Difference between revisions of "Save File (OKAMI) File Format"
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The following article is currently a Work In Progress and will have more details soon.
The following article is currently a Work In Progress and will have more details soon.
The following article is currently a Work In Progress and will have more details soon. The following article is currently a Work In Progress and will have more details soon.
Heinermann (talk | contribs) (add map struct and formatting) |
Heinermann (talk | contribs) (→Character Stats: main and sub weapon) |
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(3 intermediate revisions by the same user not shown) | |||
Line 33: | Line 33: | ||
| 0x1290 || <code>[[#Map Data|MapData]][83]</code> || 0x49EC || Persistent map flags and values (more map flags in [[#Collection Data|CollectionData]]). Index is the [[Map Table]] vanilla index. | | 0x1290 || <code>[[#Map Data|MapData]][83]</code> || 0x49EC || Persistent map flags and values (more map flags in [[#Collection Data|CollectionData]]). Index is the [[Map Table]] vanilla index. | ||
|- | |- | ||
| 0x5C7C || <code>uint32_t[83][16]</code> || 0x14C0 | | | 0x5C7C || <code>uint32_t[83][16]</code> || 0x14C0 || Conversation dialog bits. 512 bits per map. If a bit is set, then the dialog has been completed before. First index is the [[Map Table]] vanilla index. Second is the bitfield index. | ||
|- | |- | ||
| 0x713C || <code>uint32_t</code> || 4 || unknown | | 0x713C || <code>uint32_t</code> || 4 || unknown | ||
Line 75: | Line 75: | ||
| 0x0026 || 0x0E || <code>uint16_t</code> || 2 || unknown (padding?) | | 0x0026 || 0x0E || <code>uint16_t</code> || 2 || unknown (padding?) | ||
|- | |- | ||
| 0x0028 || 0x10 || <code>uint32_t[ | | 0x0028 || 0x10 || <code>uint32_t[1]</code> || 4 || [[#Bitfields|Bitmask]] for dojo techniques unlocked | ||
|- | |- | ||
| | | 0x002C || 0x14 || <code>uint32_t</code> || 4 || unknown | ||
|- | |- | ||
| 0x0031 || 0x19 || <code>uint8_t</code> || 1 || | | 0x0030 || 0x18 || <code>uint8_t</code> || 1 || Main weapon equipped. | ||
|- | |||
| 0x0031 || 0x19 || <code>uint8_t</code> || 1 || Sub weapon equipped. | |||
|- | |- | ||
| 0x0032 || 0x1A || <code>uint8_t</code> || 1 || unknown | | 0x0032 || 0x1A || <code>uint8_t</code> || 1 || unknown | ||
Line 114: | Line 116: | ||
! Relative Offset !! Type !! Size !! Description | ! Relative Offset !! Type !! Size !! Description | ||
|- | |- | ||
| 0x00 || <code>uint32_t[32]</code> || 0x80 || Map specific data, not shared like the remaining structure. For example index 0 on | | 0x00 || <code>uint32_t[32]</code> || 0x80 || Map specific data, not shared like the remaining structure. For example index 0 on Kamiki is a bitfield, index 0 on Shinshu is a counter. | ||
|- | |- | ||
| 0x80 || <code>uint32_t[3]</code> || 0xC || [[#Bitfields|Bitfield]] for revealing buried objects. Usually shares same ID with collected object bitfield. | | 0x80 || <code>uint32_t[3]</code> || 0xC || [[#Bitfields|Bitfield]] for revealing buried objects. Usually shares same ID with collected object bitfield. | ||
|- | |- | ||
| 0x8C || <code>uint32_t[3]</code> || 0xC | | | 0x8C || <code>uint32_t[3]</code> || 0xC || Bitfield for collected objects. Includes chests, permanent fruit, blooming clovers. | ||
|- | |- | ||
| 0x98 || <code>uint32_t[1]</code> || 0x4 || Unknown. | | 0x98 || <code>uint32_t[1]</code> || 0x4 || Unknown. | ||
Line 124: | Line 126: | ||
| 0x9C || <code>uint32_t</code> || 0x4 || Time of day. Usually synchronized with world time of day. | | 0x9C || <code>uint32_t</code> || 0x4 || Time of day. Usually synchronized with world time of day. | ||
|- | |- | ||
| 0xA0 || <code>uint32_t[3]</code> || 0xC | | | 0xA0 || <code>uint32_t[3]</code> || 0xC || Bitfield for map areas restored. | ||
|- | |- | ||
| 0xAC || <code>uint32_t[1]</code> || 0x4 | | | 0xAC || <code>uint32_t[1]</code> || 0x4 || Bitfield for trees bloomed. | ||
|- | |- | ||
| 0xB0 || <code>uint32_t[1]</code> || 0x4 | | | 0xB0 || <code>uint32_t[1]</code> || 0x4 || Bitfield for cursed trees bloomed in Hana Valley. | ||
|- | |- | ||
| 0xB4 || <code>uint32_t[4]</code> || 0x10 | | | 0xB4 || <code>uint32_t[4]</code> || 0x10 || Bitfield for Hell Gates cleared. Maybe other uses. | ||
|- | |- | ||
| 0xC4 || <code>uint32_t[2]</code> || 0x8 | | | 0xC4 || <code>uint32_t[2]</code> || 0x8 || Bitfield for whether NPCs have more to say. | ||
|- | |- | ||
| 0xCC || <code>uint32_t[2]</code> || 0x8 || Unknown | | 0xCC || <code>uint32_t[2]</code> || 0x8 || Unknown Bitfield related to NPCs. | ||
|- | |- | ||
| 0xD4 || <code>uint32_t[2]</code> || 0x8 || Unknown | | 0xD4 || <code>uint32_t[2]</code> || 0x8 || Unknown Bitfield. | ||
|- | |- | ||
| 0xDC || <code>uint32_t[1]</code> || 0x4 || Unknown | | 0xDC || <code>uint32_t[1]</code> || 0x4 || Unknown Bitfield. | ||
|- | |- | ||
| 0xE0 || <code>uint32_t[1]</code> || 0x4 || Unknown | | 0xE0 || <code>uint32_t[1]</code> || 0x4 || Unknown Bitfield. | ||
|} | |} | ||
Latest revision as of 07:48, 26 June 2025
Note: This page pertains to Reverse Engineering of Okami File Formats.
Save File
The save file is exactly 2 846 400 bytes (2.71MB), with a fixed allocation of 30 save slots.
Okami HD save file information is located at Steam/userdata/<user-id>/587620/remote/Steam/OKAMI
.
Save Slot
Each save slot is 94880 (0x172A0) bytes.
Offset | Type | Size | Description |
---|---|---|---|
0x0000 | uint32_t |
4 | 00 00 40 40 |
0x0004 | uint32_t |
4 | Area name string ID |
0x0008 | uint64_t |
8 | Slot checksum |
0x0010 | uint64_t |
8 | Save time RTC (result of wk::OSGetTimeRTC from flower_kernel.dll )
|
0x0018 | CharacterStats |
0x48 | Character Stats such as health, food, praise, godhood, position, and some unlocks. |
0x60 | TrackerData |
0x80 | Tracking information such as first-time item acquisition, logbook, bestiary, time played, etc. |
0xE0 | CollectionData |
0x11B0 | Items collected, inventory, current map, travel guides and various tomes collected, time and day, brush techniques, map states, rejuvenated areas, animals fed, money, demon fangs, enemies slain, etc. |
0x1290 | MapData[83] |
0x49EC | Persistent map flags and values (more map flags in CollectionData). Index is the Map Table vanilla index. |
0x5C7C | uint32_t[83][16] |
0x14C0 | Conversation dialog bits. 512 bits per map. If a bit is set, then the dialog has been completed before. First index is the Map Table vanilla index. Second is the bitfield index. |
0x713C | uint32_t |
4 | unknown |
0x7140 | TextureData |
0x10160 | Texture information for drawn in-game art. i.e. the Imp Mask drawn in the Moon Cave. |
Bitfields
Bit access by id is done a specific way, using arrays of 32-bit integers and testing bits from highest to lowest.
The following is an example of how to test a bit at a specific index.
bool IsBitSet(uint32_t *data, uint32_t index) { return (data[index / 32] & (0x80000000 >> (index % 32))) != 0; }
The logic can be verified by using the Item Table IDs on the first item acquisition bitfield.
Character Stats
Save Offset | Relative Offset | Type | Size | Description |
---|---|---|---|---|
0x0018 | 0x00 | uint16_t |
2 | Current health |
0x001A | 0x02 | uint16_t |
2 | Max health |
0x001C | 0x04 | uint16_t |
2 | Current food (Astral Pouch) |
0x001E | 0x06 | uint16_t |
2 | Max food (Astral Pouch) |
0x0020 | 0x08 | uint8_t |
1 | unknown |
0x0021 | 0x09 | uint8_t |
1 | unknown (padding?) |
0x0022 | 0x0A | uint16_t |
2 | Current praise |
0x0024 | 0x0C | uint16_t |
2 | Total praise |
0x0026 | 0x0E | uint16_t |
2 | unknown (padding?) |
0x0028 | 0x10 | uint32_t[1] |
4 | Bitmask for dojo techniques unlocked |
0x002C | 0x14 | uint32_t |
4 | unknown |
0x0030 | 0x18 | uint8_t |
1 | Main weapon equipped. |
0x0031 | 0x19 | uint8_t |
1 | Sub weapon equipped. |
0x0032 | 0x1A | uint8_t |
1 | unknown |
0x0033 | 0x1B | uint8_t |
1 | unknown (padding?) |
0x0034 | 0x1C | uint16_t |
2 | Godhood Points |
0x0036 | 0x1E | uint16_t |
2 | unknown (padding?) |
0x0038 | 0x20 | uint32_t[2] |
8 | unknown |
0x0040 | 0x28 | uint16_t |
2 | unknown |
0x0042 | 0x2A | uint16_t |
2 | unknown |
0x0044 | 0x2C | uint16_t |
2 | unknown |
0x0046 | 0x2E | uint16_t |
2 | unknown (padding?) |
0x0048 | 0x30 | float[3] |
0xC | x, y, z |
0x0054 | 0x3C | float[3] |
0xC | u, v, w |
Tracker Data
Collection Data
Map Data
Relative Offset | Type | Size | Description |
---|---|---|---|
0x00 | uint32_t[32] |
0x80 | Map specific data, not shared like the remaining structure. For example index 0 on Kamiki is a bitfield, index 0 on Shinshu is a counter. |
0x80 | uint32_t[3] |
0xC | Bitfield for revealing buried objects. Usually shares same ID with collected object bitfield. |
0x8C | uint32_t[3] |
0xC | Bitfield for collected objects. Includes chests, permanent fruit, blooming clovers. |
0x98 | uint32_t[1] |
0x4 | Unknown. |
0x9C | uint32_t |
0x4 | Time of day. Usually synchronized with world time of day. |
0xA0 | uint32_t[3] |
0xC | Bitfield for map areas restored. |
0xAC | uint32_t[1] |
0x4 | Bitfield for trees bloomed. |
0xB0 | uint32_t[1] |
0x4 | Bitfield for cursed trees bloomed in Hana Valley. |
0xB4 | uint32_t[4] |
0x10 | Bitfield for Hell Gates cleared. Maybe other uses. |
0xC4 | uint32_t[2] |
0x8 | Bitfield for whether NPCs have more to say. |
0xCC | uint32_t[2] |
0x8 | Unknown Bitfield related to NPCs. |
0xD4 | uint32_t[2] |
0x8 | Unknown Bitfield. |
0xDC | uint32_t[1] |
0x4 | Unknown Bitfield. |
0xE0 | uint32_t[1] |
0x4 | Unknown Bitfield. |
Texture Data
Save Offset | Relative Offset | Type | Size | Description |
---|---|---|---|---|
0x7140 | 0x00 | uint8_t[0x8000] |
0x8000 | Texture 1 Image bits (4 bits per pixel) (256x256) |
0xF140 | 0x8000 | uint32_t[16] |
0x40 | Texture 1 unknown colour information |
0xF180 | 0x8040 | uint32_t[16] |
0x40 | Texture 1 unknown colour information |
0xF1C0 | 0x8080 | hx::Texture[2] |
0x30 | Texture 1 unknown |
0xF1F0 | 0x80B0 | uint8_t[0x8000] |
0x8000 | Texture 2 Image bits (4 bits per pixel) (256x256) |
0x171F0 | 0x100B0 | uint32_t[16] |
0x40 | Texture 2 unknown colour information |
0x17230 | 0x100F0 | uint32_t[16] |
0x40 | Texture 2 unknown colour information |
0x17270 | 0x10130 | hx::Texture[2] |
0x30 | Texture 2 unknown |