Memory Address Table

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Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via Reverse Engineering.

Address refers to the path to the location in memory of the given data. These will be of the form dllFile.dll+offset or dllFile.dll+offset + pointerOffset + pointerOffset or similar. Offsets will be given in hexadecimal.

Categories refers to data which is somehow associated. For example, data pertaining to Amaterasu will have the "Ammy" category, data pertaining to the in-game map will have the "Map" category, data pertaining to

Address Categories Short Description Type Typical Value Range Article
main.dll+B6B2D0 + 000000A8 + 0 Ammy, Position Ammy X Position/Coordinate Float Roughly -20,000 to 20,000
main.dll+B6B2D0 + 000000A8 + 4 Ammy, Position Ammy Y Position/Coordinate Float Roughly -10,000 to 10,000
main.dll+B6B2D0 + 000000A8 + 8 Ammy, Position Ammy Z Position/Coordinate Float Roughly -20,000 to 20,000
main.dll+B4DF90 Ammy, Health Ammy Current Health/Solar Energy 2 Bytes 0 to 900. Every 300 represents 1 Solar Unit