Note: This page pertains to Reverse Engineering of Okami.
Explanation
This file defines each encounter on a single map.
File Format
Overall
Start (Byte) |
Width (Bytes) |
Type |
Field Name |
Note
|
0 |
4 |
uint32 |
Number of Entries |
Count of encounter definitions
|
4 |
|
ECTEntry array |
groups |
Encounter definition
|
|
|
padding |
00 |
Pad zeroes for 4 byte alignment
|
ECTEntry
Describes a single encounter.
Start (Byte) |
Width (Bytes) |
Type |
Field Name |
Note
|
0 |
6 |
PackedTuple<uint16> |
coordinates |
Location of encounter (x, y, z).
|
6 |
1 |
uint8 |
unknown1 |
Unknown.
|
7 |
1 |
uint8 |
escape_radius |
How far from the center of the arena to escape the encounter.
|
8 |
2 |
ECTEntryFlags (uint16) |
flags |
Bitfield of flags.
|
10 |
2 |
uint16 |
pad |
Always 00.
|
12 |
2 |
uint16 |
index |
Increasing, no dupes in file, some missing?
|
14 |
2 |
uint16 |
unknown3 |
Unknown.
|
16 |
4 |
uint32 |
pad2 |
Always 00.
|
20 |
96 |
EnemyEntry[4] |
enemy |
One for each enemy type in the encounter.
|
116 |
1 |
uint8 |
unknown4 |
Unknown.
|
117 |
1 |
uint8 |
unknown5 |
Unknown.
|
118 |
1 |
uint8 |
unknown6 |
Unknown.
|
119 |
1 |
uint8 |
unknownugh |
May affect triggering event? If you set the demon gate behind shinshu tree to 0, the bloom patch doesn't appear when you beat the gate.
|
120 |
1 |
uint8 |
unknown7 |
Unknown.
|
121 |
1 |
uint8 |
unknown8 |
Unknown.
|
122 |
1 |
uint8 |
unknown9 |
Unknown.
|
123 |
1 |
uint8 |
unknowna |
Unknown.
|
124 |
1 |
uint8 |
separate_waves |
00 mix enemy types, 01 separate different enemy types to different waves.
|
125 |
7 |
uint8 array |
padding |
All 00.
|
ECTEntryFlags Format
Bit |
Field Name |
Note
|
0 |
always_set |
Seems to always be 1.
|
1 |
unknownb1o1 |
Unknown.
|
2 |
unknownb1o2 |
Unknown.
|
3 |
unknownb1o3 |
Unknown.
|
4 |
day_only |
Encounter only available during the day.
|
5 |
night_only |
Encounter only available at night.
|
6 |
inescapable |
Encounter cannot be escaped.
|
7 |
inescapable2 |
Encounter cannot be escaped. Only used for devil gates, most no-indicator fights, and 2 scrolls.
|
8 |
unrepeatable |
Encounter cannot be repeated.
|
9 |
unknownb2o1 |
Unknown.
|
a |
demon_scroll |
Encounter is represented by a demon scroll.
|
b |
devil_gate |
Encounter is represented by a devil gate.
|
c |
unknownb2o4 |
Unknown.
|
d |
unknownb2o5 |
Unknown.
|
e |
unknownb2o6 |
Unknown.
|
f |
unknownb2o7 |
Unknown.
|
EnemyEntry Format
Start (Byte) |
Width (Bytes) |
Type |
Field Name |
Note
|
0 |
1 |
uint8 |
enemy_id |
See Enemy ID Table.
|
1 |
1 |
uint8 |
cat_id |
Category ID: 02 is enemies
|
2 |
6 |
uint8[6] |
unknowns |
Unknown.
|
8 |
1 |
uint8 |
total |
Total count of this enemy in this encounter.
|
9 |
1 |
uint8 |
max_concurrent |
Maximum number of this enemy present at once.
|
10 |
1 |
uint8 |
unknown1 |
Unknown. Always 00. Maybe padding?
|
11 |
1 |
uint8 |
unknown2 |
Unknown.
|
12 |
12 |
uint8 array |
padding |
All 00.
|