NG+ All Brushes
- 1 Rules
- 2 File Setup
- 3 Route
- 3.1 River of the Heavens and Kamiki Village
- 3.2 Hana Valley to Lilypad
- 3.3 Cherry Bomb to Taka Early
- 3.4 Taka Pass to City Checkpoint Skip
- 3.5 Ryo Coast to North Ryo Coast
- 3.6 Galestorm to Cresent
- 3.7 Tsuta Ruins to Enter Moon Cave
- 3.8 Moon Cave
- 3.9 N. Ryo Upgrades to Water Dragon
- 3.10 Mist
- 3.11 Oni Island
- 3.12 Upgrade Cleanup to enter Wep'keer
- 3.13 Wawku to Enter Ark
- 3.14 Ark of Yamato
- Must start game from a fresh NG+ file.
- Run must be single segment.
- Only IGT (in game time) is counted for leaderboards.
- For timers, runners usually begin time at the first cutscene and end time when Yami dies.
- These routes are based on the KT glitch and therefore are only possible on PS2, PS3, and Wii versions of the game.
A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game:
- At least 1 Karmic Transformer (Preferably all 9)
- All 100 stray beads and thus the String of Beads
- Peace Bell
- One other extra Holy Artifact
- 4 Meat feedbags
- 1 Fish feedbag
- At least 54 large exorcism slips (more is always better)
- Gold dusted eighth wonder
- Gold dusted resurrection beads
- At least 83 Demon Fangs
All other sell-able items should be sold before completing the game to speed up menu-ing.
In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped.
River of the Heavens and Kamiki Village
Cave of Nagi
Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around.
Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash.
When running back, keep the left of the red tori’s to skip the first two fights.
Run all the way back to Kamiki and cut down the fruit.
Run down and talk to the statue of Komuso.
Go to his left up the slope then jump down and run to the Boulder.
Talk to the Merchant at the boulder then do Kamiki Boulder Skip
Run to Hana Valley
Hana Valley to Lilypad
Run up to the campfire Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip.
Run further up, remember to use Speed Restoration to keep speed.
Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game.
Grab the ball, try not to be too annoyed by it, and run up to the platform.
Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do Yellow Imp Skip. If you land into the fight use 1 L slip.
Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight.
Bloom Shinshu Field then run to Kamiki Village
Do Reverse Kamiki Boulder Skip to enter Kamiki then run around blooming all the trees in Kamiki.
Talk to Mushi's mum and run up the slope, blooming the trees along the way.
When you're at the Sunrise Platform's base, do Uppy Thingy to jump up and bloom the last four trees.
Go on to the Sunrise Platform and learn Sunrise. Finish the fight with 1 L slip.
Run to the platform again and talk to Mr. Orange to do the Konohana Shuffle, learning Lilypad.
Go out of Kamiki Village.
Cherry Bomb to Taka Early
Run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe the marked Imp using the beads or use 1 L slip.
Jump and swim over the water towards Tama.
Do Pill's Skip part 1, then go into the hut. Learn Cherry Bomb. After learning to Pill's Skip part 2.
Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use KTs to get up to the above “entrance”.
Use a Brush Adventure, specifically the one in Agata Bloom Tricks, to Bloom Agata.
Run back through the tunnel, go to the left and use one KT
KT up, using a bonk for extra height, towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance.
Use a Liquid KT to skip over the river and enter Taka early.
Taka Pass to City Checkpoint Skip
Use Cherry Bomb to enter the cave and fight Waka, using one charged glaive, then run up and Bloom the sapling.
Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom.
Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats.
Run to Sasa Sanctuary.
Go right and do Early Sasa Sanctuary using the NG+ method.
Run towards the bath house and do the digging mini-game to get Waterspout.
Jump up and KT at least three times to the right to go over the invisible wall.
Leave Sasa and run to City Checkpoint.
Do the NG+ method of City Checkpoint Skip and run to Ryoshima Coast.
Ryo Coast to North Ryo Coast
Run to the right and go through the cursed zone next to the temple to skip a fight.
Do the Ryoshima Coast Bloom Brush Adventure and bloom the Guardian Sapling.
Run to the left and do Stair Clip. Learn both Holy Eagle and Digging Champ.
Go to Sei-an, using a KT to skip the Ubume fight on the pier.
Do Fireburst Early using the NG+ method then run to the Aristocratic Quarter.
Skip the bridge using 1 KT then do Rao Skip after talking to Waka.
Run to the Emperor's Palace and use 3 KTs to jump over the gate.
Talk to the Emperor and buy the Fog Pot and 1 traveler's charm from him. KT back then run back through Sei-an.
Go to the general merchant on the right and buy the Marlin Rod and 11 Mermaid Coins.
Run out of Sei-an and use 1 L slip to clear the demon gate.
KT over the gate to Enter North Ryoshima Coast
North Ryoshima Coast
Get through the cutscenes and use 1 L slip to defeat the wheel. Run to where Urushima is being bullied.
After the cutscene, go behind the hut and use Sunrise to summon Orca.
Get on Orca and swim to Catcall Tower. Enter the area.
Either do Catcall Poltergeist Skip or use 1 L slip.
Go up the tower, making sure not to land on any platform along the way. Watch the useless chest appear in awe.
Go up the stairs and learn Catwalk.
Run down the stairs and go into the Mermaid Spring, warp to Taka Pass.
Go into Kusa Village.
Galestorm to Cresent
Run to Princess Fuse and win the fight using 1L slip. Go around feeding all 4 dogs.
Run back to Fuse and fight Tei using one beads shot or a charged glaive.
After the fight, go straight towards Gale Shrine.
Do Origin Warp to get into the elevator.
Use a Cherry bomb to go up one level then exit the elevator. Run towards the back to the stray bead chest.
Do about 12-15 KTs to clip into the windmill platform, learn Galestorm.
Use 1 KT to jump all the way down to the lower level of the shrine, then run out.
Run to the exit of Kusa Village and use the Fog Pot to warp to Agata Forest.
Run up to the Mermaid Spring and Waterspout the bucket 3 times, starting the Susano mini-game.
Jump down to help Kokari fish up a Whopper of a Salmon.
Learn Cresent then fight Ume using either a beads shot or one charged glaive hit.
Drop the Tsuta Ruins key and run up to the platform next to the entrance to Tsuta.
KT twice to get over the gate of Tsuta and fall into the loading zone. Be careful that you can't KT while you're above the gate itself.
Tsuta Ruins to Enter Moon Cave
Go forward a little bit and then KT up to the broken bridge, make sure to clear the invisible walls surrounding it.
Run to the right and clear the three demon gates. Draw Sunrise then mash the start button to try and skip the cutscene.
Using a double jump, or 1 KT for safety, slash the pots at the same time.
Run back out of the door and go to the right behind the mirror. Jump down to enter the Vine room.
Greensprout the cursed patches and learn Vine.
Run out and go to the exit. Use 1 KT to jump over the cutscene trigger and leave Tsuta.
Go to the Agata Forest Origin Mirror and warp to Shinshu Field.
Go to the Moon Cave entrance and use 5 KTs to jump over the invisible wall, landing in the loading zone behind it.
Look at Moon Cave Tricks for more details. It is suggested to carefully watch a run of Moon Cave as it is hard to put into words what to do.
Run up the stairs then fall down into the Calcified Cavern.
After the first two cutscenes jump to the left and KTing out of bounds go into the loading zone to the Moon Cave.
Use one KT to get up to the platform with the water basin and go through the door.
Use Vine to get to the Orge Liver.
After reaching the last Konohana Blossom, KT towards the far side wall. This wall doesn't exist so KT through it.
KT straight ahead, making sure to drop a little to not hit a cutscene. Enter the area with the frozen statue.
Do the fight with 1 L slip then learn Inferno.
Run back through the door, not the frozen one, and KT straight up at the far two eye poles.
After clipping through the ceiling, KT forward until you can Vine to the bobbing flower.
Go up as high as you can and Vine to level with the merchant. Then Vine up one level higher.
KT over the top of the scroll and enter the tunnel. Make sure not to fall into the fight.
Use Fireburst to open up the ice path and get the Black Demon Horn.
Jump up to the left and KT out of bounds to the demon gate area.
Fight the demon gate using 1 L slip and get the Eye of Fire.
Run to the door and KT straight up twice and then go a little to the left towards the kitchen, using Vine for the final bit.
Use Inferno to melt the ice and get the Ice Lips from the demon gate.
Free the chef and talk to him once.
Run to the central elevator and slash the bell 8 times to go up.
Run all the way up to the fight.
Draw a dot onto Orochi to go the next phase instantly.
Let Fire do its thing and slowly walk towards Earth.
Let Earth attack, and when he's down make Poison and Light attack you.
When Poison's head is on the right slash Earth to wake him up. Waterspout all three heads at the same time.
Repeat after the cutscene, but hit the bell as well with the waterspout.
Use 1 L slip to go to the next phase.
Let Fire attack you and bead him in the face.
Run up close to the centre and bead every head as you jump around their dying bodies.
After killing the last one, draw Cresent for Susano and chop em all up to finish the fight.
Skip through all the ending cutscenes.
Try running out of Kamiki 3 times and leave.
Go back after the cutscenes and use the Origin Mirror to warp to North Ryoshima Coast.
N. Ryo Upgrades to Water Dragon
North Ryo Coast
Run to Orca and swim to the bomb shaped island on the map.
When on the island, use Cherry bomb to open the cave and dump the maximum amount of money in twice.
Go to the island to the west of it and Powerslash the gray rock to enter the cave there.
Dump in the maximum amount of money twice.
Swim to the Western most island and talk to the fisherman on the pier.
Fish up the Marlin with him.
Get back on Orca and make it night while going towards Watcher's Cape.
KT once above Orca to get on to the cape and run towards the Watcher.
Draw a star for him, run to the Galaxy and draw Galestorm 3 times to make it spin.
Get back on Orca and swim into the Whirlpool.
Run to the right side and KT into the Fountain part of the palace.
Dig through the stone to start the digging mini-game.
Hold left and Mash the jump button to get over top of the first row of spikes.
Go through the rest of the digging game and learn Fountain.
KT up towards the Palace, and once you get over the invisible wall, fall down under the building.
KT your way into the Water Dragon from out of bounds.
Run to the water and get the key. Bring it to the Lockjaw.
Walk back a little and line up your camera so that you can see both the dragon orb and the water next to you.
Use the water to waterspout the orb 3 times.
Run into the room and fight the Tube Foxes, 3 L slips. Try to Powerslash them to speed up the cycles.
Run back through the Water Dragon and try not to get hit by the acid.
Go to Otohime, start the running sequence and run to Ryo Coast.
Go to the point on the beach that's closest to the Sunken Ship.
Use Lilypads to jump your way to the ship then do Sunken Ship Clip to enter Sunken Ship.
Go through the cutscenes and tutorials and run up the the stairs.
Jump towards the dividing wall and use 1 KT to jump on top of it.
Draw a Cherry Bomb into the cannon then Powerslash it to aim it. It should hit the bottom block.
Grab the key and go through the Lockjaw into the treasure room.
Grab the middle chest for the Lucky Mallet then run back out.
Let yourself get eaten by the dragon to spawn on the beach.
Run to Ankuko Temple.
Run on the left side of Ankuko Temple to skip cutscenes. Hit the final cutscene to go through the wall.
Run through the tunnel to Himiko's Palace.
Instead of going to Himiko, jump out and go into the Emperor's Palace.
Go through the tiny crack where the Mallet is bouncing.
Do Veil of Mist Warp to quickly get Mist.
Exit the box and do 2 KTs to get out. Then KT over the gate to run out of the Palace.
Run back to Himiko's Palace and use Mist to get past the guards.
Go into the Palace and go up the elevators. Liquid KT over the lava and go into the Evil Rao fight.
Use one charged glaive hit to kill Evil Rao. Run all the way to Watcher's Cape after the cutscenes.
Go into Oni Island.
Try to get Origin Warp at the start, but if you're not sure if you got it, don't go for it.
Run to the head and KT up and over to the right to get out of bounds.
Use Greenhopping to run to the Tiger statue and rejuv the arrow on its back.
Go through the door behind you. KT to the right in the middle of the spikes room.
Hold right and turn your camera to the right as well until you see the loading zone.
If you don't have enough momentum, use another KT to get into the 2D section.
For the 2D section, run to the left to thunderstorm the pillar.
Jump up the rotating platform then KT up the opening.
Do another KT to get up one higher and skip all the rotating platforms there.
Jump up the last two platforms and use Powerslash to get to the thunder key.
Run back down and go the right past the rotating bamboo sticks to put the key in.
You can take it easy going up to the next set of spinners since the cycle starts slow.
Go up the spinners, you can Powerslash them if you need to stop one.
In the next room, run past the laser and jump over the paper doors.
KT to the left towards the stairs. With about 3 KTs get onto the stairs.
Run down the stairs and do the Tobi race, use Mist to make the spider easier.
After the race, go through the paper doors and KT to the right of the room to go into the loading zone above.
Run to Ninetails.
Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.
Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.
At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails.
Upgrade Cleanup to enter Wep'keer
North Ryo Coast
Jump off Watcher's Cape and run into the fish restaurant.
Go to the back and learn Whirlwind.
Run out and use the Origin Mirror to go to Shinshu Field.
Give your traveler's charm to Ida and complete his 3 races, turning it night and day to reset him, to get the Gimmick Gear.
Run to the mermaid spring and warp to Ryoshima Coast.
Go to Sei-an
Run to the Aristocratic Quarters.
KT to the left and go out of bounds to Interior Clip into Gen's clocktower.
Learn Thunderbolt then run out. Jump from the clocktower to Himiko's Palace using one KT to make the distance.
Go to the back of the palace and learn Deluge.
Run through the tunnel to Ankuko Temple and use the Origin Mirror in Ryoshima Coast to warp to Shinshu.
Go to the upper level of Shinshu and thunderstorm the dome to enter. Go to Kamui.
Run to the right and KT up 3 times to go over the invisible wall. Drop down and KT under the floor towards the Guarding Sapling.
Bloom the Sapling from underneath.
After blooming use 2 KTs to go over the igloo turtle fight trigger and use Vine to get to the higher area.
Use Cherry bomb and then Cherry Bomb 2 to enter the cave.
Dump the largest amount of yen in 3 times to get Cherry Bomb 3.
Run to Wep'keer.
Wawku to Enter Ark
Run all the way up to the top of Wep'keer, using 1 KT at the snowball area entrance to get up faster.
Use 2-3 KTs to skip the gate and enter Ezofuji.
KT out of bounds to Interior Clip into Tuskle's hut.
Run out and jump on top of the hut. Use 1 KT to jump over the invisible wall and enter Wawku early.
Run on the raised edge on the left to skip the ice and not get hit by the cannons.
After going through the door, KT towards the left to get to the upper area.
Go through the door at the top and use Mist to get past the spinning wheels on the ground.
Run to the left, use 1 L slip to win the fight.
Inferno the handle and use the brush the stop the wheels so you can get them in the right order.
The order is, Up, Right, Left.
After learning Blizzard, go to the corner next to the fire spider you just froze.
Use 2 Kts with a bonk inbetween to get over the invisible wall.
Jump once off of the slope to land perfectly into the starting area.
Run out of Wawku Shrine.
Run down and jump off the jutting out section, use the map to help.
Cut the Iron rock and fall into the cave. Pay the maximum amount of yen 3 times to get Powerslash 3.
Go back out and run towards the ark over the ice. Do 6 KTs straight up on a specific spot to do Ark Early.
Ark of Yamato
Run into the Ark of Yamato and do the fights counterclockwise.
Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.
When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit.
Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.
When Poison has its head to the right during his attack, Powerslash Earth to wake it up.
Waterspout all three heads at the same time when they shout.
Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.
Use 1 or 2 L slips to go to phase 2.
Let Fire charge towards you while you charge your glaive. Hit it to kill it.
Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.
If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm.
Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.
Once the bud starts opening, use 2 L slips to win the fight.
Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm.
Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.
Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.
Use 2 L slips to kill him in the second phase.
Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.
Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.
When colourless, use a Powerslash. This should give you another brush power.
Use one last powerslash to finish the phase. Or an extra L slip if needed.
Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.
Use Powerslash after getting the first brush power when he goes colourless.
Get a brush power back. Use waterspout when he starts flaming, then Powerslash.
Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.
Draw a dot on him right after getting the last brush power to go into the next phase.
Use 5 L slips right as his health bar appears again.
Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.
Use 6 L slips right as his health bar appears.
Then repeat four times: Get brush power back, use 1 L slip.
At the last L slip it should send you to the final phase.
Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.