Difference between revisions of "Object ID Tables"

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(→‎Objects: more objects)
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| 0F || <code>us/</code> ||  
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== Objects ==
Known sparse objects without separate pages listed here.
{| class="wikitable"
! Object ID !! Description
|-
| {{ObjID|392}} || Ultimate Origin Mirror
|-
| {{ObjID|80C}} || Blockhead
|-
| {{ObjID|820}} || Lock
|-
| {{ObjID|910}} || Mrs Orange's Laundry Pole clothes
|-
| {{ObjID|912}} || Water wheel part
|-
| {{ObjID|c01}} || Exterior automatic sliding door
|}
|}

Revision as of 07:27, 2 August 2025

Note: This page pertains to Reverse Engineering of Okami.

Object IDs are either domain specific or treated as a 16-bit value with its category ID as the high byte.

Categories

Group ID Directory Description
01 pl/ Player character
02 em/
03 et/
04 hm/ Human NPCs
05 an/ Animals
06 wp/
07 ef/
08 ut/
09 gt/
0A it/ Items
0B vt/ Vegetation and other destructible objects
0C dr/ Doors
0D ms/
0E es/
0F us/

Objects

Known sparse objects without separate pages listed here.

Object ID Description
0x392 (et/et92.dat) Ultimate Origin Mirror
0x80C (ut/ut0c.dat) Blockhead
0x820 (ut/ut20.dat) Lock
0x910 (gt/gt10.dat) Mrs Orange's Laundry Pole clothes
0x912 (gt/gt12.dat) Water wheel part
0xc01 (dr/dr01.dat) Exterior automatic sliding door