Difference between revisions of "Motion (.MOT) File Format"

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There's instances of mots that controlled properties instead of bones, so it's not always certain of what it animates. A further inspection have to be done.
There's instances of mots that controlled properties instead of bones, so it's not always certain of what it animates. A further inspection have to be done.


== Format ==
== Mot header ==
{| class="wikitable"
{| class="wikitable"
! Offset !! Type !! Size !! Description
! Offset !! Type !! Size !! Description
Line 12: Line 12:
| 0x00 || <code>uint32_t</code> || 4 || File identifier (Magic number).
| 0x00 || <code>uint32_t</code> || 4 || File identifier (Magic number).
|-
|-
| 0x04 || <code>uint16_t[numEntries]</code> || 8 * numEntries || String offsets.
| 0x04 || <code>uint16_t</code> || 2 || Animation's frame count.
|-
| 0x06 || <code>uint8_t</code> || 1 || Animation's property count.
|-
| 0x07 || <code>uint8_t</code> || 1 || Loop flag, sets if the animation either loops or not (1/0).
|}
|}

Revision as of 17:27, 7 September 2025

Note: This page pertains to Reverse Engineering of Okami File Formats.

Explanation

This file incorporates curves and/or properties for an given embbed model. Because of that, it's almost always certain that they are contained in a file container (dat). There's instances of mots that controlled properties instead of bones, so it's not always certain of what it animates. A further inspection have to be done.

Mot header

Offset Type Size Description
0x00 uint32_t 4 File identifier (Magic number).
0x04 uint16_t 2 Animation's frame count.
0x06 uint8_t 1 Animation's property count.
0x07 uint8_t 1 Loop flag, sets if the animation either loops or not (1/0).