Difference between revisions of "Enemy Data"
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[[Category:Fight Strategies]] | [[Category:Fight Strategies]] | ||
{{RE}} | |||
==Explanation== | |||
This page contains information about enemies that appear in game, as well as other entities that have IDs beginning with 2. For information on how to defeat enemies efficiently, see [[Fight Strategies]]. For a more detailed explanation of how damage is calculated, see [[Damage Calculation]]. | |||
'''Enemy Id''' represents the hexadecimal id of the entity. This is an internal value that uniquely identifies each enemy type. | |||
'''Enemy class''' refers to the name of the class used in the code that decides an enemy's properties and behaviors. When an enemy spawns, objects with this class are created. | |||
'''Class Inheritance''' refers to the chain of classes each enemy inherits from. Two enemies with the same inheritance, or where one inherits from another's class, typically share common properties and behaviors. For example, Umbrella Namahage and Clay Flyer both inherit from class em01, the class of the Blue Imp, and all 3 are flying enemies with similar move-sets and animations. | |||
'''Name''' is the common or in-game name of the enemy. Uncertain names or clarifications are in (parentheses). | |||
'''Notes''' has additional comments on the entity. | |||
'''Bestiary order''' is the order in which enemies show up in the complete in-game bestiary. Sorting by this column and scrolling past the blanks will show most of the enemies that actually appear in-game as real functional enemies. | |||
'''Yen dropped''' is the base amount of yen dropped by an enemy. If an enemy dies while Ammy has full ink, it will drop an additional 100 yen. At the end of the battle, Ammy receives a [[Fight Strategies#Grading|grade]] based on time and damage taken, receiving up to a 100% bonus (i.e. doubling) for any yen picked up before the bonus screen appears. | |||
'''Max health''' is the base amount of [[Health]] an enemy has when it spawns. Dealing damage to an enemy reduces their health, and they die when they take damage that leaves them with 0 or less health. | |||
'''Exorcism slip damage multiplier''' affects the damage dealt by exorcism slips when the enemy is vulnerable to them. The base damage of exorcism slips is 1000, 2000, and 3000 for Small, Medium, and Large slips, respectively. Many enemies take increased damage from slips. Only the Spider Queen and Bandit Spiders take reduced damage (though all 8 of their eyes/barrels take damage at once, making slips still very effective). | |||
'''Cherry Bomb Damage multiplier''' affects damage dealt by Cherry Bomb. The base damage of Cherry Bomb is 1000. | |||
==Spawning arbitrary entities== | |||
In the PC version, using Cheat Engine, it is possible to change which enemies spawn in a regular Demon Scroll fight by creating a breakpoint at main.dll+23B790, then changing the RCX register to the desired hexadecimal enemy id. Be aware that many entities will cause the game to crash immediately, while some others will crash the game when the fight ends, remain after leaving the battle, or a number of other effects. This can sometimes be worked around by changing which underlying battle has its enemies modified. For example, attempting to load the canine warriors using this method into a normal scroll will cause the game to crash, but it is possible to load any canine warrior into the fight of any other. Also be aware that some enemies may have different properties based on context (e.g. regular bosses versus their re-fights in the Ark of Yamato having different amounts of health), which this technique will not capture. | |||
==Full Table== | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Enemy Id (Hex) !! Enemy Class (internal) (based on vftable) !! Class Inheritance (internal) (cEm : cObjBase : cObj : cModel : cParts) !! Name !! Notes !! Bestiary order !! Yen dropped !! Max health !! Exorcism slip damage multiplier !! Cherry Bomb Damage Multiplier | ! Enemy Id (Hex) !! Enemy Class (internal)<br />(based on vftable) !! Class Inheritance (internal)<br />(cEm : cObjBase : cObj : cModel : cParts) !! Attackable? !! Name !! Notes !! Bestiary order !! Yen dropped !! Max health !! Exorcism slip damage multiplier !! Cherry Bomb Damage Multiplier !! Can be suplexed by sub Reflector? | ||
|- | |- | ||
| 200 || em00 || cEm || Red Imp || | | 200 || em00 || cEm || Yes || Red Imp || 1600 health if a wanted enemy. || 2 || 200 || 800 || 1 || 1.0 || Yes | ||
|- | |- | ||
| 201 || em01 || em00 || Blue Imp || | | 201 || em01 || em00 || Yes || Blue Imp || || 4 || 400 || 2300 || 1 || 1.0 || | ||
|- | |- | ||
| 202 || em02 || em00 || Yellow Imp || | | 202 || em02 || em00 || Yes || Yellow Imp || || 3 || 500 || 1400 || 1 || 1.0 || | ||
|- | |- | ||
| 203 || em03 || em00 || Green Imp || | | 203 || em03 || em00 || Yes || Green Imp || || 1 || 100 || 650 || 1 || 1.0 || | ||
|- | |- | ||
| 204 || em04 || em00 || Black Imp || | | 204 || em04 || em00 || Yes || Black Imp || || 5 || 1000 || 3000 || 1 || 1.5 || | ||
|- | |- | ||
| 205 || em05 || cEm || Evil Rao || (Purple robes | | 205 || em05 || cEm || Yes || Evil Rao || (Purple robes) || 51 || 20000 || 30000 || 2 || 4.0 || | ||
|- | |- | ||
| 206 || em06 || cEm || - || (Spawns Ichiro 212 or Jiro and Saburo based on some unknown condition, based on decomp by EvelynTSMG) || | | 206 || em06 || cEm || No || - || (Spawns Ichiro 212 or Jiro and Saburo based on some unknown condition, based on decomp by EvelynTSMG?) || || || || 1 || || | ||
|- | |- | ||
| 207 || | | 207 || || || No || - || (No enemy spawns.) || || || || N/A || || | ||
|- | |- | ||
| 208 || | | 208 || || || No || - || (No enemy spawns.) || || || || N/A || || | ||
|- | |- | ||
| 209 || em09 || em05 || Oki (Oina) || | | 209 || em09 || em05 || Yes || Oki (Oina) || || 52 || 0 || 30000 || 8 || 5.0 || | ||
|- | |- | ||
| 20A || em17 || cEm || - || (Single leg of a Bandit Spider) || | | 20A || em17 || cEm || No || - || (Single leg of a Bandit Spider) || || || || 1 || || | ||
|- | |- | ||
| 20B || em2b || cEm || Bandit Spider || | | 20B || em2b || cEm || Yes || Bandit Spider || || 45 || 7000 || 12600 || 0.2 || || | ||
|- | |- | ||
| 20C || em2c || cEm || - || (Bandit Spider's abdomen) || | | 20C || em2c || cEm || No || - || (Bandit Spider's abdomen) || || || || 0.2 || || | ||
|- | |- | ||
| 20D || em37 || em17 || - || (Another leg of a Bandit Spider) || | | 20D || em37 || em17 || No || - || (Another leg of a Bandit Spider) || || || || 1 || || | ||
|- | |- | ||
| 20E || em60 || cEm, em_fude_ck || Tube Fox || || 64 || 2500 || 10000 || 4 || 4.0 | | 20E || em60 || cEm, em_fude_ck || Yes || Tube Fox || Attempting to spawn it via main.dll+23B790 seems to crash every time? || 64 || 2500 || 10000 || 4 || 4.0 || | ||
|- | |- | ||
| 20F || em0f || cEm || Eel spawned by Orochi's Water head || | | 20F || em0f || cEm || Yes || Eel spawned by Orochi's Water head || || || 10 || 50 || 1 || 1.0 || | ||
|- | |- | ||
| 210 || em0f || cEm || Eel spawned by True Orochi's Water head || | | 210 || em0f || cEm || Yes || Eel spawned by True Orochi's Water head || || || 10 || 50 || 1 || 1.0 || | ||
|- | |- | ||
| 211 || em65 || cEm || Crimson Helm || | | 211 || em65 || cEm || Yes || Crimson Helm || Will spawn via main.dll+23B790 but crashes the game upon defeat. Actually gives 7,000 yen when defeated in Gale Shrine despite memory saying 9,000. || 40 || 7000 (GS) (memory reads 9000)<br />40000(AoY) || 10000 (GS)<br />54000 (AoY)<br /> || 1 (GS)<br />5.4 (AoY)<br /> || 1.0 || No | ||
|- | |- | ||
| 212 || em12 || cEm || Ichiro || | | 212 || em12 || cEm || Yes || Ichiro || || 35 || 3000 || 4000 || 1.4 || 2.0 || | ||
|- | |- | ||
| 213 || em13 || cEm || Jiro || | | 213 || em13 || cEm || Yes || Jiro || The greem crab with the shark head shell || 36 || 1500 || 3000 || 1 || 2.0 || No | ||
|- | |- | ||
| 214 || em13 || cEm || Saburo || | | 214 || em13 || cEm || Yes || Saburo || The red crab with the shark tail shell || 37 || 1500 || 1000 || 1 || 2.0 || No | ||
|- | |- | ||
| 215 || cObjSimple || cObjBase || - || (No enemy spawns.) || | | 215 || cObjSimple || cObjBase || No || - || (No enemy spawns.) || || || || N/A || || | ||
|- | |- | ||
| 216 || em16 || cEm || Oki (Lechku & Nechku) || || | | 216 || em16 || cEm || No || Oki (Lechku & Nechku) || Doesn't attack, just idles if spawned outside the fight? Referenced in damage procedure? || || || || 1 || || | ||
|- | |- | ||
| 217 || em17 || cEm || - || (One of Spider Queen's left arms/legs) || | | 217 || em17 || cEm || No || - || (One of Spider Queen's left arms/legs) || || || || 1 || || | ||
|- | |- | ||
| 218 || em18 || em05 || Ninetails Spirit (Teal) || || | | 218 || em18 || em05 || Yes || Ninetails Spirit (Teal) || The spirits spawn during the Ninetails fight after using Thunderstorm on Ninestrike. || || 2000 || 6000 || 2 || 2.5 || No (but drops fang) | ||
|- | |- | ||
| 219 || em18 || em05 || Ninetails Spirit (Pink) || || | | 219 || em18 || em05 || Yes || Ninetails Spirit (Pink) || || || 2000 || 6000 || 2 || 2.5 || | ||
|- | |- | ||
| 21A || em18 || em05 || Ninetails Spirit (Purple) || | | 21A || em18 || em05 || Yes || Ninetails Spirit (Purple) || || || 2000 || 6000 || 2 || 2.5 || | ||
|- | |- | ||
| 21B || em18 || em05 || Ninetails Spirit (Red) || | | 21B || em18 || em05 || Yes || Ninetails Spirit (Red) || || || 2000 || 6000 || 2 || 2.5 || | ||
|- | |- | ||
| 21C || em18 || em05 || Ninetails Spirit (Grandma) || | | 21C || em18 || em05 || Yes || Ninetails Spirit (Grandma) || || || 2000 || 9000 || 2 || 2.5 || | ||
|- | |- | ||
| 21D || em18 || em05 || Ninetails Spirit (Gray) || | | 21D || em18 || em05 || Yes || Ninetails Spirit (Gray) || || || 2000 || 6000 || 2 || 2.5 || | ||
|- | |- | ||
| 21E || em18 || em05 || Ninetails Spirit (Magenta) || | | 21E || em18 || em05 || Yes || Ninetails Spirit (Magenta) || || || 2000 || 6000 || 2 || 2.5 || | ||
|- | |- | ||
| 21F || em18 || em05 || Ninetails Spirit (Grandpa) || | | 21F || em18 || em05 || Yes || Ninetails Spirit (Grandpa) || || || 2000 || 3300 || 1 || 2.5 || | ||
|- | |- | ||
| 220 || | | 220 || || || No || - || (No enemy spawns.) || || || || N/A || || | ||
|- | |- | ||
| 221 || em60 || cEm, em_fude_ck || Canine Warrior Hayabusa / Chu || | | 221 || em60 || cEm, em_fude_ck || Yes || Canine Warrior Hayabusa / Chu || Attempting to spawn it via main.dll+23B790 seems to crash unless using another Canine Warrior's fight. || 56 || 1500 || 9000 || 1 || 1.5 || No (but drops fang) | ||
|- | |- | ||
| 222 || em60 || cEm, em_fude_ck || Canine Warrior Ume / Jin || | | 222 || em60 || cEm, em_fude_ck || Yes || Canine Warrior Ume / Jin || || 58 || 1500 || 9000 || 1 || 1.5 || | ||
|- | |- | ||
| 223 || em60 || cEm, em_fude_ck || Canine Warrior Take / Gi || | | 223 || em60 || cEm, em_fude_ck || Yes || Canine Warrior Take / Gi || || 57 || 1500 || 9000 || 1 || 1.5 || No | ||
|- | |- | ||
| 224 || em60 || cEm, em_fude_ck || Canine Warrior Tei || | | 224 || em60 || cEm, em_fude_ck || Yes || Canine Warrior Tei || || 59 || 1500 || 6000 || 1 || 1.5 || No | ||
|- | |- | ||
| 225 || em00 || cEm || ? || Causes the cutscene borders to appear, freezing you in place unless you map warp out. || | | 225 || em00 || cEm || No || ? || Causes the cutscene borders to appear, freezing you in place unless you map warp out. || || || || N/A || || | ||
|- | |- | ||
| 226 || em16 || cEm || (Lechku & Nechku Shiranui) || Game crashes if all other enemies are defeated || | | 226 || em16 || cEm || No || (Lechku & Nechku Shiranui) || Game crashes if all other enemies are defeated ? referenced in damage procedure? || || || || 1 || || | ||
|- | |- | ||
| 227 || em27 || cEm || Great Tengu || | | 227 || em27 || cEm || Yes || Great Tengu || || 39 || 8000 || 25000 || 9 || 8.0 || | ||
|- | |- | ||
| 228 || em28 || cEm || - || (Great Tengu's mask) || | | 228 || em28 || cEm || No || - || (Great Tengu's mask?) || || 8000 || 25000 || 9 || 1.0 || | ||
|- | |- | ||
| 229 || em29 || em27 || Blue Cyclops || | | 229 || em29 || em27 || Yes || Blue Cyclops || || 38 || 2000 || 5000 || 2 || 4.0 || | ||
|- | |- | ||
| 22A || em28 || cEm || | | 22A || em28 || cEm || No || || (Blue Cyclops's mask?) || || 2000 || 5000 || 2 || 1.0 || | ||
|- | |- | ||
| 22B || em2b || cEm || Spider Queen || | | 22B || em2b || cEm || Yes || Spider Queen || || 44 || 5000 || 7200 || 0.2 || 1.0 || | ||
|- | |- | ||
| 22C || em2c || cEm || - || (Spider Queen's Abdomen) || | | 22C || em2c || cEm || No || - || (Spider Queen's Abdomen) || || || || 0.2 || || | ||
|- | |- | ||
| 22D || em2d || cEm, em_fude_ck || Golden Demon Lechku || | | 22D || em2d || cEm, em_fude_ck || Yes || Golden Demon Lechku || || 65 || || || 5.4 || || | ||
|- | |- | ||
| 22E || em2d || cEm, em_fude_ck || Silver Demon Nechku || | | 22E || em2d || cEm, em_fude_ck || Yes || Silver Demon Nechku || || 66 || || || 5.4 || || | ||
|- | |- | ||
| 22F || em2f || cEm || - || || | | 22F || em2f || cEm || No || - || Nothing apparently spawns, but it still allocates a struct? referenced in damage procedure? || || 0 || 0 || N/A || 0.0 || | ||
|- | |- | ||
| 230 || cObjSimple || cObjBase || - || Crashes the game when spawned via main.dll+23B790 || | | 230 || cObjSimple || cObjBase || No || - || Crashes the game when spawned via main.dll+23B790 || || || || N/A || || | ||
|- | |- | ||
| 231 || em60 || cEm, em_fude_ck || Canine Warrior Chi || | | 231 || em60 || cEm, em_fude_ck || Yes || Canine Warrior Chi || data may be erroneous if not fought during kusa 5? || 60 || 1500 || 6000 || 1 || 1.5 || | ||
|- | |- | ||
| 232 || em60 || cEm, em_fude_ck || Canine Warrior Ko || | | 232 || em60 || cEm, em_fude_ck || Yes || Canine Warrior Ko || data may be erroneous if not fought during kusa 5? || 61 || 1500 || 6000 || 1 || 1.5 || | ||
|- | |- | ||
| 233 || em60 || cEm, em_fude_ck || Canine Warrior Rei || | | 233 || em60 || cEm, em_fude_ck || Yes || Canine Warrior Rei || data may be erroneous if not fought during kusa 5? || 62 || 1500 || 6000 || 1 || 1.5 || | ||
|- | |- | ||
| 234 || em60 || cEm, em_fude_ck || - || Crashes the game when spawned via main.dll+23B790 || 63 || | | 234 || em60 || cEm, em_fude_ck || No || - || Crashes the game when spawned via main.dll+23B790 || 63 || || || 1 || || | ||
|- | |- | ||
| 235 || | | 235 || || || No || - || (No enemy spawns.) || || || || N/A || || | ||
|- | |- | ||
| 236 || | | 236 || || || No || - || (No enemy spawns.) || || || || N/A || || | ||
|- | |- | ||
| 237 || em37 || em17 || - || (One of Spider Queen's right arms/legs) || | | 237 || em37 || em17 || No || - || (One of Spider Queen's right arms/legs) || || || || 1 || || | ||
|- | |- | ||
| 238 || em38 || cEm || (Orochi's center platform) || No collision. Remains after the battle ends || | | 238 || em38 || cEm || No || (Orochi's center platform) || No collision. Remains after the battle ends || || || || 1 || || | ||
|- | |- | ||
| 239 || em38 || cEm || (True Orochi's center platform) || No collision. Remains after the battle ends || | | 239 || em38 || cEm || No || (True Orochi's center platform) || No collision. Remains after the battle ends || || || || 1 || || | ||
|- | |- | ||
| 23A || em38 || cEm || - || True Orochi's center platform again, but missing some decorations and causes cutscene borders to freeze you in place || | | 23A || em38 || cEm || No || - || True Orochi's center platform again, but missing some decorations and causes cutscene borders to freeze you in place || || || || N/A || || | ||
|- | |- | ||
| 23B || | | 23B || || || No || - || (No enemy spawns.) || || || || N/A || || | ||
|- | |- | ||
| 23C || em00 || cEm || - || (No enemy spawns.) || | | 23C || em00 || cEm || No || - || (No enemy spawns.) || || || || N/A || || | ||
|- | |- | ||
| 23D || em3d || cEm || Gold nail (no Blight) || Destroys itself after a few seconds. Defeating all other enemies crashes the game. || | | 23D || em3d || cEm || Yes || Gold nail (no Blight) || Destroys itself after a few seconds. Defeating all other enemies crashes the game. || || 15000 || 12000 || 1.2 || 1.5 || | ||
|- | |- | ||
| 23E || em3e || cEm || ? || Invisible? Defeating all other enemies crashes the game || | | 23E || em3e || cEm || No || ? || ?Invisible? Defeating all other enemies crashes the game || || 0 || 10000 || 1 || 1.0 || | ||
|- | |- | ||
| 23F || em3f || cEm || ? || Sets its enemy slot to null (probably via destroying itself)? referenced in damage procedure? || | | 23F || em3f || cEm || No || ? || Sets its enemy slot to null (probably via destroying itself)? referenced in damage procedure? || || || || N/A || || | ||
|- | |- | ||
| 240 || em40 || cObjBase || (Tachigami) || Power Slash | | 240 || em40 || cObjBase || No || (Tachigami) || Power Slash || || || || N/A || || | ||
|- | |- | ||
| 241 || em41 || cObjBase || (All 3 Hanagami?) || Sakigami for Bloom, Hasugami for Water Lily, and Tsutagami for Vine, with all 3 instruments || | | 241 || em41 || cObjBase || No || (All 3 Hanagami?) || Sakigami for Bloom, Hasugami for Water Lily, and Tsutagami for Vine, with all 3 instruments? || || || || N/A || || | ||
|- | |- | ||
| 242 || cObjSimpleZodiac || cObjSimple || (Kazegami) || Galestorm || | | 242 || cObjSimpleZodiac || cObjSimple || No || (Kazegami) || Galestorm || || || || N/A || || | ||
|- | |- | ||
| 243 || cObjSimpleZodiac || cObjSimple || (Kasugami) || Veil of Mist || | | 243 || cObjSimpleZodiac || cObjSimple || No || (Kasugami) || Veil of Mist || || 0xEFEFEFEF || 0 || N/A || 0xEFEFEFEF || | ||
|- | |- | ||
| 244 || cObjSimpleZodiac || cObjSimple || (Moegami) || Inferno || | | 244 || cObjSimpleZodiac || cObjSimple || No || (Moegami) || Inferno || || 0xEFEFEFEF || 0 || N/A || 0xEFEFEFEF || | ||
|- | |- | ||
| 245 || cObjSimpleZodiac || cObjSimple || (Bakugami) || Cherry Bomb || | | 245 || cObjSimpleZodiac || cObjSimple || No || (Bakugami) || Cherry Bomb || || 0xEFEFEFEF || 0 || N/A || 0xEFEFEFEF || | ||
|- | |- | ||
| 246 || em46 || cObjSimple || (Yumigami) || Crescent || | | 246 || em46 || cObjSimple || No || (Yumigami) || Crescent || || || || N/A || || | ||
|- | |- | ||
| 247 || cObjSimpleZodiac || cObjSimple || (Nuregami) || Waterspout || | | 247 || cObjSimpleZodiac || cObjSimple || No || (Nuregami) || Waterspout || || || || N/A || || | ||
|- | |- | ||
| 248 || cObjSimpleZodiac || cObjSimple || (Kabegami) || Catwalk || | | 248 || cObjSimpleZodiac || cObjSimple || No || (Kabegami) || Catwalk || || || || N/A || || | ||
|- | |- | ||
| 249 || cObjSimpleZodiac || cObjSimple || (Gekigami) || Thunderstorm || | | 249 || cObjSimpleZodiac || cObjSimple || No || (Gekigami) || Thunderstorm || || || || N/A || || | ||
|- | |- | ||
| 24A || cObjSimpleZodiac || cObjSimple || (Yomigami) || Rejuvenation || | | 24A || cObjSimpleZodiac || cObjSimple || No || (Yomigami) || Rejuvenation || || 0 || 0 || N/A || 0.0 || | ||
|- | |- | ||
| 24B || cObjSimpleZodiac || cObjSimple || (Itegami) || Blizzard || | | 24B || cObjSimpleZodiac || cObjSimple || No || (Itegami) || Blizzard || || 0xEFEFEFEF || 0 || N/A || 0xEFEFEFEF || | ||
|- | |- | ||
| 24C || cObjSimpleZodiac || cObjSimple || (Child of Bakugami?) || | | 24C || cObjSimpleZodiac || cObjSimple || No || (Child of Bakugami?) || || || 0 || 0 || N/A || 0.0 || | ||
|- | |- | ||
| 24D || em4d || cEm || Bud Ogre || | | 24D || em4d || cEm || Yes || Bud Ogre || || 20 || || || 1 || || | ||
|- | |- | ||
| 24E || em4e || em4d || Chimera || | | 24E || em4e || em4d || Yes || Chimera || || 21 || || || 1 || || | ||
|- | |- | ||
| 24F || em17 || cEm || | | 24F || em17 || cEm || No || || || || || || 1 || || | ||
|- | |- | ||
| 250 || em50 || em4d || Igloo Turtle || | | 250 || em50 || em4d || Yes || Igloo Turtle || || 22 || || || 3 || || | ||
|- | |- | ||
| 251 || em51 || cEm || | | 251 || em51 || cEm || No || || || || || || 1.8 || || | ||
|- | |- | ||
| 252 || em52 || cEm || Fire Eye || | | 252 || em52 || cEm || Yes || Fire Eye || || 26 || 1000 || 5600 || 3 || || | ||
|- | |- | ||
| 253 || em52 || cEm || Ice Mouth || | | 253 || em52 || cEm || Yes || Ice Mouth || || 27 || 1500 || 5600 || 3 || || | ||
|- | |- | ||
| 254 || em52 || cEm || Earth Nose || | | 254 || em52 || cEm || Yes || Earth Nose || || 29 || 1000 || 5600 || 3 || || | ||
|- | |- | ||
| 255 || em52 || cEm || Thunder Ear || | | 255 || em52 || cEm || Yes || Thunder Ear || || 28 || || || 3 || || | ||
|- | |- | ||
| 256 || em56 || em57 || Dead Fish || | | 256 || em56 || em57 || Yes || Dead Fish || || 23 || || || 1 || || | ||
|- | |- | ||
| 257 || em57 || cEm || Crow Tengu || | | 257 || em57 || cEm || Yes || Crow Tengu || || 24 || || || 1 || || | ||
|- | |- | ||
| 258 || em58 || em57 || Ubume || | | 258 || em58 || em57 || Yes || Ubume || || 25 || || || 1 || || | ||
|- | |- | ||
| 259 || em59 || em57 || | | 259 || em59 || em57 || No || || || || || || N/A || || | ||
|- | |- | ||
| 25A || em52 || cEm || Fire Doom Mirror || | | 25A || em52 || cEm || Yes || Fire Doom Mirror || || 30 || 1500 || 8400 || 4 || || | ||
|- | |- | ||
| 25B || em52 || cEm || Ice Doom Mirror || | | 25B || em52 || cEm || Yes || Ice Doom Mirror || || 31 || 2000 || 8400 || 4 || || | ||
|- | |- | ||
| 25C || em52 || cEm || Wind Doom Mirror || | | 25C || em52 || cEm || Yes || Wind Doom Mirror || || 33 || || || 4 || || | ||
|- | |- | ||
| 25D || em52 || cEm || Thunder Doom Mirror || | | 25D || em52 || cEm || Yes || Thunder Doom Mirror || || 32 || || || 4 || || | ||
|- | |- | ||
| 25E || em52 || cEm || Poltergeist || | | 25E || em52 || cEm || Yes || Poltergeist || || 34 || 2500 || 10000 || 5 || || | ||
|- | |- | ||
| 25F || | | 25F || || || No || || || || || || N/A || || | ||
|- | |- | ||
| 260 || | | 260 || || cEm, em_fude_ck || Yes || Oki (Wolf) || || || || || 16 || || | ||
|- | |- | ||
| 261 || em61 || cEm || Ninetails || | | 261 || em61 || cEm || Yes || Ninetails || || 55 || 30000 || 18000 || 1.8 || 4.0 || | ||
|- | |- | ||
| 262 || em62 || cEm || | | 262 || em62 || cEm || No || || || || || || 1.8 || || | ||
|- | |- | ||
| 263 || em63 || cEm || | | 263 || em63 || cEm || No || || || || || || 1.8 || || | ||
|- | |- | ||
| 264 || em64 || cEm || (One of Ninetails's tails) || Used for the attack where it stabs its tails into the ground and then they come up around you to deal damage. Destroys itself afterwards. || | | 264 || em64 || cEm || No || (One of Ninetails's tails) || Used for the attack where it stabs its tails into the ground and then they come up around you to deal damage. Destroys itself afterwards. || || 0 || 18000 || 1.8 || 1.0 || | ||
|- | |- | ||
| 265 || em65 || cEm || Bull Charger || | | 265 || em65 || cEm || Yes || Bull Charger || || 43 || || || 10 || || | ||
|- | |- | ||
| 266 || em65 || cEm || Red Ogre || | | 266 || em65 || cEm || Yes || Red Ogre || || 41 || || || 1.5 || || | ||
|- | |- | ||
| 267 || em65 || cEm || Blue Ogre || | | 267 || em65 || cEm || Yes || Blue Ogre || || 42 || || || 1.5 || || | ||
|- | |- | ||
| 268 || em68 || cEm || | | 268 || em68 || cEm || No || || || || || || 2 || || | ||
|- | |- | ||
| 269 || em69 || cEm || Orochi || | | 269 || em69 || cEm || Yes || Orochi || || 46 || || || 2 || || | ||
|- | |- | ||
| 26A || em6a || cEm || | | 26A || em6a || cEm || No || || || || || || 1 || || | ||
|- | |- | ||
| 26B || em68 || cEm || | | 26B || em68 || cEm || No || || || || || || 5 || || | ||
|- | |- | ||
| 26C || em69 || cEm || True Orochi || (Referenced in damage procedure) || 47 || | | 26C || em69 || cEm || Yes || True Orochi || (Referenced in damage procedure) || 47 || || || 10 || || | ||
|- | |- | ||
| 26D || em6a || cEm || | | 26D || em6a || cEm || No || || || || || || 1 || || | ||
|- | |- | ||
| 26E || em68 || cEm || | | 26E || em68 || cEm || No || || || || || || N/A || || | ||
|- | |- | ||
| 26F || em69 || cEm || | | 26F || em69 || cEm || No || || || || || || N/A || || | ||
|- | |- | ||
| 270 || em6a || cEm || | | 270 || em6a || cEm || No || || || || || || N/A || || | ||
|- | |- | ||
| 271 || em00 || cEm || Headless Guardian || | | 271 || em00 || cEm || Yes || Headless Guardian || || 6 || || 4000 || 3 || || | ||
|- | |- | ||
| 272 || em02 || em00 || Bell Guardian || | | 272 || em02 || em00 || Yes || Bell Guardian || || 7 || || || 3 || || | ||
|- | |- | ||
| 273 || em01 || em00 || Halo Guardian || | | 273 || em01 || em00 || Yes || Halo Guardian || || 8 || || 6000 || 3 || || | ||
|- | |- | ||
| 274 || em04 || em00 || Executioner Guardian || | | 274 || em04 || em00 || Yes || Executioner Guardian || || 9 || || || 3 || || | ||
|- | |- | ||
| 275 || | | 275 || || || No || || || || || || N/A || || | ||
|- | |- | ||
| 276 || em76 || cEm || | | 276 || em76 || cEm || No || || || || || || 1 || || | ||
|- | |- | ||
| 277 || em80 || em03 || Namahage || | | 277 || em80 || em03 || Yes || Namahage || || 10 || || || 3 || || | ||
|- | |- | ||
| 278 || em00 || cEm || Blade Namahage || | | 278 || em00 || cEm || Yes || Blade Namahage || || 11 || || || 3 || || | ||
|- | |- | ||
| 279 || em02 || em00 || Bucket Namahage || | | 279 || em02 || em00 || Yes || Bucket Namahage || || 12 || || 7000 || 24 || || | ||
|- | |- | ||
| 27A || em7a || em01 || Umbrella Namahage || | | 27A || em7a || em01 || Yes || Umbrella Namahage || || 13 || || || 3 || || | ||
|- | |- | ||
| 27B || em84 || em04 || Cannon Namahage || | | 27B || em84 || em04 || Yes || Cannon Namahage || || 14 || || || 4 || || | ||
|- | |- | ||
| 27C || em7c || em05 || Blight || | | 27C || em7c || em05 || Yes || Blight || || 50 || || || 1.2 || || | ||
|- | |- | ||
| 27D || em7d || em05 || Dogu || | | 27D || em7d || em05 || Yes || Dogu || || 54 || || || 1.4 || || | ||
|- | |- | ||
| 27E || em7e || em05 || Waka || | | 27E || em7e || em05 || Yes || Waka (1 and 2) || || 48 || || || 1 || || | ||
|- | |- | ||
| 27F || em05 || cEm || Nagi || | | 27F || em05 || cEm || Yes || Nagi || || 53 || || || 6 || || | ||
|- | |- | ||
| 280 || em80 || em03 || Clay Soldier || | | 280 || em80 || em03 || Yes || Clay Soldier || || 15 || || || 4 || || | ||
|- | |- | ||
| 281 || em81 || em00 || Clay Samurai || | | 281 || em81 || em00 || Yes || Clay Samurai || || 16 || || || 5 || || | ||
|- | |- | ||
| 282 || em02 || em00 || Clay Drummer || | | 282 || em02 || em00 || Yes || Clay Drummer || || 17 || || || 3 || || | ||
|- | |- | ||
| 283 || em83 || em01 || Clay Flyer || | | 283 || em83 || em01 || Yes || Clay Flyer || || 18 || || || 4 || || | ||
|- | |- | ||
| 284 || em84 || em04 || Clay Shogun || | | 284 || em84 || em04 || Yes || Clay Shogun || || 19 || || || 4 || || | ||
|- | |- | ||
| 285 || em85 || cEm || Yami (Red) || | | 285 || em85 || cEm || Yes || Yami (Red) || || 67 || || || 7.2 || || | ||
|- | |- | ||
| 286 || em86 || cEm || Yami (Green) || | | 286 || em86 || cEm || Yes || Yami (Green) || || 68 || || || 7.2 || || | ||
|- | |- | ||
| 287 || em87 || cEm || Yami (Blue) || | | 287 || em87 || cEm || Yes || Yami (Blue) || || 69 || || || 7.2 || || | ||
|- | |- | ||
| 288 || em88 || cEm || Yami (Yellow) || | | 288 || em88 || cEm || Yes || Yami (Yellow) || || 70 || || || 7.2 || || | ||
|- | |- | ||
| 289 || em89 || cEm || Yami (Hand) || | | 289 || em89 || cEm || Yes || Yami (Hand) || || 71 || || || 7.2 || || | ||
|- | |- | ||
| 28A || em8a || cEm || (Yami's fish form in the bowl) || || | | 28A || em8a || cEm || Yes || (Yami's fish form in the bowl) || Referenced in damage procedure? || || 100000 || 180000 || 7.2 || 1.0 || | ||
|- | |- | ||
| 28B || cObjSimple || cObjBase || | | 28B || cObjSimple || cObjBase || No || || Crashes the game when spawned. referenced in damage procedure? || || || || N/A || || | ||
|- | |- | ||
| 28C || cObjSimple || cObjBase || (Yami phase 4's Ninestrike swords) || || | | 28C || cObjSimple || cObjBase || No || (Yami phase 4's Ninestrike swords) || ? referenced in damage procedure? || || || || N/A || || | ||
|- | |- | ||
| 28D || em2b || cEm || Bandit Spider (NRyo) || | | 28D || em2b || cEm || Yes || Bandit Spider (NRyo) || || || 10000 || 16000 || 0.3 || 1.0 || | ||
|- | |- | ||
| 28E || em2c || cEm || - || (Another Bandit Spider Abdomen) || | | 28E || em2c || cEm || No || - || (Another Bandit Spider Abdomen) || || || || 0.3 || || | ||
|- | |- | ||
| 28F || em8f || cEm || (Sunken Ship Imp Ghost) || Spawns at some far-off place? || | | 28F || em8f || cEm || No || (Sunken Ship Imp Ghost) || Spawns at some far-off place? || || || || 1 || || | ||
|- | |- | ||
| 290 || em37 || em17 || - || (Bandit Spider left foot) || | | 290 || em37 || em17 || No || - || (Bandit Spider left foot) || || || || 1 || || | ||
|- | |- | ||
| 291 || em17 || cEm || - || (Bandit Spider right foot) || | | 291 || em17 || cEm || No || - || (Bandit Spider right foot) || || || || 1 || || | ||
|- | |- | ||
| 292 || em2b || cEm || Bandit Spider (Kamui) || | | 292 || em2b || cEm || Yes || Bandit Spider (Kamui) || || || 15000 || 24000 || 0.4 || 1.0 || | ||
|- | |- | ||
| 293 || em2c || cEm || - || (Another Bandit Spider Abdomen) || | | 293 || em2c || cEm || No || - || (Another Bandit Spider Abdomen) || || || || 0.4 || || | ||
|- | |- | ||
| 294 || em37 || em17 || - || (Bandit Spider left foot) || | | 294 || em37 || em17 || No || - || (Bandit Spider left foot) || || || || 1 || || | ||
|- | |- | ||
| 295+ || | | 295+ || || || No || - || (Enemy doesn't spawn for any IDs from 295 to 2FF I think) || || || || N/A || || | ||
|} | |} | ||
Latest revision as of 04:37, 12 April 2026
Note: This page pertains to Reverse Engineering of Okami.
Explanation
This page contains information about enemies that appear in game, as well as other entities that have IDs beginning with 2. For information on how to defeat enemies efficiently, see Fight Strategies. For a more detailed explanation of how damage is calculated, see Damage Calculation.
Enemy Id represents the hexadecimal id of the entity. This is an internal value that uniquely identifies each enemy type.
Enemy class refers to the name of the class used in the code that decides an enemy's properties and behaviors. When an enemy spawns, objects with this class are created.
Class Inheritance refers to the chain of classes each enemy inherits from. Two enemies with the same inheritance, or where one inherits from another's class, typically share common properties and behaviors. For example, Umbrella Namahage and Clay Flyer both inherit from class em01, the class of the Blue Imp, and all 3 are flying enemies with similar move-sets and animations.
Name is the common or in-game name of the enemy. Uncertain names or clarifications are in (parentheses).
Notes has additional comments on the entity.
Bestiary order is the order in which enemies show up in the complete in-game bestiary. Sorting by this column and scrolling past the blanks will show most of the enemies that actually appear in-game as real functional enemies.
Yen dropped is the base amount of yen dropped by an enemy. If an enemy dies while Ammy has full ink, it will drop an additional 100 yen. At the end of the battle, Ammy receives a grade based on time and damage taken, receiving up to a 100% bonus (i.e. doubling) for any yen picked up before the bonus screen appears.
Max health is the base amount of Health an enemy has when it spawns. Dealing damage to an enemy reduces their health, and they die when they take damage that leaves them with 0 or less health.
Exorcism slip damage multiplier affects the damage dealt by exorcism slips when the enemy is vulnerable to them. The base damage of exorcism slips is 1000, 2000, and 3000 for Small, Medium, and Large slips, respectively. Many enemies take increased damage from slips. Only the Spider Queen and Bandit Spiders take reduced damage (though all 8 of their eyes/barrels take damage at once, making slips still very effective).
Cherry Bomb Damage multiplier affects damage dealt by Cherry Bomb. The base damage of Cherry Bomb is 1000.
Spawning arbitrary entities
In the PC version, using Cheat Engine, it is possible to change which enemies spawn in a regular Demon Scroll fight by creating a breakpoint at main.dll+23B790, then changing the RCX register to the desired hexadecimal enemy id. Be aware that many entities will cause the game to crash immediately, while some others will crash the game when the fight ends, remain after leaving the battle, or a number of other effects. This can sometimes be worked around by changing which underlying battle has its enemies modified. For example, attempting to load the canine warriors using this method into a normal scroll will cause the game to crash, but it is possible to load any canine warrior into the fight of any other. Also be aware that some enemies may have different properties based on context (e.g. regular bosses versus their re-fights in the Ark of Yamato having different amounts of health), which this technique will not capture.
Full Table
| Enemy Id (Hex) | Enemy Class (internal) (based on vftable) |
Class Inheritance (internal) (cEm : cObjBase : cObj : cModel : cParts) |
Attackable? | Name | Notes | Bestiary order | Yen dropped | Max health | Exorcism slip damage multiplier | Cherry Bomb Damage Multiplier | Can be suplexed by sub Reflector? |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 200 | em00 | cEm | Yes | Red Imp | 1600 health if a wanted enemy. | 2 | 200 | 800 | 1 | 1.0 | Yes |
| 201 | em01 | em00 | Yes | Blue Imp | 4 | 400 | 2300 | 1 | 1.0 | ||
| 202 | em02 | em00 | Yes | Yellow Imp | 3 | 500 | 1400 | 1 | 1.0 | ||
| 203 | em03 | em00 | Yes | Green Imp | 1 | 100 | 650 | 1 | 1.0 | ||
| 204 | em04 | em00 | Yes | Black Imp | 5 | 1000 | 3000 | 1 | 1.5 | ||
| 205 | em05 | cEm | Yes | Evil Rao | (Purple robes) | 51 | 20000 | 30000 | 2 | 4.0 | |
| 206 | em06 | cEm | No | - | (Spawns Ichiro 212 or Jiro and Saburo based on some unknown condition, based on decomp by EvelynTSMG?) | 1 | |||||
| 207 | No | - | (No enemy spawns.) | N/A | |||||||
| 208 | No | - | (No enemy spawns.) | N/A | |||||||
| 209 | em09 | em05 | Yes | Oki (Oina) | 52 | 0 | 30000 | 8 | 5.0 | ||
| 20A | em17 | cEm | No | - | (Single leg of a Bandit Spider) | 1 | |||||
| 20B | em2b | cEm | Yes | Bandit Spider | 45 | 7000 | 12600 | 0.2 | |||
| 20C | em2c | cEm | No | - | (Bandit Spider's abdomen) | 0.2 | |||||
| 20D | em37 | em17 | No | - | (Another leg of a Bandit Spider) | 1 | |||||
| 20E | em60 | cEm, em_fude_ck | Yes | Tube Fox | Attempting to spawn it via main.dll+23B790 seems to crash every time? | 64 | 2500 | 10000 | 4 | 4.0 | |
| 20F | em0f | cEm | Yes | Eel spawned by Orochi's Water head | 10 | 50 | 1 | 1.0 | |||
| 210 | em0f | cEm | Yes | Eel spawned by True Orochi's Water head | 10 | 50 | 1 | 1.0 | |||
| 211 | em65 | cEm | Yes | Crimson Helm | Will spawn via main.dll+23B790 but crashes the game upon defeat. Actually gives 7,000 yen when defeated in Gale Shrine despite memory saying 9,000. | 40 | 7000 (GS) (memory reads 9000) 40000(AoY) |
10000 (GS) 54000 (AoY) |
1 (GS) 5.4 (AoY) |
1.0 | No |
| 212 | em12 | cEm | Yes | Ichiro | 35 | 3000 | 4000 | 1.4 | 2.0 | ||
| 213 | em13 | cEm | Yes | Jiro | The greem crab with the shark head shell | 36 | 1500 | 3000 | 1 | 2.0 | No |
| 214 | em13 | cEm | Yes | Saburo | The red crab with the shark tail shell | 37 | 1500 | 1000 | 1 | 2.0 | No |
| 215 | cObjSimple | cObjBase | No | - | (No enemy spawns.) | N/A | |||||
| 216 | em16 | cEm | No | Oki (Lechku & Nechku) | Doesn't attack, just idles if spawned outside the fight? Referenced in damage procedure? | 1 | |||||
| 217 | em17 | cEm | No | - | (One of Spider Queen's left arms/legs) | 1 | |||||
| 218 | em18 | em05 | Yes | Ninetails Spirit (Teal) | The spirits spawn during the Ninetails fight after using Thunderstorm on Ninestrike. | 2000 | 6000 | 2 | 2.5 | No (but drops fang) | |
| 219 | em18 | em05 | Yes | Ninetails Spirit (Pink) | 2000 | 6000 | 2 | 2.5 | |||
| 21A | em18 | em05 | Yes | Ninetails Spirit (Purple) | 2000 | 6000 | 2 | 2.5 | |||
| 21B | em18 | em05 | Yes | Ninetails Spirit (Red) | 2000 | 6000 | 2 | 2.5 | |||
| 21C | em18 | em05 | Yes | Ninetails Spirit (Grandma) | 2000 | 9000 | 2 | 2.5 | |||
| 21D | em18 | em05 | Yes | Ninetails Spirit (Gray) | 2000 | 6000 | 2 | 2.5 | |||
| 21E | em18 | em05 | Yes | Ninetails Spirit (Magenta) | 2000 | 6000 | 2 | 2.5 | |||
| 21F | em18 | em05 | Yes | Ninetails Spirit (Grandpa) | 2000 | 3300 | 1 | 2.5 | |||
| 220 | No | - | (No enemy spawns.) | N/A | |||||||
| 221 | em60 | cEm, em_fude_ck | Yes | Canine Warrior Hayabusa / Chu | Attempting to spawn it via main.dll+23B790 seems to crash unless using another Canine Warrior's fight. | 56 | 1500 | 9000 | 1 | 1.5 | No (but drops fang) |
| 222 | em60 | cEm, em_fude_ck | Yes | Canine Warrior Ume / Jin | 58 | 1500 | 9000 | 1 | 1.5 | ||
| 223 | em60 | cEm, em_fude_ck | Yes | Canine Warrior Take / Gi | 57 | 1500 | 9000 | 1 | 1.5 | No | |
| 224 | em60 | cEm, em_fude_ck | Yes | Canine Warrior Tei | 59 | 1500 | 6000 | 1 | 1.5 | No | |
| 225 | em00 | cEm | No | ? | Causes the cutscene borders to appear, freezing you in place unless you map warp out. | N/A | |||||
| 226 | em16 | cEm | No | (Lechku & Nechku Shiranui) | Game crashes if all other enemies are defeated ? referenced in damage procedure? | 1 | |||||
| 227 | em27 | cEm | Yes | Great Tengu | 39 | 8000 | 25000 | 9 | 8.0 | ||
| 228 | em28 | cEm | No | - | (Great Tengu's mask?) | 8000 | 25000 | 9 | 1.0 | ||
| 229 | em29 | em27 | Yes | Blue Cyclops | 38 | 2000 | 5000 | 2 | 4.0 | ||
| 22A | em28 | cEm | No | (Blue Cyclops's mask?) | 2000 | 5000 | 2 | 1.0 | |||
| 22B | em2b | cEm | Yes | Spider Queen | 44 | 5000 | 7200 | 0.2 | 1.0 | ||
| 22C | em2c | cEm | No | - | (Spider Queen's Abdomen) | 0.2 | |||||
| 22D | em2d | cEm, em_fude_ck | Yes | Golden Demon Lechku | 65 | 5.4 | |||||
| 22E | em2d | cEm, em_fude_ck | Yes | Silver Demon Nechku | 66 | 5.4 | |||||
| 22F | em2f | cEm | No | - | Nothing apparently spawns, but it still allocates a struct? referenced in damage procedure? | 0 | 0 | N/A | 0.0 | ||
| 230 | cObjSimple | cObjBase | No | - | Crashes the game when spawned via main.dll+23B790 | N/A | |||||
| 231 | em60 | cEm, em_fude_ck | Yes | Canine Warrior Chi | data may be erroneous if not fought during kusa 5? | 60 | 1500 | 6000 | 1 | 1.5 | |
| 232 | em60 | cEm, em_fude_ck | Yes | Canine Warrior Ko | data may be erroneous if not fought during kusa 5? | 61 | 1500 | 6000 | 1 | 1.5 | |
| 233 | em60 | cEm, em_fude_ck | Yes | Canine Warrior Rei | data may be erroneous if not fought during kusa 5? | 62 | 1500 | 6000 | 1 | 1.5 | |
| 234 | em60 | cEm, em_fude_ck | No | - | Crashes the game when spawned via main.dll+23B790 | 63 | 1 | ||||
| 235 | No | - | (No enemy spawns.) | N/A | |||||||
| 236 | No | - | (No enemy spawns.) | N/A | |||||||
| 237 | em37 | em17 | No | - | (One of Spider Queen's right arms/legs) | 1 | |||||
| 238 | em38 | cEm | No | (Orochi's center platform) | No collision. Remains after the battle ends | 1 | |||||
| 239 | em38 | cEm | No | (True Orochi's center platform) | No collision. Remains after the battle ends | 1 | |||||
| 23A | em38 | cEm | No | - | True Orochi's center platform again, but missing some decorations and causes cutscene borders to freeze you in place | N/A | |||||
| 23B | No | - | (No enemy spawns.) | N/A | |||||||
| 23C | em00 | cEm | No | - | (No enemy spawns.) | N/A | |||||
| 23D | em3d | cEm | Yes | Gold nail (no Blight) | Destroys itself after a few seconds. Defeating all other enemies crashes the game. | 15000 | 12000 | 1.2 | 1.5 | ||
| 23E | em3e | cEm | No | ? | ?Invisible? Defeating all other enemies crashes the game | 0 | 10000 | 1 | 1.0 | ||
| 23F | em3f | cEm | No | ? | Sets its enemy slot to null (probably via destroying itself)? referenced in damage procedure? | N/A | |||||
| 240 | em40 | cObjBase | No | (Tachigami) | Power Slash | N/A | |||||
| 241 | em41 | cObjBase | No | (All 3 Hanagami?) | Sakigami for Bloom, Hasugami for Water Lily, and Tsutagami for Vine, with all 3 instruments? | N/A | |||||
| 242 | cObjSimpleZodiac | cObjSimple | No | (Kazegami) | Galestorm | N/A | |||||
| 243 | cObjSimpleZodiac | cObjSimple | No | (Kasugami) | Veil of Mist | 0xEFEFEFEF | 0 | N/A | 0xEFEFEFEF | ||
| 244 | cObjSimpleZodiac | cObjSimple | No | (Moegami) | Inferno | 0xEFEFEFEF | 0 | N/A | 0xEFEFEFEF | ||
| 245 | cObjSimpleZodiac | cObjSimple | No | (Bakugami) | Cherry Bomb | 0xEFEFEFEF | 0 | N/A | 0xEFEFEFEF | ||
| 246 | em46 | cObjSimple | No | (Yumigami) | Crescent | N/A | |||||
| 247 | cObjSimpleZodiac | cObjSimple | No | (Nuregami) | Waterspout | N/A | |||||
| 248 | cObjSimpleZodiac | cObjSimple | No | (Kabegami) | Catwalk | N/A | |||||
| 249 | cObjSimpleZodiac | cObjSimple | No | (Gekigami) | Thunderstorm | N/A | |||||
| 24A | cObjSimpleZodiac | cObjSimple | No | (Yomigami) | Rejuvenation | 0 | 0 | N/A | 0.0 | ||
| 24B | cObjSimpleZodiac | cObjSimple | No | (Itegami) | Blizzard | 0xEFEFEFEF | 0 | N/A | 0xEFEFEFEF | ||
| 24C | cObjSimpleZodiac | cObjSimple | No | (Child of Bakugami?) | 0 | 0 | N/A | 0.0 | |||
| 24D | em4d | cEm | Yes | Bud Ogre | 20 | 1 | |||||
| 24E | em4e | em4d | Yes | Chimera | 21 | 1 | |||||
| 24F | em17 | cEm | No | 1 | |||||||
| 250 | em50 | em4d | Yes | Igloo Turtle | 22 | 3 | |||||
| 251 | em51 | cEm | No | 1.8 | |||||||
| 252 | em52 | cEm | Yes | Fire Eye | 26 | 1000 | 5600 | 3 | |||
| 253 | em52 | cEm | Yes | Ice Mouth | 27 | 1500 | 5600 | 3 | |||
| 254 | em52 | cEm | Yes | Earth Nose | 29 | 1000 | 5600 | 3 | |||
| 255 | em52 | cEm | Yes | Thunder Ear | 28 | 3 | |||||
| 256 | em56 | em57 | Yes | Dead Fish | 23 | 1 | |||||
| 257 | em57 | cEm | Yes | Crow Tengu | 24 | 1 | |||||
| 258 | em58 | em57 | Yes | Ubume | 25 | 1 | |||||
| 259 | em59 | em57 | No | N/A | |||||||
| 25A | em52 | cEm | Yes | Fire Doom Mirror | 30 | 1500 | 8400 | 4 | |||
| 25B | em52 | cEm | Yes | Ice Doom Mirror | 31 | 2000 | 8400 | 4 | |||
| 25C | em52 | cEm | Yes | Wind Doom Mirror | 33 | 4 | |||||
| 25D | em52 | cEm | Yes | Thunder Doom Mirror | 32 | 4 | |||||
| 25E | em52 | cEm | Yes | Poltergeist | 34 | 2500 | 10000 | 5 | |||
| 25F | No | N/A | |||||||||
| 260 | cEm, em_fude_ck | Yes | Oki (Wolf) | 16 | |||||||
| 261 | em61 | cEm | Yes | Ninetails | 55 | 30000 | 18000 | 1.8 | 4.0 | ||
| 262 | em62 | cEm | No | 1.8 | |||||||
| 263 | em63 | cEm | No | 1.8 | |||||||
| 264 | em64 | cEm | No | (One of Ninetails's tails) | Used for the attack where it stabs its tails into the ground and then they come up around you to deal damage. Destroys itself afterwards. | 0 | 18000 | 1.8 | 1.0 | ||
| 265 | em65 | cEm | Yes | Bull Charger | 43 | 10 | |||||
| 266 | em65 | cEm | Yes | Red Ogre | 41 | 1.5 | |||||
| 267 | em65 | cEm | Yes | Blue Ogre | 42 | 1.5 | |||||
| 268 | em68 | cEm | No | 2 | |||||||
| 269 | em69 | cEm | Yes | Orochi | 46 | 2 | |||||
| 26A | em6a | cEm | No | 1 | |||||||
| 26B | em68 | cEm | No | 5 | |||||||
| 26C | em69 | cEm | Yes | True Orochi | (Referenced in damage procedure) | 47 | 10 | ||||
| 26D | em6a | cEm | No | 1 | |||||||
| 26E | em68 | cEm | No | N/A | |||||||
| 26F | em69 | cEm | No | N/A | |||||||
| 270 | em6a | cEm | No | N/A | |||||||
| 271 | em00 | cEm | Yes | Headless Guardian | 6 | 4000 | 3 | ||||
| 272 | em02 | em00 | Yes | Bell Guardian | 7 | 3 | |||||
| 273 | em01 | em00 | Yes | Halo Guardian | 8 | 6000 | 3 | ||||
| 274 | em04 | em00 | Yes | Executioner Guardian | 9 | 3 | |||||
| 275 | No | N/A | |||||||||
| 276 | em76 | cEm | No | 1 | |||||||
| 277 | em80 | em03 | Yes | Namahage | 10 | 3 | |||||
| 278 | em00 | cEm | Yes | Blade Namahage | 11 | 3 | |||||
| 279 | em02 | em00 | Yes | Bucket Namahage | 12 | 7000 | 24 | ||||
| 27A | em7a | em01 | Yes | Umbrella Namahage | 13 | 3 | |||||
| 27B | em84 | em04 | Yes | Cannon Namahage | 14 | 4 | |||||
| 27C | em7c | em05 | Yes | Blight | 50 | 1.2 | |||||
| 27D | em7d | em05 | Yes | Dogu | 54 | 1.4 | |||||
| 27E | em7e | em05 | Yes | Waka (1 and 2) | 48 | 1 | |||||
| 27F | em05 | cEm | Yes | Nagi | 53 | 6 | |||||
| 280 | em80 | em03 | Yes | Clay Soldier | 15 | 4 | |||||
| 281 | em81 | em00 | Yes | Clay Samurai | 16 | 5 | |||||
| 282 | em02 | em00 | Yes | Clay Drummer | 17 | 3 | |||||
| 283 | em83 | em01 | Yes | Clay Flyer | 18 | 4 | |||||
| 284 | em84 | em04 | Yes | Clay Shogun | 19 | 4 | |||||
| 285 | em85 | cEm | Yes | Yami (Red) | 67 | 7.2 | |||||
| 286 | em86 | cEm | Yes | Yami (Green) | 68 | 7.2 | |||||
| 287 | em87 | cEm | Yes | Yami (Blue) | 69 | 7.2 | |||||
| 288 | em88 | cEm | Yes | Yami (Yellow) | 70 | 7.2 | |||||
| 289 | em89 | cEm | Yes | Yami (Hand) | 71 | 7.2 | |||||
| 28A | em8a | cEm | Yes | (Yami's fish form in the bowl) | Referenced in damage procedure? | 100000 | 180000 | 7.2 | 1.0 | ||
| 28B | cObjSimple | cObjBase | No | Crashes the game when spawned. referenced in damage procedure? | N/A | ||||||
| 28C | cObjSimple | cObjBase | No | (Yami phase 4's Ninestrike swords) | ? referenced in damage procedure? | N/A | |||||
| 28D | em2b | cEm | Yes | Bandit Spider (NRyo) | 10000 | 16000 | 0.3 | 1.0 | |||
| 28E | em2c | cEm | No | - | (Another Bandit Spider Abdomen) | 0.3 | |||||
| 28F | em8f | cEm | No | (Sunken Ship Imp Ghost) | Spawns at some far-off place? | 1 | |||||
| 290 | em37 | em17 | No | - | (Bandit Spider left foot) | 1 | |||||
| 291 | em17 | cEm | No | - | (Bandit Spider right foot) | 1 | |||||
| 292 | em2b | cEm | Yes | Bandit Spider (Kamui) | 15000 | 24000 | 0.4 | 1.0 | |||
| 293 | em2c | cEm | No | - | (Another Bandit Spider Abdomen) | 0.4 | |||||
| 294 | em37 | em17 | No | - | (Bandit Spider left foot) | 1 | |||||
| 295+ | No | - | (Enemy doesn't spawn for any IDs from 295 to 2FF I think) | N/A |