Difference between revisions of "File Formats"
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== Level Files (st#) == | == Level Files (st#) == | ||
Level files are found in data_pc/st#. See [[ | Level files are found in data_pc/st#. See [[Map Table]] for a complete list. | ||
'''Archive''' is whether the files is stored in the .bin or .dat for the level in Okami HD for PC. | '''Archive''' is whether the files is stored in the .bin or .dat for the level in Okami HD for PC. | ||
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| .EAR || Unknown. || .dat | | .EAR || Unknown. || .dat | ||
|- | |- | ||
| .ECT || Encounters. || .bin | | [[Encounter (.ECT) File Format|.ECT]] || Encounters. || .bin | ||
|- | |- | ||
| .EFF || Unknown Archive. || .bin | | .EFF || Unknown Archive. || .bin | ||
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| .ISL || Shop contents and prices. || .bin | | .ISL || Shop contents and prices. || .bin | ||
|- | |- | ||
| .ITS || Guaranteed loot locations. || .bin | | [[Loot (.ITS) File Format|.ITS]] || Guaranteed loot locations. || .bin | ||
|- | |- | ||
| [[Exit Destination (.JMP) File Format|.JMP]] || Exit destinations. || .dat | | [[Exit Destination (.JMP) File Format|.JMP]] || Exit destinations. || .dat | ||
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| .LI3 || Lighting. || .dat | | .LI3 || Lighting. || .dat | ||
|- | |- | ||
| .MEH <br>.SCA <br>.SCI || Zone definitions, such as dialogue, exits, bit flags. || .bin <br>.bin <br>.dat | | [[Zones (.MEH/.SCA/.SCI) File Format|.MEH <br>.SCA <br>.SCI]] || Zone definitions, such as dialogue, exits, bit flags. || .bin <br>.bin <br>.dat | ||
|- | |- | ||
| .MOT || Unknown. || .bin | | .MOT || Unknown. || .bin |
Latest revision as of 21:12, 30 July 2023
Note: This page pertains to Reverse Engineering of Okami.
Explanation
Here you will find an incomplete list of descriptions of file formats in Okami, discovered via Reverse Engineering.
Extension is a list of file extensions associated with this type.
Short Description is an short explanation of the point of the file.
Archives
Archives are simply expanded into more files.
Extension | Short Description |
---|---|
.bin | Generic Archive |
.dat | Generic Archive with some exceptions. (See below.) |
.DDP | Image Archive (DDS) |
.EFF | Generic Archive |
.SSD | Generic Archive |
.TBL | Generic Archive |
.dat has a few exceptions: files in the event/ folder have their own format. Some (but not all) of the .dat files in the id/ folder as well as privilege/IllustPrivilege.dat are just DDS files one after the next.
Level Files (st#)
Level files are found in data_pc/st#. See Map Table for a complete list.
Archive is whether the files is stored in the .bin or .dat for the level in Okami HD for PC.
Extension | Short Description | Archive |
---|---|---|
.ACT | Something to do with NPCs. | .bin |
.AKT | Archive of collision models (.AK) | .dat |
.ANS | Animals. | .bin |
.BMH | Unknown. | .bin |
.CAM | Unknown. | .bin |
.CMP | Unknown. | .dat |
.EAR | Unknown. | .dat |
.ECT | Encounters. | .bin |
.EFF | Unknown Archive. | .bin |
.FI2 | Atmospheric Effects | .dat |
.ISL | Shop contents and prices. | .bin |
.ITS | Guaranteed loot locations. | .bin |
.JMP | Exit destinations. | .dat |
.LI3 | Lighting. | .dat |
.MEH .SCA .SCI |
Zone definitions, such as dialogue, exits, bit flags. | .bin .bin .dat |
.MOT | Unknown. | .bin |
.MRT | Unknown. | .bin |
.MSA | Unknown. | .bin |
.MSD | Dialogue text. | .bin |
_objtbl.TSC _objtbl2.TRE _objtbl3.TAT |
Objects placed around the map. | .dat |
_randtbl.RNI | Drop tables. | .dat |
.RHT | Unknown. | .dat |
.SCL | Unknown. | .dat |
.SCP | Archive containing texture models (.SCR) and a texture archive (.DDP). | .dat |
.SCR | Texture model definitions. | .dat/.SCP |
.SSD | Unknown. | .bin |
.TS | Unknown. | .bin |