File Formats
Revision as of 17:29, 23 November 2021 by Whataboutclyde (talk | contribs)
Note: This page pertains to Reverse Engineering of Okami.
Explanation
Here you will find an incomplete list of descriptions of file formats in Okami, discovered via Reverse Engineering.
Extension is a list of file extensions associated with this type.
Short Description is an short explanation of the point of the file.
Archives
Archives are simply expanded into more files.
Extension | Short Description |
---|---|
.bin | Generic Archive |
.dat | Generic Archive EXCEPT for in the event folder. and IllustPrivilege.dat |
.DDP | Image Archive (DDS) |
.EFF | Generic Archive |
.SSD | Generic Archive |
.TBL | Generic Archive |
Level Files (st#)
Level files are found in data_pc/st#. See Level File ID Table for a complete list.
Archive is whether the files is stored in the .bin or .dat for the level in Okami HD for PC.
Extension | Short Description | Archive |
---|---|---|
.ACT | Something to do with NPCs. | .bin |
.AKT | Archive of collision models (.AK) | .dat |
.ANS | Animals. | .bin |
.BMH | Unknown. | .bin |
.CAM | Unknown. | .bin |
.CMP | Unknown. | .dat |
.EAR | Unknown. | .dat |
.ECT | Encounters. | .bin |
.EFF | Unknown Archive. | .bin |
.FI2 | Atmospheric Effects | .dat |
.ISL | Shop contents and prices. | .bin |
.ITS | Guaranteed loot locations. | .bin |
.JMP | Exit destinations. | .dat |
.LI3 | Lighting. | .dat |
.MEH .SCA .SCI |
Zone definitions, such as dialogue, exits, bit flags. | .bin .bin .dat |
.MOT | Unknown. | .bin |
.MRT | Unknown. | .bin |
.MSA | Unknown. | .bin |
.MSD | Dialogue text. | .bin |
_objtbl.TSC _objtbl2.TRE _objtbl3.TAT |
Objects placed around the map. | .dat |
_randtbl.RNI | Drop tables. | .dat |
.RHT | Unknown. | .dat |
.SCL | Unknown. | .dat |
.SCP | Archive containing texture models (.SCR) and a texture archive (.DDP). | .dat |
.SCR | Texture model definitions. | .dat/.SCP |
.SSD | Unknown. | .bin |
.TS | Unknown. | .bin |