Difference between revisions of "Object ID Tables"
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Revision as of 09:55, 1 August 2025
Note: This page pertains to Reverse Engineering of Okami.
Object IDs are either domain specific or treated as a 16-bit value with its category ID as the high byte.
Categories
| Group ID | Directory | Description |
|---|---|---|
| 01 | pl/ |
Player character |
| 02 | em/ |
|
| 03 | et/ |
|
| 04 | hm/ |
Human NPCs |
| 05 | an/ |
Animals |
| 06 | wp/ |
|
| 07 | ef/ |
|
| 08 | ut/ |
|
| 09 | gt/ |
|
| 0A | it/ |
Items |
| 0B | vt/ |
Vegetation and other destructible objects. |
| 0C | dr/ |
|
| 0D | ms/ |
|
| 0E | es/ |
|
| 0F | us/ |