Bitfield Table

From Ōkami Speedrun Wiki
Revision as of 16:35, 5 June 2021 by Auride (talk | contribs) (fixing anchor link)
Jump to navigation Jump to search

Note: This page pertains to Reverse Engineering of Okami.

Explanation

This page contains a list of addresses which contain binary data, such as flags. See Memory Address Table for info on other kinds of addresses.

Table

Address Short Description Bit 0 Bit 1 Bit 2 Bit 3 Bit 4 Bit 5 Bit 6 Bit 7
main.dll+890A30 Usable Brush Techniques Byte 1/4 Unknown Sunrise (unusable without story flag?) Greensprout Unknown Bloom Water Lily Galestorm Whirlwind
main.dll+890A31 Usable Brush Techniques Byte 2/4 Thunder Storm Thunderbolt Inferno Fireburst Power Slash Watersprout Deluge Fountain
main.dll+890A32 Usable Brush Techniques Byte 3/4 Veil of Mist Mist Warp Crescent Vine Unknown Unknown Rejuvenation Blizzard
main.dll+890A33 Usable Brush Techniques Byte 4/4 Icestorm Cherry Bomb Unknown Unknown (Sunrise related?) Unknown Unknown Catwalk Unknown