Object Placement (.TAT/.TRE/.TSC) File Format

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Note: This page pertains to Reverse Engineering of Okami File Formats.

Object placement format.

TSC has objects from category 0x09 (gt), TRE has objects from category 0x0B (vt).

File Format

Header

Start (Byte) Width (Bytes) Type Description
0 4 uint32_t Number of Entries
4 40 * numEntries TObjEntry[numEntries] Entries
padding Pad zeroes for 16 byte alignment

Object Entry

Start (Byte) Width (Bytes) Type Description
0 1 uint8_t Object Table Index
1 1 uint8_t Object category. 0x09 = gt/, 0x0B = vt/
2 1 uint8_t Unknown
3 1 uint8_t Unknown
4 3 PackedTuple<uint8_t> Size (width, height, depth).
7 3 PackedTuple<uint8_t> Rotation around axis (x, y, z).
10 6 PackedTuple<uint16_t> Location (x, y, z)
16 16 uint8_t[16] Unknown
26 8 uint8_t[8] Unkown/padding