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	<id>https://okami.speedruns.wiki/index.php?action=history&amp;feed=atom&amp;title=Vine_Jump</id>
	<title>Vine Jump - Revision history</title>
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	<updated>2026-05-04T18:38:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Vine_Jump&amp;diff=417&amp;oldid=prev</id>
		<title>Auride: /* Explanation */</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Vine_Jump&amp;diff=417&amp;oldid=prev"/>
		<updated>2020-11-28T04:44:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Explanation&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:44, 28 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Trick}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Trick}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Explanation ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Explanation ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After using Vine, when the Vine either finishes pulling Ammy or is cut via Power Slash, Ammy is placed in an airborne state with some unique properties. Principally, Ammy retains her ground jump, double jump, and air tackle if she had those before using Vine. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The air tackle can be cancelled into a wall-&lt;/del&gt;jump &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if Ammy &lt;/del&gt;hasn't used a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;double &lt;/del&gt;jump&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not normally possible&lt;/del&gt;. This can be seen during [[Cookie Clip]]. If &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ammy hasn&lt;/del&gt;'&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t obtained &lt;/del&gt;double jump, she &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can sometimes &lt;/del&gt;wall&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;jump in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mid-&lt;/del&gt;air &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after Vining to inverted flowers, though the exact conditions for this aren't known&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After using Vine, when the Vine either finishes pulling Ammy or is cut via Power Slash, Ammy is placed in an airborne state with some unique properties. Principally, Ammy retains her ground jump, double jump, and air tackle if she had those before using Vine. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If Ammy doesn't have double &lt;/ins&gt;jump&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;hasn't used &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her ground jump, and attempts to jump in mid-air after using using Vine she will perform &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wall &lt;/ins&gt;jump &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off nothing. This &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;true even if she's used her air tackle&lt;/ins&gt;. This can be seen during [[Cookie Clip]]. If &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she ''does'&lt;/ins&gt;' &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;double jump, she &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cannot &lt;/ins&gt;wall jump in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this way, and will instead double jump (including after an &lt;/ins&gt;air &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tackle) unless there is an actual wall&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Vine Jumps''' can be used to gain more height than is otherwise possible. This is used in NG [[Wawku Early]], which uses the initial upward boost of a long-range vine twice, along with an aerial ground jump and double jump,to barely clear an invisible wall in Ezofuji.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Vine Jumps''' can be used to gain more height than is otherwise possible. This is used in NG [[Wawku Early]], which uses the initial upward boost of a long-range vine twice, along with an aerial ground jump and double jump,to barely clear an invisible wall in Ezofuji.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As this glitch requires well&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;positioned flowers and limits Ammy's horizontal momentum, there are no other currently&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;known useful applications&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Oni Island Floor 4 Skips|Tobi Skip]] in NG also involves performing a tackle jump after PS'ing a Vine after it has pulled Ammy out&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bounds&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key okami_wiki-mediawiki-:diff::1.12:old-416:rev-417 --&gt;
&lt;/table&gt;</summary>
		<author><name>Auride</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Vine_Jump&amp;diff=416&amp;oldid=prev</id>
		<title>Auride at 04:39, 28 November 2020</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Vine_Jump&amp;diff=416&amp;oldid=prev"/>
		<updated>2020-11-28T04:39:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:39, 28 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Trick}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Explanation ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Explanation ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After using Vine, when the Vine either finishes pulling Ammy or is cut via Power Slash, Ammy is placed in an airborne state with some unique properties. Principally, Ammy retains her ground jump, double jump, and air tackle if she had those before using Vine. The air tackle can be cancelled into a wall-jump if Ammy hasn't used a double jump, which is not normally possible. This can be seen during [[Cookie Clip]]. If Ammy hasn't obtained double jump, she can sometimes wall-jump in mid-air after Vining to inverted flowers, though the exact conditions for this aren't known.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After using Vine, when the Vine either finishes pulling Ammy or is cut via Power Slash, Ammy is placed in an airborne state with some unique properties. Principally, Ammy retains her ground jump, double jump, and air tackle if she had those before using Vine. The air tackle can be cancelled into a wall-jump if Ammy hasn't used a double jump, which is not normally possible. This can be seen during [[Cookie Clip]]. If Ammy hasn't obtained double jump, she can sometimes wall-jump in mid-air after Vining to inverted flowers, though the exact conditions for this aren't known.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Auride</name></author>
	</entry>
	<entry>
		<id>https://okami.speedruns.wiki/index.php?title=Vine_Jump&amp;diff=140&amp;oldid=prev</id>
		<title>Auride: qq</title>
		<link rel="alternate" type="text/html" href="https://okami.speedruns.wiki/index.php?title=Vine_Jump&amp;diff=140&amp;oldid=prev"/>
		<updated>2020-01-25T16:13:01Z</updated>

		<summary type="html">&lt;p&gt;qq&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Explanation ==&lt;br /&gt;
After using Vine, when the Vine either finishes pulling Ammy or is cut via Power Slash, Ammy is placed in an airborne state with some unique properties. Principally, Ammy retains her ground jump, double jump, and air tackle if she had those before using Vine. The air tackle can be cancelled into a wall-jump if Ammy hasn't used a double jump, which is not normally possible. This can be seen during [[Cookie Clip]]. If Ammy hasn't obtained double jump, she can sometimes wall-jump in mid-air after Vining to inverted flowers, though the exact conditions for this aren't known.&lt;br /&gt;
&lt;br /&gt;
'''Vine Jumps''' can be used to gain more height than is otherwise possible. This is used in NG [[Wawku Early]], which uses the initial upward boost of a long-range vine twice, along with an aerial ground jump and double jump,to barely clear an invisible wall in Ezofuji.&lt;br /&gt;
&lt;br /&gt;
As this glitch requires well-positioned flowers and limits Ammy's horizontal momentum, there are no other currently-known useful applications.&lt;/div&gt;</summary>
		<author><name>Auride</name></author>
	</entry>
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