Difference between revisions of "Bitfield Table"

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! Address !! Short Description !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7
! Address !! Short Description !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7
|- id="Usable_Brush_techniques"
|- id="Usable_Brush_Techniques"
| main.dll+890A30 || Usable Brush Techniques Byte 1/4 || Unknown || Sunrise (unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind
| main.dll+890A30 || Usable Brush Techniques Byte 1/4 || Unknown || Sunrise (unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind
|-
|-

Revision as of 16:35, 5 June 2021

Note: This page pertains to Reverse Engineering of Okami.

Explanation

This page contains a list of addresses which contain binary data, such as flags. See Memory Address Table for info on other kinds of addresses.

Table

Address Short Description Bit 0 Bit 1 Bit 2 Bit 3 Bit 4 Bit 5 Bit 6 Bit 7
main.dll+890A30 Usable Brush Techniques Byte 1/4 Unknown Sunrise (unusable without story flag?) Greensprout Unknown Bloom Water Lily Galestorm Whirlwind
main.dll+890A31 Usable Brush Techniques Byte 2/4 Thunder Storm Thunderbolt Inferno Fireburst Power Slash Watersprout Deluge Fountain
main.dll+890A32 Usable Brush Techniques Byte 3/4 Veil of Mist Mist Warp Crescent Vine Unknown Unknown Rejuvenation Blizzard
main.dll+890A33 Usable Brush Techniques Byte 4/4 Icestorm Cherry Bomb Unknown Unknown (Sunrise related?) Unknown Unknown Catwalk Unknown