Difference between revisions of "Air Ground Tackle"
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* [[Kusa Susano Skip]] | * [[Kusa Susano Skip]] | ||
* NG [[Galestorm Platform Escape]] | * NG [[Galestorm Platform Escape]] | ||
* NG [[Moon Cave | * NG [[Moon Cave Tricks|clip to Inferno in Moon Cave]] | ||
* [[City Checkpoint Skip]] | * [[City Checkpoint Skip]] | ||
* [[Stair Clip]] | * [[Stair Clip]] |
Revision as of 17:00, 17 February 2020
Explanation
If Ammy ground tackles at the edge of a surface, she will retain the ability to cancel the tackle into a ground jump until it ends, even though she will be airborne. This is called Air Ground Tackle (aka aerial ground tackle).
Air ground tackles can be used to retain the height of a small surface, and to cover longer distances with a jump. If Ammy ground tackles while being pushed in the same direction by a slippery surface, she will sometimes get a large boost in speed during the tackle, though this isn't preserved into the jump.
Note that Ammy can't ground tackle off surfaces that are surrounded by low invisible walls (i.e. platforms which Ammy cannot walk off of), which are very common. Slope Storage can be combined with air ground tackle to bypass low walls, but there are currently no actual applications involving this.
Applications
In general, air ground tackles are commonly used for small movement optimizations, but can also make some larger tricks and skips possible. Notable uses include: