Difference between revisions of "Object ID Tables"

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(→‎vt Table: orange)
(→‎vt Table: move to separate page)
Line 37: Line 37:
|-
|-
| 0F || <code>us/</code> ||  
| 0F || <code>us/</code> ||  
|}
== vt Table ==
TODO maybe move this idk.
Bloomable/bloomed trees only include the following objects:
* {{ObjID|B04}}
* {{ObjID|B16}}
* {{ObjID|B21}}
* {{ObjID|B2b}}
* {{ObjID|BB1}}
{| class="wikitable"
! ID !! Name
|-
| 0x00 ||
|-
| 0x01 ||
|-
| 0x02 ||
|-
| 0x03 ||
|-
| 0x04 ||
|-
| 0x05 ||
|-
| 0x06 ||
|-
| 0x07 ||
|-
| 0x08 ||
|-
| 0x09 ||
|-
| 0x0A ||
|-
| 0x0B ||
|-
| 0x0C ||
|-
| 0x0D ||
|-
| 0x0E ||
|-
| 0x0F ||
|-
| 0x10 ||
|-
| 0x11 ||
|-
| 0x12 ||
|-
| 0x13 ||
|-
| 0x14 ||
|-
| 0x15 ||
|-
| 0x16 ||
|-
| 0x17 || Tall tree
|-
| 0x18 ||
|-
| 0x19 ||
|-
| 0x1A ||
|-
| 0x1B ||
|-
| 0x1C ||
|-
| 0x1D ||
|-
| 0x1E ||
|-
| 0x1F ||
|-
| 0x20 ||
|-
| 0x21 ||
|-
| 0x22 ||
|-
| 0x23 ||
|-
| 0x24 ||
|-
| 0x25 ||
|-
| 0x26 ||
|-
| 0x27 ||
|-
| 0x28 ||
|-
| 0x29 ||
|-
| 0x2A ||
|-
| 0x2B ||
|-
| 0x2C ||
|-
| 0x2D ||
|-
| 0x2E ||
|-
| 0x2F ||
|-
| 0x30 ||
|-
| 0x31 ||
|-
| 0x32 ||
|-
| 0x33 ||
|-
| 0x34 ||
|-
| 0x35 ||
|-
| 0x36 ||
|-
| 0x37 ||
|-
| 0x38 ||
|-
| 0x39 ||
|-
| 0x3A ||
|-
| 0x3B ||
|-
| 0x3C ||
|-
| 0x3D ||
|-
| 0x3E || Grass
|-
| 0x3F || Grass
|-
| 0x40 ||
|-
| 0x41 ||
|-
| 0x42 ||
|-
| 0x43 ||
|-
| 0x44 ||
|-
| 0x45 || Orange on pedestal
|-
| 0x46 ||
|-
| 0x47 ||
|-
| 0x48 ||
|-
| 0x49 ||
|-
| 0x4A ||
|-
| 0x4B ||
|-
| 0x4C ||
|-
| 0x4D ||
|-
| 0x4E ||
|-
| 0x4F ||
|-
| 0x50 ||
|-
| 0x51 ||
|-
| 0x52 ||
|-
| 0x53 ||
|-
| 0x54 ||
|-
| 0x55 ||
|-
| 0x56 ||
|-
| 0x57 ||
|-
| 0x58 ||
|-
| 0x59 ||
|-
| 0x5A ||
|-
| 0x5B ||
|-
| 0x5C ||
|-
| 0x5D ||
|-
| 0x5E ||
|-
| 0x5F ||
|-
| 0x60 ||
|-
| 0x61 ||
|-
| 0x62 || Sliding Door
|-
| 0x63 ||
|-
| 0x64 ||
|-
| 0x65 ||
|-
| 0x66 ||
|-
| 0x67 ||
|-
| 0x68 ||
|-
| 0x69 ||
|-
| 0x6A ||
|-
| 0x6B ||
|-
| 0x6C ||
|-
| 0x6D ||
|-
| 0x6E ||
|-
| 0x6F ||
|-
| 0x70 ||
|-
| 0x71 ||
|-
| 0x72 ||
|-
| 0x73 ||
|-
| 0x74 ||
|-
| 0x75 ||
|-
| 0x76 ||
|-
| 0x77 ||
|-
| 0x78 ||
|-
| 0x79 ||
|-
| 0x7A ||
|-
| 0x7B ||
|-
| 0x7C ||
|-
| 0x7D ||
|-
| 0x7E ||
|-
| 0x7F ||
|-
| 0x80 ||
|-
| 0x81 ||
|-
| 0x82 ||
|-
| 0x83 ||
|-
| 0x84 ||
|-
| 0x85 ||
|-
| 0x86 ||
|-
| 0x87 ||
|-
| 0x88 ||
|-
| 0x89 ||
|-
| 0x8A ||
|-
| 0x8B ||
|-
| 0x8C ||
|-
| 0x8D ||
|-
| 0x8E ||
|-
| 0x8F ||
|-
| 0x90 ||
|-
| 0x91 ||
|-
| 0x92 ||
|-
| 0x93 ||
|-
| 0x94 ||
|-
| 0x95 ||
|-
| 0x96 ||
|-
| 0x97 ||
|-
| 0x98 ||
|-
| 0x99 ||
|-
| 0x9A ||
|-
| 0x9B ||
|-
| 0x9C ||
|-
| 0x9D ||
|-
| 0x9E ||
|-
| 0x9F ||
|-
| 0xA0 ||
|-
| 0xA1 ||
|-
| 0xA2 ||
|-
| 0xA3 ||
|-
| 0xA4 ||
|-
| 0xA5 ||
|-
| 0xA6 ||
|-
| 0xA7 ||
|-
| 0xA8 ||
|-
| 0xA9 ||
|-
| 0xAA ||
|-
| 0xAB ||
|-
| 0xAC ||
|-
| 0xAD ||
|-
| 0xAE ||
|-
| 0xAF ||
|-
| 0xB0 ||
|-
| 0xB1 ||
|-
| 0xB2 ||
|-
| 0xB3 ||
|-
| 0xB4 ||
|-
| 0xB5 ||
|-
| 0xB6 ||
|-
| 0xB7 ||
|-
| 0xB8 ||
|-
| 0xB9 ||
|-
| 0xBA ||
|-
| 0xBB ||
|-
| 0xBC ||
|-
| 0xBD ||
|-
| 0xBE ||
|-
| 0xBF ||
|-
| 0xC0 ||
|-
| 0xC1 ||
|-
| 0xC2 ||
|-
| 0xC3 ||
|-
| 0xC4 ||
|-
| 0xC5 ||
|-
| 0xC6 ||
|-
| 0xC7 ||
|-
| 0xC8 ||
|-
| 0xC9 ||
|-
| 0xCA ||
|-
| 0xCB ||
|-
| 0xCC ||
|-
| 0xCD ||
|-
| 0xCE ||
|-
| 0xCF ||
|-
| 0xD0 ||
|-
| 0xD1 ||
|-
| 0xD2 ||
|-
| 0xD3 ||
|-
| 0xD4 ||
|-
| 0xD5 ||
|-
| 0xD6 ||
|-
| 0xD7 ||
|-
| 0xD8 ||
|-
| 0xD9 ||
|-
| 0xDA ||
|-
| 0xDB ||
|-
| 0xDC ||
|-
| 0xDD ||
|-
| 0xDE ||
|-
| 0xDF ||
|-
| 0xE0 ||
|-
| 0xE1 ||
|-
| 0xE2 ||
|-
| 0xE3 ||
|-
| 0xE4 ||
|-
| 0xE5 ||
|-
| 0xE6 ||
|-
| 0xE7 ||
|-
| 0xE8 ||
|-
| 0xE9 ||
|-
| 0xEA ||
|-
| 0xEB ||
|-
| 0xEC ||
|-
| 0xED ||
|-
| 0xEE ||
|-
| 0xEF ||
|-
| 0xF0 ||
|-
| 0xF1 ||
|-
| 0xF2 ||
|-
| 0xF3 ||
|-
| 0xF4 ||
|-
| 0xF5 ||
|-
| 0xF6 ||
|-
| 0xF7 ||
|-
| 0xF8 ||
|-
| 0xF9 ||
|-
| 0xFA ||
|-
| 0xFB ||
|-
| 0xFC ||
|-
| 0xFD ||
|-
| 0xFE ||
|-
| 0xFF ||
|}
|}

Revision as of 09:55, 1 August 2025

Note: This page pertains to Reverse Engineering of Okami.

Object IDs are either domain specific or treated as a 16-bit value with its category ID as the high byte.

Categories

Group ID Directory Description
01 pl/ Player character
02 em/
03 et/
04 hm/ Human NPCs
05 an/ Animals
06 wp/
07 ef/
08 ut/
09 gt/
0A it/ Items
0B vt/ Vegetation and other destructible objects.
0C dr/
0D ms/
0E es/
0F us/