Difference between revisions of "Object ID Tables"

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(→‎vt Table: move to separate page)
(→‎Categories: link to vegetation table)
Line 28: Line 28:
| 0A || <code>it/</code> || [[Item Table|Items]]
| 0A || <code>it/</code> || [[Item Table|Items]]
|-
|-
| 0B || <code>vt/</code> || Vegetation and other destructible objects.
| 0B || <code>vt/</code> || [[Vegetation Object ID Table|Vegetation and other destructible objects]]
|-
|-
| 0C || <code>dr/</code> ||  
| 0C || <code>dr/</code> ||  

Revision as of 09:56, 1 August 2025

Note: This page pertains to Reverse Engineering of Okami.

Object IDs are either domain specific or treated as a 16-bit value with its category ID as the high byte.

Categories

Group ID Directory Description
01 pl/ Player character
02 em/
03 et/
04 hm/ Human NPCs
05 an/ Animals
06 wp/
07 ef/
08 ut/
09 gt/
0A it/ Items
0B vt/ Vegetation and other destructible objects
0C dr/
0D ms/
0E es/
0F us/