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	<id>https://okami.speedruns.wiki/index.php?action=history&amp;feed=atom&amp;title=Slope_Storage</id>
	<title>Slope Storage - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://okami.speedruns.wiki/index.php?action=history&amp;feed=atom&amp;title=Slope_Storage"/>
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	<updated>2026-04-21T11:39:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Slope_Storage&amp;diff=428&amp;oldid=prev</id>
		<title>Auride at 04:56, 28 November 2020</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Slope_Storage&amp;diff=428&amp;oldid=prev"/>
		<updated>2020-11-28T04:56:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:56, 28 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Trick}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Explanation ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Explanation ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Slope Storage''' is a glitch related to [[Speed Restoration]], where Ammy's grounded vertical velocity is also stored when she jumps. If you jump while dashing up a steep slope, the next time Ammy begins dashing (via restoration), she will do a small jump, as though going over an invisible bump in the floor. This bump tends to be no taller than Ammy herself, but it's height will be smaller if the slope was shallow, or if Ammy didn't have full speed (i.e. gold dash) when jumping on the slope.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Slope Storage''' is a glitch related to [[Speed Restoration]], where Ammy's grounded vertical velocity is also stored when she jumps. If you jump while dashing up a steep slope, the next time Ammy begins dashing (via restoration), she will do a small jump, as though going over an invisible bump in the floor. This bump tends to be no taller than Ammy herself, but it's height will be smaller if the slope was shallow, or if Ammy didn't have full speed (i.e. gold dash) when jumping on the slope.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Auride</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Slope_Storage&amp;diff=167&amp;oldid=prev</id>
		<title>Auride: /* Explanation */</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Slope_Storage&amp;diff=167&amp;oldid=prev"/>
		<updated>2020-01-26T20:00:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Explanation&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:00, 26 January 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The stored upward momentum is lost after being used once. It is also lost if stored dash is lost (e.g. if Ammy walks). This means that, to transport a stored dash over a long distance, you have to use tackle jumps.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The stored upward momentum is lost after being used once. It is also lost if stored dash is lost (e.g. if Ammy walks). This means that, to transport a stored dash over a long distance, you have to use tackle jumps.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the various limitations of Slope Storage, there are currently no known applications of it in speedruns. The only trick which requires Slope Storage is getting the Kamiki Sun Fragment without Water Lily or double jump &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(https://youtu.be/aWHILu9_VlI)&lt;/del&gt;. The concept of using Slope Storage to perform an [[Air Ground Tackle]] over the low invisible walls that typically surround platforms will likely be key if a real use for Slope Storage is ever found.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the various limitations of Slope Storage, there are currently no known applications of it in speedruns. The only trick which requires Slope Storage is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Kamiki Sun Fragment Early|&lt;/ins&gt;getting the Kamiki Sun Fragment without Water Lily or double jump&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. The concept of using Slope Storage to perform an [[Air Ground Tackle]] over the low invisible walls that typically surround platforms will likely be key if a real use for Slope Storage is ever found.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Auride</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Slope_Storage&amp;diff=146&amp;oldid=prev</id>
		<title>Auride: qq</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Slope_Storage&amp;diff=146&amp;oldid=prev"/>
		<updated>2020-01-25T18:56:01Z</updated>

		<summary type="html">&lt;p&gt;qq&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Explanation ==&lt;br /&gt;
'''Slope Storage''' is a glitch related to [[Speed Restoration]], where Ammy's grounded vertical velocity is also stored when she jumps. If you jump while dashing up a steep slope, the next time Ammy begins dashing (via restoration), she will do a small jump, as though going over an invisible bump in the floor. This bump tends to be no taller than Ammy herself, but it's height will be smaller if the slope was shallow, or if Ammy didn't have full speed (i.e. gold dash) when jumping on the slope.&lt;br /&gt;
&lt;br /&gt;
During the bump, Ammy will retain her grounded state unless (seemingly) she gets too far from the ground, at which point she will become airborne with no jump, as though she'd walked off an edge.&lt;br /&gt;
&lt;br /&gt;
The stored upward momentum is lost after being used once. It is also lost if stored dash is lost (e.g. if Ammy walks). This means that, to transport a stored dash over a long distance, you have to use tackle jumps.&lt;br /&gt;
&lt;br /&gt;
Due to the various limitations of Slope Storage, there are currently no known applications of it in speedruns. The only trick which requires Slope Storage is getting the Kamiki Sun Fragment without Water Lily or double jump (https://youtu.be/aWHILu9_VlI). The concept of using Slope Storage to perform an [[Air Ground Tackle]] over the low invisible walls that typically surround platforms will likely be key if a real use for Slope Storage is ever found.&lt;/div&gt;</summary>
		<author><name>Auride</name></author>
	</entry>
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