Difference between revisions of "Glossary"
Jump to navigation
Jump to search
(Initial few terms to get started) |
(removing duplicate thunderstorm row) |
||
(4 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
! Term !! Definition !! Synonyms/Related Terms | ! Term !! Definition !! Synonyms/Related Terms | ||
|- id="Dash" | |- id="Dash" | ||
| Dash || When Ammy runs at elevated speed on the ground. There are two levels of dash: green and gold, indicated by the color of the trail behind Ammy. Prior to obtaining Bloom, green dash has no flowers, and gold dash is green with flowers. Green dash is about 30% faster than walking, while gold dash is about 30% faster than green dash. See [[Speed Restoration]] for more information. || Speed | | [[#Dash|Dash]] || When Ammy runs at elevated speed on the ground. There are two levels of dash: green and gold, indicated by the color of the trail behind Ammy. Prior to obtaining Bloom, green dash has no flowers, and gold dash is green with flowers. Green dash is about 30% faster than walking, while gold dash is about 30% faster than green dash. See [[Speed Restoration]] for more information. || Speed | ||
|- id="Trigger" | |- id="Trigger" | ||
| Trigger || Loading zones, scripted fights, cutscenes, etc. begin when Ammy enters a certain region of space. These spaces are called triggers. All triggers are either cylinders or polygonal prisms, where the sides are aligned with the vertical axis. They always have a defined upper and lower bound/height. || Cutscene trigger, trigger volume | | [[#Trigger|Trigger]] || Loading zones, scripted fights, cutscenes, etc. begin when Ammy enters a certain region of space. These spaces are called triggers. All triggers are either cylinders or polygonal prisms, where the sides are aligned with the vertical axis. They always have a defined upper and lower bound/height. || Cutscene trigger, trigger volume, LZ, CS | ||
|- id="Tackle" | |- id="Tackle" | ||
| Tackle || When Ammy performs a basic forward-moving attack on the ground or in the air. This is also Ammy's initial attack on the ground when she has no [[Ink]] in battle. On the ground, performing a tackle immediately grants Ammy green dash. Performing a tackle into a wall will result in an upward bounce away from the wall (usually called a "tackle bounce"). See [[Air Ground Tackle]] for more information. || Dash (Not to be confused with high-speed running), Air tackle, ground tackle | | [[#Tackle|Tackle]] || When Ammy performs a basic forward-moving attack on the ground or in the air. This is also Ammy's initial attack on the ground when she has no [[Ink]] in battle. On the ground, performing a tackle immediately grants Ammy green dash. Performing a tackle into a wall will result in an upward bounce away from the wall (usually called a "tackle bounce"). See [[Air Ground Tackle]] for more information. || Dash (Not to be confused with high-speed running), Air tackle, ground tackle | ||
|- id="KT" | |||
| [[#KT|KT]] || A family of glitches performed by switching Karmic Transformers while airborne, allowing for infinite jumps. This glitch is used extensively in NG+ speedruns, but can't be performed in NG since Karmic Transformers are a NG+ reward. See [[KT Glitch]] for more information. Sometimes just refers to the Karmic Transformer items themselves. || Karmic Transformer, KT Glitch | |||
|- id="BA" | |||
| [[#BA|BA]] || "Brush Adventure". A family of techniques for moving the celestial brush camera far away from Ammy, used to perform a wide variety of tricks. See [[Brush Adventure]] for more information. || Brush Adventure, Camera Adventure | |||
|- id="Turbo" | |||
| [[#Turbo|Turbo]] || Any controllers, functions, or tools which send a rapid on-off button press signal to the game in response to physically holding down a button. This is generally used to mimic a "mashing" input, such as when skipping cutscenes, swimming, jumping for [[Origin Warp]], etc.. || | |||
|- id="IGT" | |||
| [[#IGT|IGT]] || "In-Game Time", referring to the time displayed on the "Total Results" screen which appears upon beating the game. This is the standard timing method for nearly all major categories in Okami. With the exception of Top Dog, all major categories also place the additional restriction that runners may not load saves, so that the timer is running continuously throughout the run and is never rolled back. Using Golden Gates is allowed, since they do not roll back the timer. See [[Intro to Okami Speedrunning#Timing]] for more information. || In-Game Time, In Game Time | |||
|- id="RTA" | |||
| [[#RTA|RTA]] || "Real-Time Attack", referring to runs/categories timed using an external timer which runs continuously from the start to the end of the run. Some legacy and miscellaneous/meme categories use RTA timing. There also exists just "TA" (Time Attack), which usually refers to categories which allow pausing the timer and game. || Real-Time Attack, Real Time Attack | |||
|- id="NG" | |||
| [[#NG|NG]] || "New Game", referring to runs/categories which start from a fresh file using the "New Game"/"最初から" option on the main menu. See [[Intro to Okami Speedrunning#Categories]] for more information. || New Game | |||
|- id="NG+" | |||
| [[#NG+|NG+]] || "New Game Plus", referring to runs/categories which start from a "Start from beginning"/""最初から" save file in the "Load" menu, created by saving after defeating Yami and beating the game. Because NG+ categories are faster than their NG counterparts, the "NG+" may sometimes be omitted (i.e. "any%" by itself refers to NG+ Any%.). By default, NG+ categories are played on the PS3 version, due to the availability of the unpatched [[KT Glitch]], [[Veil of Mist Warp]], and [[Acid Skip]]. || New Game+, New Game Plus | |||
|- id="NG+ 2017" | |||
| [[#NG+ 2017|NG+ 2017]] || Referring to NG+ runs/categories which are run on the Xbox One, PC, Switch, or PS4 versions (the versions released in or after 2017). These categories differ slightly from the standard PS3 version used for standard NG+ runs due to the patched glitches mentioned above. The NG+ 2017 No BKT categories disallow the use of the [[KT Glitch#Bork KT|BKT]] glitch, which has the same effect as the standard aerial KT glitch but requires one additional frame-perfect input per use. This results in a slightly different route and methods for tricks, which rely on Slope and Liquid KTs instead. || | |||
|- id="Any%" | |||
| [[#Any%|Any%]] || Referring to runs/categories where the only requirement is to beat the game. || | |||
|- id="AB" | |||
| [[#AB|AB]] || "All Brushes", referring to runs/categories where it is required to learn all brush techniques and brush upgrades and then beat the game. This includes the main 15 brush techniques (some of which are skipped in the any% categories) and the hidden/upgraded techniques (e.g. Deluge, Power Slash 3, etc.). || All Brushes | |||
|- id="Top Dog" | |||
| [[#Top Dog|Top Dog]] || A NG category where it's required to obtain all achievements/trophies. It's named after the "Top Dog" achievement, granted upon obtaining all other achievements in the game. Achievements are included on all versions other than the PS2, Wii, and Switch versions, though playing on these versions is allowed as long as the requirements are met. The achievements cover a wide range of content (all brush techniques, bosses, stray beads, unique treasures, fish, fed animals, etc.) but also omit some (all weapons, 100% of animals, all sources of praise). "Platinum%" is an older term which references the color/tier of the Top Dog trophy on the PlayStation versions. || Platinum%, Plat%, 100% | |||
|- id="AMB" | |||
| [[#AMB|AMB]] || "All Major Bosses", referring to runs/categories where it's required to beat Spider Queen, Crimson Helm, Orochi, Blight, Ninetails, Nechku, Lechku & Nechku, True Orochi, and all bosses in the Ark of Yamato || All Major Bosses | |||
|- id="DI" | |||
| [[#DI|DI]] || "Divine Instrument", referring to Ammy's standard attack (reflector, rosary, or glaive) || Divine Instrument | |||
|- id="SW" | |||
| [[#SW|SW]] || "Sub-weapon", referring to Ammy's secondary attack. Rosaries are the only sub-weapon attack typically used in speedruns, though sub-glaive is used in Top Dog to take advantage of the power and charge speed bonus provided by the Sword Dance dojo technique. || Sub-weapon, Sub Weapon, Subweapon | |||
|- id="PS" | |||
| [[#PS|PS]] || "Power Slash", the brush technique commonly used in combat. || Power Slash, PS2, PS3 | |||
|- id="CB" | |||
| [[#CB|CB]] || "Cherry Bomb", another brush technique commonly used in combat. CBs can be powered-up by Steel Fist Sake, which is the [[Fight Strategies|optimal strategy]] for many fights in New Game. || Cherry Bomb, CB2, CB3 | |||
|- id="Lilypad" | |||
| [[#Lilypad|Lilypad]] || Another name for the Water Lily brush technique. [[Lilypad Skip]] is named so for this reason. || Water Lily, lily pad | |||
|- id="WS" | |||
| [[#WS|WS]] || "Waterspout", a primary brush technique required primarily to defeat Orochi || Waterspout, Water Spout | |||
|- id="GS" | |||
| [[#GS|GS]] || "Galestorm", a primary brush technique required primarily to spin the Whirlpool Galaxy in order to enter the Dragon Palace, defeat the Water Dragon, trigger the Oni Island sequence, and obtain Thunderstorm. Sometimes also refers to Gale Shrine. || Galestorm, Gale Storm | |||
|- id="GSOW" | |||
| [[#GSOW|GSOW]] || "Gale Shrine Origin Warp", a family of methods for performing [[Gale Shrine Early]] || Gale Shrine Origin Warp | |||
|- id="VoM" | |||
| [[#VoM|VoM]] || "Veil of Mist", a primary brush technique which can often be skipped through tricks such as [[Mistless Imperial Palace]], [[Fireburst Slowdown]], [[Himiko's Palace Early]], and [[Mistless Blight]] || Veil of Mist, VM | |||
|- id="MW" | |||
| [[#MW|MW]] || "Mist Warp", a secret brush technique obtained by paying the Emperor 80 Demon Fangs. This normally requires defeating Blight in the Imperial Palace, but this can be skipped via [[Early Emperor]]. || Mist Warp | |||
|- id="FB" | |||
| [[#FB|FB]] || "Fireburst", a secret brush technique which is obtained in some categories instead of Inferno and Veil of Mist || Fireburst, Fire Burst | |||
|- id="TS" | |||
| [[#TS|TS]] || "Thunderstorm", a primary brush technique which obtained in Oni Island and required to defeat Ninetails. || Thunderstorm, Thunder Storm | |||
|- id="SB" | |||
| [[#SB|SB]] || "Stray Bead" a collectible type required mainly in Top Dog. There are 99 in-game, most of which are obtained from chests, and some of which are earned through specific side-quests/actions. The 100th Stray Bead is awarded upon defeating Yami and making a NG+ save. || Stray Bead | |||
|- id="SoB" | |||
| [[#SoB|SoB]] || "String of Beads", an artifact exclusive to NG+ obtained by collecting all 100 stray. If you collect all 99 in-game stray beads during a playthrough and make an NG+ save, you will start that save with the SoB. Otherwise, you will get it instantly upon collecting the last in-game stray bead (they are carried over across NG+ saves). || String of Beads | |||
|- id="MC" | |||
| [[#MC|MC]] || "Mermaid Coin", a consumable item used to teleport between Mermaid Springs. The Fountain secret brush replaces these. || Mermaid Coin | |||
|} | |} |
Latest revision as of 05:31, 16 February 2024
This page lists common terms and abbreviations with specific meanings in Okami Speedrunning.
Term | Definition | Synonyms/Related Terms |
---|---|---|
Dash | When Ammy runs at elevated speed on the ground. There are two levels of dash: green and gold, indicated by the color of the trail behind Ammy. Prior to obtaining Bloom, green dash has no flowers, and gold dash is green with flowers. Green dash is about 30% faster than walking, while gold dash is about 30% faster than green dash. See Speed Restoration for more information. | Speed |
Trigger | Loading zones, scripted fights, cutscenes, etc. begin when Ammy enters a certain region of space. These spaces are called triggers. All triggers are either cylinders or polygonal prisms, where the sides are aligned with the vertical axis. They always have a defined upper and lower bound/height. | Cutscene trigger, trigger volume, LZ, CS |
Tackle | When Ammy performs a basic forward-moving attack on the ground or in the air. This is also Ammy's initial attack on the ground when she has no Ink in battle. On the ground, performing a tackle immediately grants Ammy green dash. Performing a tackle into a wall will result in an upward bounce away from the wall (usually called a "tackle bounce"). See Air Ground Tackle for more information. | Dash (Not to be confused with high-speed running), Air tackle, ground tackle |
KT | A family of glitches performed by switching Karmic Transformers while airborne, allowing for infinite jumps. This glitch is used extensively in NG+ speedruns, but can't be performed in NG since Karmic Transformers are a NG+ reward. See KT Glitch for more information. Sometimes just refers to the Karmic Transformer items themselves. | Karmic Transformer, KT Glitch |
BA | "Brush Adventure". A family of techniques for moving the celestial brush camera far away from Ammy, used to perform a wide variety of tricks. See Brush Adventure for more information. | Brush Adventure, Camera Adventure |
Turbo | Any controllers, functions, or tools which send a rapid on-off button press signal to the game in response to physically holding down a button. This is generally used to mimic a "mashing" input, such as when skipping cutscenes, swimming, jumping for Origin Warp, etc.. | |
IGT | "In-Game Time", referring to the time displayed on the "Total Results" screen which appears upon beating the game. This is the standard timing method for nearly all major categories in Okami. With the exception of Top Dog, all major categories also place the additional restriction that runners may not load saves, so that the timer is running continuously throughout the run and is never rolled back. Using Golden Gates is allowed, since they do not roll back the timer. See Intro to Okami Speedrunning#Timing for more information. | In-Game Time, In Game Time |
RTA | "Real-Time Attack", referring to runs/categories timed using an external timer which runs continuously from the start to the end of the run. Some legacy and miscellaneous/meme categories use RTA timing. There also exists just "TA" (Time Attack), which usually refers to categories which allow pausing the timer and game. | Real-Time Attack, Real Time Attack |
NG | "New Game", referring to runs/categories which start from a fresh file using the "New Game"/"最初から" option on the main menu. See Intro to Okami Speedrunning#Categories for more information. | New Game |
NG+ | "New Game Plus", referring to runs/categories which start from a "Start from beginning"/""最初から" save file in the "Load" menu, created by saving after defeating Yami and beating the game. Because NG+ categories are faster than their NG counterparts, the "NG+" may sometimes be omitted (i.e. "any%" by itself refers to NG+ Any%.). By default, NG+ categories are played on the PS3 version, due to the availability of the unpatched KT Glitch, Veil of Mist Warp, and Acid Skip. | New Game+, New Game Plus |
NG+ 2017 | Referring to NG+ runs/categories which are run on the Xbox One, PC, Switch, or PS4 versions (the versions released in or after 2017). These categories differ slightly from the standard PS3 version used for standard NG+ runs due to the patched glitches mentioned above. The NG+ 2017 No BKT categories disallow the use of the BKT glitch, which has the same effect as the standard aerial KT glitch but requires one additional frame-perfect input per use. This results in a slightly different route and methods for tricks, which rely on Slope and Liquid KTs instead. | |
Any% | Referring to runs/categories where the only requirement is to beat the game. | |
AB | "All Brushes", referring to runs/categories where it is required to learn all brush techniques and brush upgrades and then beat the game. This includes the main 15 brush techniques (some of which are skipped in the any% categories) and the hidden/upgraded techniques (e.g. Deluge, Power Slash 3, etc.). | All Brushes |
Top Dog | A NG category where it's required to obtain all achievements/trophies. It's named after the "Top Dog" achievement, granted upon obtaining all other achievements in the game. Achievements are included on all versions other than the PS2, Wii, and Switch versions, though playing on these versions is allowed as long as the requirements are met. The achievements cover a wide range of content (all brush techniques, bosses, stray beads, unique treasures, fish, fed animals, etc.) but also omit some (all weapons, 100% of animals, all sources of praise). "Platinum%" is an older term which references the color/tier of the Top Dog trophy on the PlayStation versions. | Platinum%, Plat%, 100% |
AMB | "All Major Bosses", referring to runs/categories where it's required to beat Spider Queen, Crimson Helm, Orochi, Blight, Ninetails, Nechku, Lechku & Nechku, True Orochi, and all bosses in the Ark of Yamato | All Major Bosses |
DI | "Divine Instrument", referring to Ammy's standard attack (reflector, rosary, or glaive) | Divine Instrument |
SW | "Sub-weapon", referring to Ammy's secondary attack. Rosaries are the only sub-weapon attack typically used in speedruns, though sub-glaive is used in Top Dog to take advantage of the power and charge speed bonus provided by the Sword Dance dojo technique. | Sub-weapon, Sub Weapon, Subweapon |
PS | "Power Slash", the brush technique commonly used in combat. | Power Slash, PS2, PS3 |
CB | "Cherry Bomb", another brush technique commonly used in combat. CBs can be powered-up by Steel Fist Sake, which is the optimal strategy for many fights in New Game. | Cherry Bomb, CB2, CB3 |
Lilypad | Another name for the Water Lily brush technique. Lilypad Skip is named so for this reason. | Water Lily, lily pad |
WS | "Waterspout", a primary brush technique required primarily to defeat Orochi | Waterspout, Water Spout |
GS | "Galestorm", a primary brush technique required primarily to spin the Whirlpool Galaxy in order to enter the Dragon Palace, defeat the Water Dragon, trigger the Oni Island sequence, and obtain Thunderstorm. Sometimes also refers to Gale Shrine. | Galestorm, Gale Storm |
GSOW | "Gale Shrine Origin Warp", a family of methods for performing Gale Shrine Early | Gale Shrine Origin Warp |
VoM | "Veil of Mist", a primary brush technique which can often be skipped through tricks such as Mistless Imperial Palace, Fireburst Slowdown, Himiko's Palace Early, and Mistless Blight | Veil of Mist, VM |
MW | "Mist Warp", a secret brush technique obtained by paying the Emperor 80 Demon Fangs. This normally requires defeating Blight in the Imperial Palace, but this can be skipped via Early Emperor. | Mist Warp |
FB | "Fireburst", a secret brush technique which is obtained in some categories instead of Inferno and Veil of Mist | Fireburst, Fire Burst |
TS | "Thunderstorm", a primary brush technique which obtained in Oni Island and required to defeat Ninetails. | Thunderstorm, Thunder Storm |
SB | "Stray Bead" a collectible type required mainly in Top Dog. There are 99 in-game, most of which are obtained from chests, and some of which are earned through specific side-quests/actions. The 100th Stray Bead is awarded upon defeating Yami and making a NG+ save. | Stray Bead |
SoB | "String of Beads", an artifact exclusive to NG+ obtained by collecting all 100 stray. If you collect all 99 in-game stray beads during a playthrough and make an NG+ save, you will start that save with the SoB. Otherwise, you will get it instantly upon collecting the last in-game stray bead (they are carried over across NG+ saves). | String of Beads |
MC | "Mermaid Coin", a consumable item used to teleport between Mermaid Springs. The Fountain secret brush replaces these. | Mermaid Coin |