Object Placement (.TAT/.TRE/.TSC) File Format
Note: This page pertains to Reverse Engineering of Okami File Formats.
Object placement format.
TSC has objects from category 0x09 (gt), contains various general objects.
TRE has objects from category 0x0B (vt), contains mainly vegetation like grass and trees.
File Format
Header
Start (Byte) | Width (Bytes) | Type | Description |
---|---|---|---|
0 | 4 | uint32_t |
Number of Entries |
4 | 40 * numEntries | TObjEntry[numEntries] |
Entries |
padding | Pad zeroes for 16 byte alignment |
Object Entry
Start (Byte) | Width (Bytes) | Type | Description |
---|---|---|---|
0 | 1 | uint8_t |
Object Table Index |
1 | 1 | uint8_t |
Object category. 0x09 = gt/ , 0x0B = vt/
|
2 | 1 | uint8_t |
Unknown |
3 | 1 | uint8_t |
Unknown |
4 | 3 | PackedTuple<uint8_t> |
Size (width, height, depth). |
7 | 3 | PackedTuple<uint8_t> |
Rotation around axis (x, y, z). |
10 | 6 | PackedTuple<uint16_t> |
Location (x, y, z) |
16 | 4 | uint8_t[4] |
Unknown |
20 | 1 | uint8_t |
Map event bitfield index to determine visibility, i.e. rejuvenation. |
21 | 11 | uint8_t[11] |
Unknown |
32 | 8 | uint8_t[8] |
Unkown/padding |