Motion (.MOT) File Format
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Note: This page pertains to Reverse Engineering of Okami File Formats.
Explanation
This file incorporates curves and/or properties for an given embbed model. Because of that, it's almost always certain that they are contained in a file container (dat). There's instances of mots that controlled properties instead of bones, so it's not always certain of what it animates. A further inspection have to be done.
Mot header
Offset | Type | Size | Description |
---|---|---|---|
0x00 | uint32_t |
4 | File identifier (Magic number). |
0x04 | uint16_t |
2 | Animation's frame count. |
0x06 | uint8_t |
1 | Animation's property count. |
0x07 | uint8_t |
1 | Loop flag, sets if the animation either loops or not (1/0). |