Difference between revisions of "File Formats"
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{{ | {{File Format}} | ||
==Explanation== | ==Explanation== | ||
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| .bin || Generic Archive | | .bin || Generic Archive | ||
|- | |- | ||
| .dat || Generic Archive | | .dat || Generic Archive with some exceptions. (See below.) | ||
|- | |- | ||
| .DDP || Image Archive (DDS) | | .DDP || Image Archive (DDS) | ||
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|} | |} | ||
'''.dat''' has a few exceptions: files in the event/ folder have their own format. Some (but not all) of the .dat files in the id/ folder as well as privilege/IllustPrivilege.dat are just DDS files one after the next. | |||
== Level Files (st#) == | == Level Files (st#) == | ||
Level files are found in data_pc/st#. See [[ | Level files are found in data_pc/st#. See [[Map Table]] for a complete list. | ||
'''Archive''' is whether the files is stored in the .bin or .dat for the level in Okami HD for PC. | '''Archive''' is whether the files is stored in the .bin or .dat for the level in Okami HD for PC. | ||
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| .AKT || Archive of collision models (.AK) || .dat | | .AKT || Archive of collision models (.AK) || .dat | ||
|- | |- | ||
| .ANS || Animals. || .bin | | [[Animal Group (.ANS) File Format|.ANS]] || Animals. || .bin | ||
|- | |- | ||
| .BMH || Unknown. || .bin | | .BMH || Unknown. || .bin | ||
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| .EAR || Unknown. || .dat | | .EAR || Unknown. || .dat | ||
|- | |- | ||
| .ECT || Encounters. || .bin | | [[Encounter (.ECT) File Format|.ECT]] || Encounters. || .bin | ||
|- | |- | ||
| .EFF || Unknown Archive. || .bin | | .EFF || Unknown Archive. || .bin | ||
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| .ISL || Shop contents and prices. || .bin | | .ISL || Shop contents and prices. || .bin | ||
|- | |- | ||
| .ITS || Guaranteed loot locations. || .bin | | [[Loot (.ITS) File Format|.ITS]] || Guaranteed loot locations. || .bin | ||
|- | |- | ||
| .JMP || Exit destinations. || .dat | | [[Exit Destination (.JMP) File Format|.JMP]] || Exit destinations. || .dat | ||
|- | |- | ||
| .LI3 || Lighting. || .dat | | .LI3 || Lighting. || .dat | ||
|- | |- | ||
| .MEH <br>.SCA <br>.SCI || Zone definitions, such as dialogue, exits, bit flags. || .bin <br>.bin <br>.dat | | [[Zones (.MEH/.SCA/.SCI) File Format|.MEH <br>.SCA <br>.SCI]] || Zone definitions, such as dialogue, exits, bit flags. || .bin <br>.bin <br>.dat | ||
|- | |- | ||
| .MOT || Unknown. || .bin | | .MOT || Unknown. || .bin | ||
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| _objtbl.TSC <br>_objtbl2.TRE <br>_objtbl3.TAT || Objects placed around the map. || .dat | | _objtbl.TSC <br>_objtbl2.TRE <br>_objtbl3.TAT || Objects placed around the map. || .dat | ||
|- | |- | ||
| _randtbl.RNI || Drop tables. || .dat | | [[Drop Table (.RNI) File Format|_randtbl.RNI]] || Drop tables. || .dat | ||
|- | |- | ||
| .RHT || Unknown. || .dat | | .RHT || Unknown. || .dat |
Latest revision as of 17:14, 23 June 2025
Note: This page pertains to Reverse Engineering of Okami File Formats.
Explanation
Here you will find an incomplete list of descriptions of file formats in Okami, discovered via Reverse Engineering.
Extension is a list of file extensions associated with this type.
Short Description is an short explanation of the point of the file.
Archives
Archives are simply expanded into more files.
Extension | Short Description |
---|---|
.bin | Generic Archive |
.dat | Generic Archive with some exceptions. (See below.) |
.DDP | Image Archive (DDS) |
.EFF | Generic Archive |
.SSD | Generic Archive |
.TBL | Generic Archive |
.dat has a few exceptions: files in the event/ folder have their own format. Some (but not all) of the .dat files in the id/ folder as well as privilege/IllustPrivilege.dat are just DDS files one after the next.
Level Files (st#)
Level files are found in data_pc/st#. See Map Table for a complete list.
Archive is whether the files is stored in the .bin or .dat for the level in Okami HD for PC.
Extension | Short Description | Archive |
---|---|---|
.ACT | Something to do with NPCs. | .bin |
.AKT | Archive of collision models (.AK) | .dat |
.ANS | Animals. | .bin |
.BMH | Unknown. | .bin |
.CAM | Unknown. | .bin |
.CMP | Unknown. | .dat |
.EAR | Unknown. | .dat |
.ECT | Encounters. | .bin |
.EFF | Unknown Archive. | .bin |
.FI2 | Atmospheric Effects | .dat |
.ISL | Shop contents and prices. | .bin |
.ITS | Guaranteed loot locations. | .bin |
.JMP | Exit destinations. | .dat |
.LI3 | Lighting. | .dat |
.MEH .SCA .SCI |
Zone definitions, such as dialogue, exits, bit flags. | .bin .bin .dat |
.MOT | Unknown. | .bin |
.MRT | Unknown. | .bin |
.MSA | Unknown. | .bin |
.MSD | Dialogue text. | .bin |
_objtbl.TSC _objtbl2.TRE _objtbl3.TAT |
Objects placed around the map. | .dat |
_randtbl.RNI | Drop tables. | .dat |
.RHT | Unknown. | .dat |
.SCL | Unknown. | .dat |
.SCP | Archive containing texture models (.SCR) and a texture archive (.DDP). | .dat |
.SCR | Texture model definitions. | .dat/.SCP |
.SSD | Unknown. | .bin |
.TS | Unknown. | .bin |