Memory Address Table
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Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via Reverse Engineering.
Address refers to the path to the location in memory of the given data. These will be of the form dllFile.dll+offset
or dllFile.dll+offset + pointerOffset + pointerOffset
or similar. Offsets will be given in hexadecimal.
Categories refers to data which is somehow associated. For example, data pertaining to Amaterasu will have the "Ammy" category, data pertaining to the in-game map will have the "Map" category, data pertaining to
Address | Categories | Short Description | Type | Typical Value Range | Article |
---|---|---|---|---|---|
main.dll+B6B2D0 + 000000A8 + 0 | Ammy, Position | Ammy X Position/Coordinate | Float | Roughly -20,000 to 20,000 | |
main.dll+B6B2D0 + 000000A8 + 4 | Ammy, Position | Ammy Y Position/Coordinate | Float | Roughly -10,000 to 10,000 | |
main.dll+B6B2D0 + 000000A8 + 8 | Ammy, Position | Ammy Z Position/Coordinate | Float | Roughly -20,000 to 20,000 | |
main.dll+B4DF90 | Ammy, Health | Ammy Current Health/Solar Energy | 2 Bytes | 0 to 900. Every 300 represents 1 Solar Unit |