Difference between revisions of "Air Ground Tackle"

From Ōkami Speedrun Wiki
Jump to navigation Jump to search
(not v qq but nice)
 
Line 12: Line 12:
* [[Kusa Susano Skip]]
* [[Kusa Susano Skip]]
* NG [[Galestorm Platform Escape]]
* NG [[Galestorm Platform Escape]]
* NG [[clip to Inferno in Moon Cave|Moon Cave Clips]]
* NG [[Moon Cave Clips|clip to Inferno in Moon Cave]]
* [[City Checkpoint Skip]]
* [[City Checkpoint Skip]]
* [[Stair Clip]]
* [[Stair Clip]]

Revision as of 16:56, 25 January 2020

Explanation

If Ammy ground tackles at the edge of a surface, she will retain the ability to cancel the tackle into a ground jump until it ends, even though she will be airborne. This is called Air Ground Tackle (aka aerial ground tackle).

Air ground tackles can be used to retain the height of a small surface, and to cover longer distances with a jump. If Ammy ground tackles while being pushed in the same direction by a slippery surface, she will sometimes get a large boost in speed during the tackle, though this isn't preserved into the jump.

Note that Ammy can't ground tackle off surfaces that are surrounded by low invisible walls (i.e. platforms which Ammy cannot walk off of), which are very common. Slope Storage can be combined with air ground tackle to bypass low walls, but there are currently no actual applications involving this.

Applications

In general, air ground tackles are commonly used for small movement optimizations, but can also make some larger tricks and skips possible. Notable uses include: