without re-brushing, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the brush camera &lt;/ins&gt;can be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moved a fairly large distance &lt;/ins&gt;if there &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn't any collision between Ammy and &lt;/ins&gt;the camera &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at any point&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In general, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stretching &lt;/del&gt;can be fiddly and inconsistent if one isn't familiar with the exact pattern of movement required for a given brush adventure. Don't be afraid to practice and experiment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In general, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brush camera movement &lt;/ins&gt;can be fiddly and inconsistent if one isn't familiar with the exact pattern of movement required for a given brush adventure. Don't be afraid to practice and experiment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Clipping ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Clipping ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key okami_wiki-mediawiki-:diff::1.12:old-381:rev-382 --&gt;
&lt;/table&gt;</summary>
		<author><name>Auride</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Brush_Adventure&amp;diff=381&amp;oldid=prev</id>
		<title>Auride: /* Explanation */</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Brush_Adventure&amp;diff=381&amp;oldid=prev"/>
		<updated>2020-09-27T15:37:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Explanation&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:37, 27 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Brush Adventure''' (aka Camera Adventure) refers to the collection of techniques that involve taking the celestial brush camera outside of its normal boundaries. This includes bringing the camera far away from Ammy, as well as clipping it out of bounds. Brush Adventures are usually used to hit brush technique triggers when getting Ammy herself into position would be slower or impossible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Brush Adventure''' (aka Camera Adventure) refers to the collection of techniques that involve taking the celestial brush camera outside of its normal boundaries. This includes bringing the camera far away from Ammy, as well as clipping it out of bounds. Brush Adventures are usually used to hit brush technique triggers when getting Ammy herself into position would be slower or impossible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When a brush adventure is used to hit a trigger &lt;/del&gt;which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teleports &lt;/del&gt;Ammy to a different position in the same map, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is sometimes &lt;/del&gt;called a '''&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brush warp&lt;/del&gt;''' &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(aka cutscene warp)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cutscenes &lt;/ins&gt;which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teleport &lt;/ins&gt;Ammy to a different position in the same map &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are called '''Cutscene Warps'''. When a cutscene warp is triggered with a brush adventure&lt;/ins&gt;, it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'s &lt;/ins&gt;called a '''&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brush Warp&lt;/ins&gt;'''&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Many applications of brush adventure are brush warps&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Camera Modes ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Camera Modes ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In inner cam, the camera will stay in place ''so long as'' neither Ammy nor the camera move (i.e. neither stick is touched and Ammy doesn't tackle, fall, slide, get hit, etc.). If the brush is used again, the brush camera's origin will shift to be directly in front of the camera. This is called '''re-brushing''' and allows for long-distance camera adventures to be performed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In inner cam, the camera will stay in place ''so long as'' neither Ammy nor the camera move (i.e. neither stick is touched and Ammy doesn't tackle, fall, slide, get hit, etc.). If the brush is used again, the brush camera's origin will shift to be directly in front of the camera. This is called '''re-brushing''' and allows for long-distance camera adventures to be performed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stretching &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Movement &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Certain patterns of movement can consistently ```stretch``` the camera away from Ammy, shifting the origin point it rotates about. In general, this involves using the left and right sticks to simultaneously. The left stick moves the brush to the edge of the screen, dragging it horizontally. The right stick rotates the camera to slowly move it in the same direction. When the camera has rotated enough, the camera should slide in that direction. The camera can be simultaneously moved up or down by using the corners of the screen. Even without re-brushing, large stretches can be achieved if there is sufficient space to rotate the camera around. See [[Cookie Clip]] and NG [[Oki Skip]] for examples.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Certain patterns of movement can consistently ```stretch``` the camera away from Ammy, shifting the origin point it rotates about. In general, this involves using the left and right sticks to simultaneously. The left stick moves the brush to the edge of the screen, dragging it horizontally. The right stick rotates the camera to slowly move it in the same direction. When the camera has rotated enough, the camera should slide in that direction. The camera can be simultaneously moved up or down by using the corners of the screen. Even without re-brushing, large stretches can be achieved if there is sufficient space to rotate the camera around. See [[Cookie Clip]] and NG [[Oki Skip]] for examples.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Auride</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Brush_Adventure&amp;diff=345&amp;oldid=prev</id>
		<title>Auride at 21:49, 13 September 2020</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Brush_Adventure&amp;diff=345&amp;oldid=prev"/>
		<updated>2020-09-13T21:49:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:49, 13 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Trick}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Explanation ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Explanation ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Brush Adventure''' (aka Camera Adventure) refers to the collection of techniques that involve taking the celestial brush camera outside of its normal boundaries. This includes bringing the camera far away from Ammy, as well as clipping it out of bounds. Brush Adventures are usually used to hit brush technique triggers when getting Ammy herself into position would be slower or impossible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Brush Adventure''' (aka Camera Adventure) refers to the collection of techniques that involve taking the celestial brush camera outside of its normal boundaries. This includes bringing the camera far away from Ammy, as well as clipping it out of bounds. Brush Adventures are usually used to hit brush technique triggers when getting Ammy herself into position would be slower or impossible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Auride</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Brush_Adventure&amp;diff=138&amp;oldid=prev</id>
		<title>Kinnin11: /* Applications */</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Brush_Adventure&amp;diff=138&amp;oldid=prev"/>
		<updated>2020-01-25T15:17:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Applications&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:17, 25 January 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Applications ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Applications ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Agata Bloom Clip]] is performed in NG+ by moving the camera behind the upper Agata entrance loading zone to bloom the Agata Guardian Sapling. It's also possible to do a separate camera clip in NG, though it is not used due to being inconsistent.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Agata Bloom Clip]] is performed in NG+ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Any% &lt;/ins&gt;by moving the camera behind the upper Agata entrance loading zone to bloom the Agata Guardian Sapling. It's also possible to do a separate camera clip in NG, though it is not used due to being inconsistent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Waka 1 Skip]] can be performed in NG via a brush warp to a cursed patch, but this is roughly 15s slower than fighting Waka normally.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Waka 1 Skip]] can be performed in NG via a brush warp to a cursed patch, but this is roughly 15s slower than fighting Waka normally.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Walking While Talking]] can be activated in Tsuta Ruins by stretching the camera up to the invisible ledge where the poison pots would be, but before they've been made to appear, then using Cherry Bombs to hit their invisible hitboxes and destroy them all, then using Sunrise to activate the mushroom growing cutscene.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Walking While Talking]] can be activated in Tsuta Ruins by stretching the camera up to the invisible ledge where the poison pots would be, but before they've been made to appear, then using Cherry Bombs to hit their invisible hitboxes and destroy them all, then using Sunrise to activate the mushroom growing cutscene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kinnin11</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Brush_Adventure&amp;diff=117&amp;oldid=prev</id>
		<title>Auride: big</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Brush_Adventure&amp;diff=117&amp;oldid=prev"/>
		<updated>2020-01-19T23:08:01Z</updated>

		<summary type="html">&lt;p&gt;big&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Explanation ==&lt;br /&gt;
'''Brush Adventure''' (aka Camera Adventure) refers to the collection of techniques that involve taking the celestial brush camera outside of its normal boundaries. This includes bringing the camera far away from Ammy, as well as clipping it out of bounds. Brush Adventures are usually used to hit brush technique triggers when getting Ammy herself into position would be slower or impossible.&lt;br /&gt;
&lt;br /&gt;
When a brush adventure is used to hit a trigger which teleports Ammy to a different position in the same map, it is sometimes called a '''brush warp''' (aka cutscene warp).&lt;br /&gt;
&lt;br /&gt;
=== Camera Modes ===&lt;br /&gt;
In general, Okami has two main camera modes: outer and inner. They are toggled by tapping the L button. These two modes affect what happens when the brush camera is moved away from Ammy before the brush button is released.&lt;br /&gt;
&lt;br /&gt;
In outer cam, the brush will always snap back to Ammy in a fraction of a second, even over large distances. This means any brush adventures that start with outer cam must be completed within a single use of the brush.&lt;br /&gt;
&lt;br /&gt;
In inner cam, the camera will stay in place ''so long as'' neither Ammy nor the camera move (i.e. neither stick is touched and Ammy doesn't tackle, fall, slide, get hit, etc.). If the brush is used again, the brush camera's origin will shift to be directly in front of the camera. This is called '''re-brushing''' and allows for long-distance camera adventures to be performed.&lt;br /&gt;
&lt;br /&gt;
=== Stretching ===&lt;br /&gt;
Certain patterns of movement can consistently ```stretch``` the camera away from Ammy, shifting the origin point it rotates about. In general, this involves using the left and right sticks to simultaneously. The left stick moves the brush to the edge of the screen, dragging it horizontally. The right stick rotates the camera to slowly move it in the same direction. When the camera has rotated enough, the camera should slide in that direction. The camera can be simultaneously moved up or down by using the corners of the screen. Even without re-brushing, large stretches can be achieved if there is sufficient space to rotate the camera around. See [[Cookie Clip]] and NG [[Oki Skip]] for examples.&lt;br /&gt;
&lt;br /&gt;
In general, stretching can be fiddly and inconsistent if one isn't familiar with the exact pattern of movement required for a given brush adventure. Don't be afraid to practice and experiment.&lt;br /&gt;
&lt;br /&gt;
=== Clipping ===&lt;br /&gt;
Unlike Ammy, the brush camera can be clipped out of bounds far more easily. It also isn't affected by gravity, allowing it to move across the void.&lt;br /&gt;
&lt;br /&gt;
The primary technique used to get the brush OoB is a '''floor clip'''. This is performed by following these steps:&lt;br /&gt;
# Start with inner cam on flat ground. For unclear reasons, not all surfaces work. Mildly curved/angled ground may work in some cases. &lt;br /&gt;
# Pan the non-brush camera as far above Ammy as it will go.&lt;br /&gt;
# Brush, then drag the brush straight to the bottom edge until it stops stretching. Don't rotate the brush.&lt;br /&gt;
# Re-brush, then drag the brush down again. While still holding the brush, pan the camera down through the floor.&lt;br /&gt;
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If done correctly and conditions permit, the camera will phase directly through the floor. From there, one can re-brush again and begin stretching the camera. This type of clip is used in [[Wawku Key Skip]] and the [[Sunken Ship Skips|Sunken Ship]].&lt;br /&gt;
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Clipping the camera in other locations is more case-specific. In general, the camera can be stretched over invisible walls to effectively get OoB wherever there's no ceiling. There are also a few places where it can be clipped through walls, such as with NG [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]].&lt;br /&gt;
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== Applications ==&lt;br /&gt;
* [[Agata Bloom Clip]] is performed in NG+ by moving the camera behind the upper Agata entrance loading zone to bloom the Agata Guardian Sapling. It's also possible to do a separate camera clip in NG, though it is not used due to being inconsistent.&lt;br /&gt;
* [[Waka 1 Skip]] can be performed in NG via a brush warp to a cursed patch, but this is roughly 15s slower than fighting Waka normally.&lt;br /&gt;
* [[Walking While Talking]] can be activated in Tsuta Ruins by stretching the camera up to the invisible ledge where the poison pots would be, but before they've been made to appear, then using Cherry Bombs to hit their invisible hitboxes and destroy them all, then using Sunrise to activate the mushroom growing cutscene.&lt;br /&gt;
* During [[Cookie Clip]], the brush is stretched far from Ammy to allow a Vine to be drawn between her and a flower above a platform.&lt;br /&gt;
* [[Sunken Ship Skips|Sunken Ship]] is completed in NG AB and Top Dog by clipping the camera through the floor, then drawing Sunrise to raise the water level. NG AB uses this to clip Ammy OoB. Top Dog lets Ammy drown to respawn in the middle of the ship.&lt;br /&gt;
* [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]] is performed in NG by clipping the camera through a bomb-able wall from the back side, then drawing a Cherry Bomb it break it.&lt;br /&gt;
* [[Oki Skip]] is performed in NG by stretching the camera until it can be moved over an invisible wall, through a part of the hill without collision, and under the map until it is close enough to bloom the Kamui Guardian Sapling.&lt;br /&gt;
* [[Wawku Key Skip]] is performed in NG Any% by clipping the camera through the floor, then moving it close enough to the ice block to melt it with Fireburst. This brush warps Ammy through the lockjaw gate.&lt;/div&gt;</summary>
		<author><name>Auride</name></author>
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