Difference between revisions of "Object ID Tables"
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Heinermann (talk | contribs) (→Objects: found a vine flower) |
Heinermann (talk | contribs) (→Objects: origin mirror) |
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| {{ObjID|344}} || Hovering vine flower facing up | | {{ObjID|344}} || Hovering vine flower facing up | ||
|- | |||
| {{ObjID|390}} || Origin Mirror | |||
|- | |- | ||
| {{ObjID|392}} || Ultimate Origin Mirror | | {{ObjID|392}} || Ultimate Origin Mirror | ||
|- | |- | ||
| {{ObjID|80C}} || Blockhead | | {{ObjID|80C}} || Blockhead | ||
|- | |||
| {{ObjID|81D}} || Rejuvenable Water (River of Heavens) | |||
|- | |- | ||
| {{ObjID|820}} || Lock | | {{ObjID|820}} || Lock |
Latest revision as of 07:58, 2 August 2025
Note: This page pertains to Reverse Engineering of Okami.
Object IDs are either domain specific or treated as a 16-bit value with its category ID as the high byte.
Categories
Group ID | Directory | Description |
---|---|---|
01 | pl/ |
Player character |
02 | em/ |
|
03 | et/ |
|
04 | hm/ |
Human NPCs |
05 | an/ |
Animals |
06 | wp/ |
|
07 | ef/ |
|
08 | ut/ |
|
09 | gt/ |
|
0A | it/ |
Items |
0B | vt/ |
Vegetation and other destructible objects |
0C | dr/ |
Doors |
0D | ms/ |
|
0E | es/ |
|
0F | us/ |
Objects
Known sparse objects without separate pages listed here.
Object ID | Description |
---|---|
0x344 (et/et44.dat) | Hovering vine flower facing up |
0x390 (et/et90.dat) | Origin Mirror |
0x392 (et/et92.dat) | Ultimate Origin Mirror |
0x80C (ut/ut0c.dat) | Blockhead |
0x81D (ut/ut1d.dat) | Rejuvenable Water (River of Heavens) |
0x820 (ut/ut20.dat) | Lock |
0x910 (gt/gt10.dat) | Mrs Orange's Laundry Pole clothes |
0x912 (gt/gt12.dat) | Water wheel part |
0xc01 (dr/dr01.dat) | Exterior automatic sliding door |