Exit Destination (.JMP) File Format
Revision as of 04:34, 22 November 2022 by Whataboutclyde (talk | contribs) (Creating link to zones format.)
Note: This page pertains to Reverse Engineering of Okami.
Explanation
This file defines the destinations for exits. This does not define the loading zones themselves, but is referred to by them. (See Zones (.MEH/.SCA/.SCI) File Format for that.)
File Format
Overall
Start (Bytes in Hex) | Width (Bytes in Hex) | Type | Field Name | Note |
---|---|---|---|---|
0 | 4 | uint32 | Number of entries | Count of exit destination definition. |
4 | 12 each | jumpEntry array | jumpEntry | One for each exit definition. |
padding | Pad with zeroes for 64 byte alignment |
jumpEntry
Describes a single exit destination.
Start (Byte) | Width (Bytes) | Type | Field Name | Note |
---|---|---|---|---|
0 | 6 | PackedTuple<int16> | coordinates | Location on destination map (x, y, z) |
6 | 2 | uint16 | orient | Ammy's orientation. Could be int16. |
8 | 1 | uint8 | area_id | Destination area ID. See Level File ID Table. |
9 | 1 | uint8 | region_id | Destination region ID. See Level File ID Table. |
10 | 1 | uint8 | unknown | Seems to reference the other side of the exit but doesn't do anything when changed? |
11 | 1 | uint8 | exit_id | Index into this file. |