Object ID Tables
Revision as of 09:55, 1 August 2025 by Heinermann (talk | contribs) (→vt Table: move to separate page)
Note: This page pertains to Reverse Engineering of Okami.
Object IDs are either domain specific or treated as a 16-bit value with its category ID as the high byte.
Categories
Group ID | Directory | Description |
---|---|---|
01 | pl/ |
Player character |
02 | em/ |
|
03 | et/ |
|
04 | hm/ |
Human NPCs |
05 | an/ |
Animals |
06 | wp/ |
|
07 | ef/ |
|
08 | ut/ |
|
09 | gt/ |
|
0A | it/ |
Items |
0B | vt/ |
Vegetation and other destructible objects. |
0C | dr/ |
|
0D | ms/ |
|
0E | es/ |
|
0F | us/ |