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Note: This page pertains to Reverse Engineering of Okami.
Explanation
This file defines all guaranteed loot locations on a single map.
File Format
Overall
Start (Byte) |
Width (Bytes) |
Type |
Field Name |
Note
|
0 |
4 |
uint32 |
Number of Entries |
Count of loot definitions
|
4 |
|
ITSEntry array |
entries |
Loot definitions
|
|
|
padding |
00 |
Pad zeroes for 4 byte alignment
|
ITSEntry
Describes a single piece of loot.
Start (Byte) |
Width (Bytes) |
Type |
Field Name |
Note
|
0 |
1 |
uint8 |
contents_id |
See Item Table.
|
1 |
1 |
uint8 |
cat_id |
Category ID: 0a is items.
|
2 |
1 |
uint8 |
unknown2 |
Always 01.
|
3 |
1 |
uint8 |
container_state |
See below for values.
|
4 |
3 |
PackedTuple<uint8> |
size |
Size of container (width, height, depth).
|
7 |
3 |
PackedTuple<uint8> |
rotation |
Rotation around axis (x, y, z).
|
10 |
6 |
PackedTuple<uint16> |
coordinates |
Location of container (x, y, z)
|
16 |
1 |
uint8 |
container_type |
See below for values.
|
17 |
8 |
uint8 array |
unknowns |
Unknown.
|
25 |
15 |
uint8 array |
padding |
All 00.
|
container_state
Value |
Meaning
|
00 |
On Land
|
01 |
Underwater
|
02 |
Buried
|
03 |
On Land (unsure the difference from 00)
|
04 |
Required Pickup (Only astral pouch and devout beads chests.)
|
05 |
Powerslash Only (Kusa Village Gourds.)
|
06 |
In Canal (Sei'an Commoner's Quarter chests that are initially on land and later underwater.)
|
07 |
Tidal (Sunken Ship chests that are on land at night and underwater during day.)
|
13 |
On Land (Pots only, but some are 00 or 03, so what's the difference?)
|
container_type
Value |
Meaning
|
00 |
Free-standing
|
01 |
Sasa Chest
|
02 |
Pot
|
03 |
Wooden Horse
|
04 |
Chest
|
05 |
Gale Shrine Chest
|
06 |
Clover
|
07 |
Grass
|
08 |
Watermelon
|
09 |
Locked Box
|
0a |
Bloom Pod
|
0b |
Guardian Fruit
|
0c |
Electric Chest
|
0d |
Clam Shell
|
0e |
Flower
|
0f |
Flaming Chest
|
10 |
One-eyed Doll
|
11 |
Frozen Chest
|
12 |
Crystal PS3 Rock
|
13 |
Iron PS2 Rock
|