Difference between revisions of "Object ID Tables"
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
Heinermann (talk | contribs)  | 
				Heinermann (talk | contribs)   (add random objects section)  | 
				||
| Line 37: | Line 37: | ||
|-  | |-  | ||
| 0F || <code>us/</code> ||    | | 0F || <code>us/</code> ||    | ||
|}  | |||
== Objects ==  | |||
Known sparse objects without separate pages listed here.  | |||
{| class="wikitable"  | |||
! Object ID !! Description  | |||
|-  | |||
| {{ObjID|392}} || Ultimate Origin Mirror  | |||
|}  | |}  | ||
Revision as of 10:19, 1 August 2025
Note: This page pertains to Reverse Engineering of Okami.
Object IDs are either domain specific or treated as a 16-bit value with its category ID as the high byte.
Categories
| Group ID | Directory | Description | 
|---|---|---|
| 01 | pl/ | 
Player character | 
| 02 | em/ | 
|
| 03 | et/ | 
|
| 04 | hm/ | 
Human NPCs | 
| 05 | an/ | 
Animals | 
| 06 | wp/ | 
|
| 07 | ef/ | 
|
| 08 | ut/ | 
|
| 09 | gt/ | 
|
| 0A | it/ | 
Items | 
| 0B | vt/ | 
Vegetation and other destructible objects | 
| 0C | dr/ | 
Doors | 
| 0D | ms/ | 
|
| 0E | es/ | 
|
| 0F | us/ | 
Objects
Known sparse objects without separate pages listed here.
| Object ID | Description | 
|---|---|
| 0x392 (et/et92.dat) | Ultimate Origin Mirror |