Difference between revisions of "Motion (.MOT) File Format"

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Line 10: Line 10:
! Offset !! Type !! Size !! Description
! Offset !! Type !! Size !! Description
|-
|-
| 0x00 || <code>uint32_t</code> || 4 || Number of entries.
| 0x00 || <code>uint32_t</code> || 4 || File identifier (Magic number).
|-
|-
| 0x04 || <code>int64_t[numEntries]</code> || 8 * numEntries || String offsets.
| 0x04 || <code>uint16_t[numEntries]</code> || 8 * numEntries || String offsets.
|}
|}

Revision as of 17:24, 7 September 2025

Note: This page pertains to Reverse Engineering of Okami File Formats.

Explanation

This file incorporates curves and/or properties for an given embbed model. Because of that, it's almost always certain that they are contained in a file container (dat). There's instances of mots that controlled properties instead of bones, so it's not always certain of what it animates. A further inspection have to be done.

Format

Offset Type Size Description
0x00 uint32_t 4 File identifier (Magic number).
0x04 uint16_t[numEntries] 8 * numEntries String offsets.