Motion (.MOT) File Format

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Revision as of 17:27, 7 September 2025 by Akito (talk | contribs)
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Note: This page pertains to Reverse Engineering of Okami File Formats.

Explanation

This file incorporates curves and/or properties for an given embbed model. Because of that, it's almost always certain that they are contained in a file container (dat). There's instances of mots that controlled properties instead of bones, so it's not always certain of what it animates. A further inspection have to be done.

Mot header

Offset Type Size Description
0x00 uint32_t 4 File identifier (Magic number).
0x04 uint16_t 2 Animation's frame count.
0x06 uint8_t 1 Animation's property count.
0x07 uint8_t 1 Loop flag, sets if the animation either loops or not (1/0).