Glossary
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This page lists common terms and abbreviations with specific meanings in Okami Speedrunning.
Term | Definition | Synonyms/Related Terms |
---|---|---|
Dash | When Ammy runs at elevated speed on the ground. There are two levels of dash: green and gold, indicated by the color of the trail behind Ammy. Prior to obtaining Bloom, green dash has no flowers, and gold dash is green with flowers. Green dash is about 30% faster than walking, while gold dash is about 30% faster than green dash. See Speed Restoration for more information. | Speed |
Trigger | Loading zones, scripted fights, cutscenes, etc. begin when Ammy enters a certain region of space. These spaces are called triggers. All triggers are either cylinders or polygonal prisms, where the sides are aligned with the vertical axis. They always have a defined upper and lower bound/height. | Cutscene trigger, trigger volume, LZ, CS |
Tackle | When Ammy performs a basic forward-moving attack on the ground or in the air. This is also Ammy's initial attack on the ground when she has no Ink in battle. On the ground, performing a tackle immediately grants Ammy green dash. Performing a tackle into a wall will result in an upward bounce away from the wall (usually called a "tackle bounce"). See Air Ground Tackle for more information. | Dash (Not to be confused with high-speed running), Air tackle, ground tackle |
KT | A family of glitches performed by switching Karmic Transformers while airborne, allowing for infinite jumps. This glitch is used extensively in NG+ speedruns, but can't be performed in NG since Karmic Transformers are a NG+ reward. See KT Glitch for more information. | Karmic Transformer, KT Glitch |
Turbo | Any controllers, functions, or tools which send a rapid on-off button press signal to the game in response to physically holding down a button. This is generally used to mimic a "mashing" input, such as when skipping cutscenes, swimming, jumping for Origin Warp, etc.. | |
IGT | "In-Game Time", referring to the time displayed on the "Total Results" screen which appears upon beating the game. This is the standard timing method for nearly all major categories in Okami. With the exception of Top Dog, all major categories also place the additional restriction that runners may not load saves, so that the timer is running continuously throughout the run and is never rolled back. Using Golden Gates is allowed, since they do not roll back the timer. See Intro to Okami Speedrunning#Timing for more information. | |
RTA | "Real-Time Attack", referring to runs/categories timed using an external timer which runs continuously from the start to the end of the run. Some legacy and miscellaneous/meme categories use RTA timing. There also exists just "TA" (Time Attack), which usually refers to categories which allow pausing the timer and game. | |
NG | "New Game", referring to runs/categories which start from a fresh file using the "New Game"/"最初から" option on the main menu. See Intro to Okami Speedrunning#Categories for more information. | |
NG+ | "New Game Plus", referring to runs/categories which start from a "Start from beginning"/""最初から" save file in the "Load" menu, created by saving after defeating Yami and beating the game. Because NG+ categories are faster than their NG counterparts, the "NG+" may sometimes be omitted (i.e. "any%" by itself refers to NG+ Any%.). By default, NG+ categories are played on the PS3 version, due to the availability of the unpatched KT Glitch, Veil of Mist Warp, and Acid Skip. | |
NG+ 2017 | Referring to NG+ runs/categories which are run on the Xbox One, PC, Switch, or PS4 versions (the versions released in or after 2017). These categories differ slightly from the standard PS3 version used for standard NG+ runs due to the patched glitches mentioned above. The NG+ 2017 No BKT categories disallow the use of the BKT glitch, which has the same effect as the standard aerial KT glitch but requires one additional frame-perfect input per use. This results in a slightly different route and methods for tricks, which rely on Slope and Liquid KTs instead. | |
Any% | Referring to runs/categories where the only requirement is to beat the game. | |
AB | "All Brushes", referring to runs/categories where it is required to learn all brush techniques and brush upgrades and then beat the game. This includes the main 15 brush techniques (some of which are skipped in the any% categories) and the hidden/upgraded techniques (e.g. Deluge, Power Slash 3, etc.). | |
Top Dog | A NG category where it's required to obtain all achievements/trophies. It's named after the "Top Dog" achievement, granted upon obtaining all other achievements in the game. Achievements are included on all versions other than the PS2, Wii, and Switch versions, though playing on these versions is allowed as long as the requirements are met. The achievements cover a wide range of content (all brush techniques, bosses, stray beads, unique treasures, fish, fed animals, etc.) but also omit some (all weapons, 100% of animals, all sources of praise). "Platinum%" is an older term which references the color/tier of the Top Dog trophy on the PlayStation versions. | Platinum%, Plat%, 100% |
AMB | "All Major Bosses", referring to runs/categories where it's required to beat Spider Queen, Crimson Helm, Orochi, Blight, Ninetails, Nechku, Lechku & Nechku, True Orochi, and all bosses in the Ark of Yamato | |
DI | "Divine Instrument", referring to Ammy's standard attack (reflector, rosary, or glaive) | |
SW | "Sub-weapon", referring to Ammy's secondary attack. Rosaries are the only sub-weapon attack typically used in speedruns, though sub-glaive is used in Top Dog to take advantage of the power and charge speed bonus provided by the Sword Dance dojo technique. | |
PS | "Power Slash", the brush technique commonly used in combat. | |
CB | "Cherry Bomb", another brush technique commonly used in combat. CBs can be powered-up by Steel Fist Sake, which is the optimal strategy for many fights in New Game. |