Difference between revisions of "Object ID Tables"

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(add random objects section)
(→‎Objects: couple more objects)
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| {{ObjID|392}} || Ultimate Origin Mirror
| {{ObjID|392}} || Ultimate Origin Mirror
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| {{ObjID|80C}} || Blockhead
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| {{ObjID|820}} || Lock
|}
|}

Revision as of 10:40, 1 August 2025

Note: This page pertains to Reverse Engineering of Okami.

Object IDs are either domain specific or treated as a 16-bit value with its category ID as the high byte.

Categories

Group ID Directory Description
01 pl/ Player character
02 em/
03 et/
04 hm/ Human NPCs
05 an/ Animals
06 wp/
07 ef/
08 ut/
09 gt/
0A it/ Items
0B vt/ Vegetation and other destructible objects
0C dr/ Doors
0D ms/
0E es/
0F us/

Objects

Known sparse objects without separate pages listed here.

Object ID Description
0x392 (et/et92.dat) Ultimate Origin Mirror
0x80C (ut/ut0c.dat) Blockhead
0x820 (ut/ut20.dat) Lock