Difference between revisions of "Object ID Tables"
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Heinermann (talk | contribs) (→vt Table: move to separate page) |
Heinermann (talk | contribs) (→Categories: link to vegetation table) |
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| 0A || <code>it/</code> || [[Item Table|Items]] | | 0A || <code>it/</code> || [[Item Table|Items]] | ||
|- | |- | ||
| 0B || <code>vt/</code> || Vegetation and other destructible objects | | 0B || <code>vt/</code> || [[Vegetation Object ID Table|Vegetation and other destructible objects]] | ||
|- | |- | ||
| 0C || <code>dr/</code> || | | 0C || <code>dr/</code> || |
Revision as of 09:56, 1 August 2025
Note: This page pertains to Reverse Engineering of Okami.
Object IDs are either domain specific or treated as a 16-bit value with its category ID as the high byte.
Categories
Group ID | Directory | Description |
---|---|---|
01 | pl/ |
Player character |
02 | em/ |
|
03 | et/ |
|
04 | hm/ |
Human NPCs |
05 | an/ |
Animals |
06 | wp/ |
|
07 | ef/ |
|
08 | ut/ |
|
09 | gt/ |
|
0A | it/ |
Items |
0B | vt/ |
Vegetation and other destructible objects |
0C | dr/ |
|
0D | ms/ |
|
0E | es/ |
|
0F | us/ |