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- 16:02, 6 August 2025 Message Data (.MSD) File Format (hist | edit) [50,184 bytes] Heinermann (talk | contribs) (Created page with "{{File Format}} {{WIP}} == Characters == {| class="wikitable" ! Hex Code !! English !! French !! German !! Japanese |- | <code>0000</code> || <code> </code> || <code> </code>...")
- 08:26, 2 August 2025 Drop Table (.RNI) File Format (hist | edit) [1,260 bytes] Heinermann (talk | contribs) (Created page with "{{File Format}} Drop table format. == File Format == === Header === {| class="wikitable dataStructure" ! Start (Byte) !! Width (Bytes) !! Type !! Description |- | 0 || 4 ||...")
- 09:55, 1 August 2025 Vegetation Object ID Table (hist | edit) [4,180 bytes] Heinermann (talk | contribs) (Created page with "{{RE}} Vegetation and destructible Object IDs. == Blooming == Bloomable/bloomed trees only include the following objects: * {{ObjID|B04}} * {{ObjID|B16}...")
- 09:24, 1 August 2025 Object ID Tables (hist | edit) [1,350 bytes] Heinermann (talk | contribs) (Created page with "{{RE}} Object IDs are either domain specific or treated as a 16-bit value with its category ID as the high byte. == Categories == {| class="wikitable" ! Group ID !! Directo...")
- 08:06, 31 July 2025 Object Placement (.TAT/.TRE/.TSC) File Format (hist | edit) [1,823 bytes] Heinermann (talk | contribs) (Created page with "{{File Format}} Object placement format. TSC has objects from category 0x09 (gt), TRE has objects from category 0x0B (vt). == File Format == === Header === {| class="wikita...")
- 06:08, 31 July 2025 Dojo Contents (.SSL) File Format (hist | edit) [1,261 bytes] Heinermann (talk | contribs) (Created page with "{{File Format}} This file defines what is found in this map's dojo stock. The format is similar to Shop Contents (.ISL) File Format. == File Format == === Header === {...")
- 00:04, 31 July 2025 Animal ID Table (hist | edit) [2,227 bytes] Heinermann (talk | contribs) (Created page with "{{RE}} {| class="wikitable" ! ID !! Name |- | 0x00 || |- | 0x01 || |- | 0x02 || |- | 0x03 || Hawk |- | 0x04 || |- | 0x05 || |- | 0x06 || |- | 0x07 || |- | 0x08 || |-...")
- 08:01, 23 July 2025 Shop Contents (.ISL) File Format (hist | edit) [2,148 bytes] Heinermann (talk | contribs) (Created page with "{{File Format}} This file defines what is found in this map's shop stock. Note that this is only for regular shops. Demon fang shops are entirely hardcoded and not found in...")
- 05:37, 8 July 2025 360Switch Extension Wall Bang Ladder Stall Jump™ (hist | edit) [283 bytes] DreamRifty (talk | contribs) (Created page with "{{Trick}} ==Explanation== In the second part of the Underground Ruins, when you approach the bead door, you can skip the bead by preforming a Button Jump off of the red bu...")
- 05:01, 8 July 2025 Talent Skip (hist | edit) [590 bytes] DreamRifty (talk | contribs) (Created page with "{{Trick}} ==Explanation== When first entering The Playhouse, instead of going around and watching a slow cutscene followed by a fight, you can perform a Defrost Boost (Okami...")
- 04:38, 8 July 2025 Defrost Boost (Okamiden) (hist | edit) [605 bytes] DreamRifty (talk | contribs) (Creating page for defrost boosting)
- 04:07, 8 July 2025 Okamiden Glitches (hist | edit) [708 bytes] DreamRifty (talk | contribs) (has okami glitches for now, needed to have a nice former)
- 19:09, 23 June 2025 Save File (OKAMI) File Format (hist | edit) [23,492 bytes] Heinermann (talk | contribs) (WIP stuff)
- 03:39, 3 June 2025 Tube Foxes (hist | edit) [1,942 bytes] Auride (talk | contribs) (Creating fight strategy page for the Tube Foxes)
- 04:20, 2 June 2025 1-Frame Jump (hist | edit) [1,046 bytes] Auride (talk | contribs) (Creating basic page for 1FJ)