Glossary
Jump to navigation
Jump to search
This page lists common terms and abbreviations with specific meanings in Okami Speedrunning.
Term | Definition | Synonyms/Related Terms |
---|---|---|
Dash | When Ammy runs at elevated speed on the ground. There are two levels of dash: green and gold, indicated by the color of the trail behind Ammy. Prior to obtaining Bloom, green dash has no flowers, and gold dash is green with flowers. Green dash is about 30% faster than walking, while gold dash is about 30% faster than green dash. See Speed Restoration for more information. | Speed |
Trigger | Loading zones, scripted fights, cutscenes, etc. begin when Ammy enters a certain region of space. These spaces are called triggers. All triggers are either cylinders or polygonal prisms, where the sides are aligned with the vertical axis. They always have a defined upper and lower bound/height. | Cutscene trigger, trigger volume |
Tackle | When Ammy performs a basic forward-moving attack on the ground or in the air. This is also Ammy's initial attack on the ground when she has no Ink in battle. On the ground, performing a tackle immediately grants Ammy green dash. Performing a tackle into a wall will result in an upward bounce away from the wall (usually called a "tackle bounce"). See Air Ground Tackle for more information. | Dash (Not to be confused with high-speed running), Air tackle, ground tackle |
KT | A family of glitches performed by switching Karmic Transformers while airborne, allowing for infinite jumps. This glitch is used extensively in NG+ speedruns, but can't be performed in NG since Karmic Transformers are a NG+ reward. See KT Glitch for more information. | Karmic Transformer, KT Glitch |