Exit Destination (.JMP) File Format

From Ōkami Speedrun Wiki
Revision as of 03:49, 22 November 2022 by Whataboutclyde (talk | contribs) (→‎jumpEntry: Making it more in line with the new ones I made.)
Jump to navigation Jump to search

Note: This page pertains to Reverse Engineering of Okami.

Explanation

This file defines the destinations for exits. This does not define the loading zones themselves, but is referred to by them. (See Zone (.MEH/.SCA/.SCI) File Format for that.)

File Format

Overall

Start (Bytes in Hex) Width (Bytes in Hex) Type Field Name Note
0 4 uint32 Number of entries Count of exit destination definition.
4 12 each jumpEntry array jumpEntry One for each exit definition.
padding Pad with zeroes for 64 byte alignment

jumpEntry

Describes a single exit destination.

Start (Byte) Width (Bytes) Type Field Name Note
0 6 PackedTuple<int16> coordinates Location on destination map (x, y, z)
6 2 uint16 orient Ammy's orientation. Could be int16.
8 1 uint8 area_id See Level File ID Table.
9 1 uint8 region_id See Level File ID Table.
10 1 uint8 unknown Seems to reference the other side of the exit but doesn't do anything when changed?
11 1 uint8 exit_id Index into this file.