Difference between revisions of "Distance"
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==Explanation== | ==Explanation== | ||
The locations of objects in-game are internally represented as a vector of 3 displacements (relative distances) from the origin point (coordinate (0,0,0)) of a map. These displacements are represented as single-precision (4 byte) floats. | The locations of objects in-game are internally represented as a vector of 3 displacements (relative distances) from the origin point (coordinate (0,0,0)) of a map. These displacements are represented as single-precision (4 byte) floats. Coordinates are stored in the order (X, Y, Z). Positive X points towards the East. Positive Y points upwards. Positive Z points to the South. | ||
==Examples== | ==Examples== |
Revision as of 14:31, 31 May 2021
Note: This page describes a unit used in Okami. To learn more about the values representing quantities of these units, see Reverse Engineering.
Explanation
The locations of objects in-game are internally represented as a vector of 3 displacements (relative distances) from the origin point (coordinate (0,0,0)) of a map. These displacements are represented as single-precision (4 byte) floats. Coordinates are stored in the order (X, Y, Z). Positive X points towards the East. Positive Y points upwards. Positive Z points to the South.
Examples
- Amaterasu's model is roughly 24 units of distance in length.
- A single ground jump raises Amaterasu roughly 68 units above the ground.
- The two loading zones in River of the Heavens are roughly 5,000 units apart.
- In North Ryoshima, the loading zones to Ryoshima and Catcall Tower are roughly 12,000 units apart.
- The interior of the dojo in Ryoshima is roughly 10,500 units below the foot of the stairs to Ankoku temple (see Stair Clip).