Note: This page pertains to Reverse Engineering of Okami File Formats.
Explanation
This file describes different zones that trigger things when Ammy enters them, such as: loading zones, triggering events, the ability to examine an object, showing tooltips, or making Issun indicate things.
When describing a loading zone, it refers to Exit Destination (.JMP) Format for the destination.
File Format
Overall
Start (Byte) |
Width (Bytes) |
Type |
Field Name |
Note
|
0 |
4 |
uint32 |
header |
File extension followed by 00.
|
4 |
2 |
uint16 |
unknown |
Always 00 01 or 01 00.
|
6 |
2 |
uint16 |
entry_count |
Number of zones.
|
8 |
8 |
uint64 |
padding |
Not entirely accurate - all 00 in SCA and SCI, but not in MEH
|
16 |
|
ZoneEntry array |
entries |
One for each zone definition.
|
|
|
00 |
padding |
Pad for 32 byte alignment.
|
ZoneEntry Format
Describes a single zone definition.
Start (Byte) |
Width (Bytes) |
Type |
Field Name |
Note
|
0 |
8 |
uint64 |
pre_entry |
Always 00.
|
8 |
1 |
uint8 |
always01 |
Always 01.
|
9 |
1 |
uint8 |
zone_shape |
01 for quadrilateral prism, 02 for cylinder.
|
10 |
2 |
uint16 |
pad |
Always 00 00.
|
12 |
4 |
float |
y |
Bottom Y value.
|
16 |
4 |
float |
height |
Height of zone.
|
20 |
4 |
float |
radius |
Radius of zone if cylinder.
|
24 |
8 |
float[2] |
p1 |
Initial point of shape: center if cylinder (x, z)
|
32 |
8 |
float[2] |
p2 |
Second point of quadrilateral, connects to p1 and p3.
|
40 |
8 |
float[2] |
p3 |
Third point of quadrilateral, connects to p2 and p4.
|
48 |
8 |
float[2] |
p4 |
Fourth point of quadrilateral, connects to p3 and p1.
|
56 |
1 |
uint8 |
unknown2 |
Unknown.
|
57 |
1 |
uint8 |
entry_type |
See below.
|
58 |
2 |
uint16 |
effect_index |
Only partially known. It's an index into something - on a dialogue, if you change this, something different is said. But is it the flag index or an index into another file?
|
60 |
116 (100 if PS2) |
uint8 |
unknown_data |
Unknown.
|
entry_type
Value |
Meaning
|
00 |
Bit Flag (dialogue, fight triggers, etc.)
|
01 |
Loading Zone
|
02 |
Unknown
|
03 |
Unknown
|
04 |
Examine
|
05 |
Issun indicates and object by jumping to it and glowing gold.
|
06 |
Issun jumps around Ammy glowing green.
|
07 |
Unknown
|
08 |
Unknown
|
09 |
Seems to give the area outer collisions but you can still jump in through the top.
|
0A |
Examine Tooltip
|