Difference between revisions of "Object ID Tables"
		
		
		
		
		
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Heinermann (talk | contribs)  (→vt Table:  move to separate page)  | 
				Heinermann (talk | contribs)   (→Categories:  link to vegetation table)  | 
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| Line 28: | Line 28: | ||
| 0A || <code>it/</code> || [[Item Table|Items]]  | | 0A || <code>it/</code> || [[Item Table|Items]]  | ||
|-  | |-  | ||
| 0B || <code>vt/</code> || Vegetation and other destructible objects  | | 0B || <code>vt/</code> || [[Vegetation Object ID Table|Vegetation and other destructible objects]]  | ||
|-  | |-  | ||
| 0C || <code>dr/</code> ||    | | 0C || <code>dr/</code> ||    | ||
Revision as of 09:56, 1 August 2025
Note: This page pertains to Reverse Engineering of Okami.
Object IDs are either domain specific or treated as a 16-bit value with its category ID as the high byte.
Categories
| Group ID | Directory | Description | 
|---|---|---|
| 01 | pl/ | 
Player character | 
| 02 | em/ | 
|
| 03 | et/ | 
|
| 04 | hm/ | 
Human NPCs | 
| 05 | an/ | 
Animals | 
| 06 | wp/ | 
|
| 07 | ef/ | 
|
| 08 | ut/ | 
|
| 09 | gt/ | 
|
| 0A | it/ | 
Items | 
| 0B | vt/ | 
Vegetation and other destructible objects | 
| 0C | dr/ | 
|
| 0D | ms/ | 
|
| 0E | es/ | 
|
| 0F | us/ |